@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from New South Wales to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from New South Wales to South Australia
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Gibraltar to 99 Sea Zone
2 fighters moved from 88 Sea Zone to United Kingdom
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to IndiaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Gibraltar to 99 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Tambov to Rostov
3 artilleries moved from Tambov to Rostov
3 infantry moved from Volgograd to Caucasus
18 artilleries and 27 infantry moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
29 armour and 37 mech_infantrys moved from Volgograd to Samara
2 armour and 4 mech_infantrys moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Norway to Finland
1 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Poland to Romania
4 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea Zone -
All Allied fighters will intercept SBR
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Tambov to Rostov
3 artilleries moved from Tambov to Rostov
3 infantry moved from Volgograd to Caucasus
18 artilleries and 27 infantry moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
29 armour and 37 mech_infantrys moved from Volgograd to Samara
2 armour and 4 mech_infantrys moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Norway to Finland
1 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Poland to Romania
4 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 bombers owned by the Germans lost in United Kingdom
1 fighter owned by the ANZAC lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Rostov
3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Western Germany
6 mech_infantrys placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,6,1,3,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
3 fighters moved from Shensi to India
3 armour moved from Kansu to KweichowTurn Complete - Russians
Production/PUs Summary :
Germans : 57 / 79
Russians : 4 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Sumatra to 41 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 fighter moved from Amur to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to PhilippinesPlace Units - Japanese
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,4,1,5,3,3,6,1,6,6,1,6,1,4,3,6,2,3,6,1,5,1,5
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 1 bomber, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
4 transports moved from 99 Sea Zone to 94 Sea Zone
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 8 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 16 Sea Zone to 22 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from India to Burma
2 artilleries and 3 infantry moved from Iraq to Persia
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 25
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 artilleries and 2 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery placed in Anhwe
7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 artilleries and 11 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from Novosibirsk to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to CaucasusCombat - British
Battle in Amur
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 11 infantry in Amur, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 8 fighters and 3 mech_infantrys
Germans defend with 3 infantry
British roll dice for 8 fighters and 3 mech_infantrys in Caucasus, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Caucasus to Tsinghai
9 artilleries, 19 infantry and 6 mech_infantrys moved from Iraq to Persia
2 carriers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 aaGuns moved from Manchuria to Amur
1 fighter moved from Caucasus to Persia
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from India to YunnanPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 50 / 79
Russians : 3 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
2 artilleries and 4 infantry moved from Samara to Kazakhstan
4 artilleries and 6 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 bomber moved from Volgograd to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,5,4,1,1,2,5
Italians collect 14 PUs (8 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
ANZAC roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 marine in Malaya, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 marine in Malaya, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 5 : 2/2 hits
Japanese roll dice for 1 marine in Malaya, round 5 : 1/1 hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC win with 1 fighter remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from New South Wales to New Zealand
2 fighters moved from 94 Sea Zone to Egypt
1 infantry moved from Jehol to Anhwe
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 50 / 79
Russians : 2 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
Production/PUs Summary :
Germans : 50 / 79
Russians : 2 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
4 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Southern Italy
3 tactical_bombers moved from Rostov to Southern Italy
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
33 armour, 18 artilleries, 28 infantry and 45 mech_infantrys moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to 115 Sea Zone
3 infantry moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 4 artilleries, 1 bomber and 5 infantry
British defend with 2 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber and 5 infantry in Caucasus, round 2 : 6/10 hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
5 aaGuns moved from Samara to Kazakhstan
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
2 artilleries, 2 fighters and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,2,2,2,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
3 fighters moved from India to 41 Sea ZoneCombat - Russians
Battle in 41 Sea Zone
Russians attack with 3 fighters
Japanese defend with 1 destroyer
Russians roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Russians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Russians
2 aaGuns, 19 artilleries and 52 infantry moved from Tsinghai to Shensi
3 armour moved from Kweichow to Yunnan
2 armour moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Yunnan
3 fighters moved from 41 Sea Zone to IndiaTurn Complete - Russians
Production/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 26 / 21
Americans : 57 / 103
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 21 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
6 fighters moved from Japan to Korea
1 infantry moved from Sakha to Buryatia
1 destroyer moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 6 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
6 fighters moved from Korea to Japan
1 bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 6 Sea Zone
3 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
4 carriers moved from 22 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 10 submarines moved from 22 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 22 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 42 Sea Zone
1 submarine moved from 22 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 2 artilleries and 4 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Iraq to Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 aaGun, 3 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
2 fighters moved from 80 Sea Zone to Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Tunisia to Tobruk
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Burma to YunnanPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
4 artilleries and 6 infantry placed in Central United States
1 infantry placed in Eastern United States
4 fighters placed in Eastern United States
Americans undo move 6.
2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 29 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 17 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 9 infantry moved from Tsinghai to Shensi
3 artilleries and 2 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 infantry placed in Kwangsi
2 artilleries placed in Yunnan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 29 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 17 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
5 mech_infantrys moved from Persia to Caucasus
5 fighters moved from Tsinghai to Caucasus
1 infantry moved from Amur to Sakha
UK_Pacific take Sakha from Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 artilleries and 3 infantry moved from Amur to Korea
5 infantry moved from Amur to Buryatia
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Buryatia
British attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 7 infantry in Buryatia, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
British win, taking Buryatia from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the British lost in Korea
British roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Korea
British win, taking Korea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 7 fighters and 6 mech_infantrys
Germans defend with 4 artilleries and 5 infantry
British roll dice for 7 fighters and 6 mech_infantrys in Caucasus, round 2 : 4/13 hits
Germans roll dice for 4 artilleries and 5 infantry in Caucasus, round 2 : 3/9 hits
3 mech_infantrys owned by the British and 4 infantry owned by the Germans lost in Caucasus
British roll dice for 7 fighters and 3 mech_infantrys in Caucasus, round 3 : 2/10 hits
Germans roll dice for 4 artilleries and 1 infantry in Caucasus, round 3 : 2/5 hits
2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 7 fighters and 1 mech_infantry in Caucasus, round 4 : 3/8 hits
Germans roll dice for 3 artilleries in Caucasus, round 4 : 1/3 hits
1 fighter owned by the British and 3 artilleries owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for British: 1 fighter and 5 mech_infantrysNon Combat Move - British
1 fighter moved from Persia to 98 Sea Zone
5 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Buryatia
3 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 mech_infantrys moved from Kwangsi to Yunnan
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,1,1,4,1,6,2,2,4,1,3,2,4,3,4,2,4,6,2,1,6,4,1,3
UK_Pacific collect 19 PUs (6 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to KazakhstanNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,5,3,5,6,2
Italians collect 14 PUs (8 lost to blockades); end with 14 PUs