7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries and 12 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe
                Chinese undo move 1.
                1 artillery and 3 infantry placed in Anhwe
                1 artillery and 1 infantry placed in Kwangsi
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 24 / 21
        Americans : 57 / 82
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 22 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yakut S.S.R. to Yenisey
                      UK_Pacific take Yenisey from Japanese
                1 artillery and 3 infantry moved from Buryatia to Amur
                1 infantry moved from Buryatia to Amur
                2 infantry moved from Buryatia to Amur

    Combat - British
                Battle in Amur
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 6 infantry in Amur, round 2 :  3/7 hits
                        Japanese roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Amur
                    British win, taking Amur from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Buryatia to Amur
                1 mech_infantry moved from Burma to India
                3 infantry moved from Yunnan to Burma
                3 aaGuns, 14 artilleries, 2 fighters, 34 infantry and 3 mech_infantrys moved from Persia to Iraq
                1 armour, 5 fighters and 5 mech_infantrys moved from Egypt to Iraq
                3 fighters moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                3 fighters placed in 98 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 fighter and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 22 / 21
        Americans : 57 / 82
        Chinese : 23 / 26
        British : 33 / 40
        UK_Pacific : 24 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                7 artilleries and 13 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,2,2,1,5,1,4
                Italians collect 14 PUs (8 lost to blockades); end with 15 PUs

    triplea_40727_Ita18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone

    Non Combat Move - ANZAC
                3 fighters moved from Persia to Iraq
                2 fighters moved from India to Iraq
                2 fighters moved from 38 Sea Zone to Iraq
                1 fighter moved from New South Wales to 62 Sea Zone
                2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to South Australia
                2 mech_infantrys moved from South Australia to New South Wales
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 fighters moved from Egypt to Iraq

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 22 / 21
        Americans : 57 / 82
        Chinese : 23 / 26
        British : 33 / 40
        UK_Pacific : 24 / 25
        Italians : 22 / 15
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Iraq

    Turn Complete - French

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 22 / 21
        Americans : 57 / 82
        Chinese : 23 / 26
        British : 33 / 40
        UK_Pacific : 24 / 25
        Italians : 22 / 15
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre18.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from Americans
                1 infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                32 armour, 19 artilleries, 27 infantry and 45 mech_infantrys moved from Northwest Persia to Iraq
                5 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq

    triplea_40727_Ger19.tsvg

  • '17

    ool for iraq

  • '17

    aa guns (UK, then American)
    infantry (French, then ANZAC, then British, then American)
    mech (British then American
    artillery (French, then ANZAC, then British, then American)
    UK tank
    tactical bombers (ANZAC, then Soviet, then American)
    fighters (French, then ANZAC, then Soviet, then UK, then American)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from Americans
                1 infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                32 armour, 19 artilleries, 27 infantry and 45 mech_infantrys moved from Northwest Persia to Iraq
                5 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq

    Combat - Germans
                Battle in Iraq
                    Germans attack with 32 armour, 19 artilleries, 1 bomber, 5 fighters, 27 infantry, 45 mech_infantrys and 4 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 14 artilleries, 11 fighters, 39 infantry and 10 mech_infantrys; French defend with 1 fighter and 1 infantry; Americans defend with 2 aaGuns, 12 artilleries, 4 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 9 fighters and 2 infantry; Russians defend with 3 fighters and 1 tactical_bomber
                        AA fire in Iraq :  1/10 hits
                        1 fighter owned by the Germans lost in Iraq
                        Germans roll dice for 32 armour, 19 artilleries, 1 bomber, 4 fighters, 27 infantry, 45 mech_infantrys and 4 tactical_bombers in Iraq, round 2 :  39/132 hits
                        British roll dice for 5 aaGuns, 1 armour, 26 artilleries, 28 fighters, 57 infantry, 13 mech_infantrys and 2 tactical_bombers in Iraq, round 2 :  60/127 hits
                        2 infantry owned by the ANZAC, 3 aaGuns owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 27 infantry owned by the Germans, 1 infantry owned by the French, 30 mech_infantrys owned by the Germans and 31 infantry owned by the British lost in Iraq
                        Germans roll dice for 32 armour, 16 artilleries, 1 bomber, 4 fighters, 15 mech_infantrys and 4 tactical_bombers in Iraq, round 3 :  38/72 hits
                        British roll dice for 1 armour, 26 artilleries, 28 fighters, 23 infantry, 13 mech_infantrys and 2 tactical_bombers in Iraq, round 3 :  40/93 hits
                        10 mech_infantrys owned by the British, 16 artilleries owned by the Germans, 9 armour owned by the Germans, 15 infantry owned by the Americans, 2 artilleries owned by the British, 15 mech_infantrys owned by the Germans, 8 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Iraq
                    23 armour owned by the Germans retreated to Northwest Persia
                    British win with 1 armour, 24 artilleries, 28 fighters and 2 tactical_bombers remaining. Battle score for attacker is -145
                    Casualties for Germans: 9 armour, 19 artilleries, 1 fighter, 27 infantry and 45 mech_infantrys
                    Casualties for British: 3 aaGuns, 2 artilleries, 39 infantry and 10 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 2 aaGuns, 15 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                3 fighters placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,5,6,1,1,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    triplea_40727_Ger19.tsvg

  • '17

    i surrender, thank for playing, gg  :-)

  • '17

    Thank you as well, gg.  :-)

    You made it very hard to get any traction … the Allies needed almost everything they could spare to protect the Mideast, so I could only makes gains elsewhere extremely slowly. I don’t think I’ve ever built so many U.S. transports in a game before.

  • '17

    Oh, and if you’d like a rematch (flipped sides) let me know.

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