Thanks for checking; no problem moving the soviet sub in 128 to 126.
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Sumatra to 41 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 fighter moved from Amur to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to PhilippinesPlace Units - Japanese
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,4,1,5,3,3,6,1,6,6,1,6,1,4,3,6,2,3,6,1,5,1,5
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 1 bomber, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
4 transports moved from 99 Sea Zone to 94 Sea Zone
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 8 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 16 Sea Zone to 22 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from India to Burma
2 artilleries and 3 infantry moved from Iraq to Persia
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 25
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 artilleries and 2 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery placed in Anhwe
7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 artilleries and 11 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from Novosibirsk to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to CaucasusCombat - British
Battle in Amur
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 11 infantry in Amur, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 8 fighters and 3 mech_infantrys
Germans defend with 3 infantry
British roll dice for 8 fighters and 3 mech_infantrys in Caucasus, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Caucasus to Tsinghai
9 artilleries, 19 infantry and 6 mech_infantrys moved from Iraq to Persia
2 carriers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 aaGuns moved from Manchuria to Amur
1 fighter moved from Caucasus to Persia
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from India to YunnanPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 50 / 79
Russians : 3 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
2 artilleries and 4 infantry moved from Samara to Kazakhstan
4 artilleries and 6 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 bomber moved from Volgograd to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,5,4,1,1,2,5
Italians collect 14 PUs (8 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
ANZAC roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 marine in Malaya, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 marine in Malaya, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 5 : 2/2 hits
Japanese roll dice for 1 marine in Malaya, round 5 : 1/1 hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC win with 1 fighter remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from New South Wales to New Zealand
2 fighters moved from 94 Sea Zone to Egypt
1 infantry moved from Jehol to Anhwe
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 50 / 79
Russians : 2 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
Production/PUs Summary :
Germans : 50 / 79
Russians : 2 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
4 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Southern Italy
3 tactical_bombers moved from Rostov to Southern Italy
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
33 armour, 18 artilleries, 28 infantry and 45 mech_infantrys moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to 115 Sea Zone
3 infantry moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 4 artilleries, 1 bomber and 5 infantry
British defend with 2 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber and 5 infantry in Caucasus, round 2 : 6/10 hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
5 aaGuns moved from Samara to Kazakhstan
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
2 artilleries, 2 fighters and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,2,2,2,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
3 fighters moved from India to 41 Sea ZoneCombat - Russians
Battle in 41 Sea Zone
Russians attack with 3 fighters
Japanese defend with 1 destroyer
Russians roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Russians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Russians
2 aaGuns, 19 artilleries and 52 infantry moved from Tsinghai to Shensi
3 armour moved from Kweichow to Yunnan
2 armour moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Yunnan
3 fighters moved from 41 Sea Zone to IndiaTurn Complete - Russians
Production/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 26 / 21
Americans : 57 / 103
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 20 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 21 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
6 fighters moved from Japan to Korea
1 infantry moved from Sakha to Buryatia
1 destroyer moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 6 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
6 fighters moved from Korea to Japan
1 bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 6 Sea Zone
3 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
4 carriers moved from 22 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 10 submarines moved from 22 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 22 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 42 Sea Zone
1 submarine moved from 22 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 2 artilleries and 4 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Iraq to Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 aaGun, 3 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
2 fighters moved from 80 Sea Zone to Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Tunisia to Tobruk
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Burma to YunnanPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
4 artilleries and 6 infantry placed in Central United States
1 infantry placed in Eastern United States
4 fighters placed in Eastern United States
Americans undo move 6.
2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 29 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 17 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 9 infantry moved from Tsinghai to Shensi
3 artilleries and 2 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 infantry placed in Kwangsi
2 artilleries placed in Yunnan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 59 / 76
Russians : 2 / 0
Japanese : 29 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 17 / 17
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
5 mech_infantrys moved from Persia to Caucasus
5 fighters moved from Tsinghai to Caucasus
1 infantry moved from Amur to Sakha
UK_Pacific take Sakha from Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 artilleries and 3 infantry moved from Amur to Korea
5 infantry moved from Amur to Buryatia
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Buryatia
British attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 7 infantry in Buryatia, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
British win, taking Buryatia from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the British lost in Korea
British roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Korea
British win, taking Korea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 7 fighters and 6 mech_infantrys
Germans defend with 4 artilleries and 5 infantry
British roll dice for 7 fighters and 6 mech_infantrys in Caucasus, round 2 : 4/13 hits
Germans roll dice for 4 artilleries and 5 infantry in Caucasus, round 2 : 3/9 hits
3 mech_infantrys owned by the British and 4 infantry owned by the Germans lost in Caucasus
British roll dice for 7 fighters and 3 mech_infantrys in Caucasus, round 3 : 2/10 hits
Germans roll dice for 4 artilleries and 1 infantry in Caucasus, round 3 : 2/5 hits
2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 7 fighters and 1 mech_infantry in Caucasus, round 4 : 3/8 hits
Germans roll dice for 3 artilleries in Caucasus, round 4 : 1/3 hits
1 fighter owned by the British and 3 artilleries owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for British: 1 fighter and 5 mech_infantrysNon Combat Move - British
1 fighter moved from Persia to 98 Sea Zone
5 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Buryatia
3 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 mech_infantrys moved from Kwangsi to Yunnan
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,1,1,4,1,6,2,2,4,1,3,2,4,3,4,2,4,6,2,1,6,4,1,3
UK_Pacific collect 19 PUs (6 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 16
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to KazakhstanNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,5,3,5,6,2
Italians collect 14 PUs (8 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 22 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New Zealand to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
2 fighters moved from New Zealand to Hawaiian Islands
1 fighter moved from Yunnan to IndiaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 submarine moved from 126 Sea Zone to 124 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Vyborg to Finland
1 mech_infantry moved from Greece to Romania
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 2 infantry moved from Volgograd to Caucasus
32 armour, 18 artilleries, 27 infantry and 43 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Russia to SamaraCombat - Germans
Battle in Caucasus
Germans attack with 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys in Caucasus, round 2 : 31/123 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 aaGuns moved from Kazakhstan to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,1,2,6,6,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 50 PUs (9 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Shensi to Szechwan
3 armour moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 armour moved from Szechwan to YunnanTurn Complete - Russians
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 bomber and 6 fighters moved from Japan to Korea
10 fighters moved from 6 Sea Zone to Korea
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 74 Sea Zone to 73 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine
British defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine in Korea, round 2 : 7/22 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 1 infantry in Korea, round 2 : 0/3 hits
1 aaGun owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 2 artilleries and 1 infantryNon Combat Move - Japanese
10 fighters moved from Korea to 6 Sea Zone
1 bomber and 6 fighters moved from Korea to JapanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern PersiaCombat - Americans
Battle in Eastern Persia
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 artilleries and 2 infantry moved from Iraq to Persia
1 aaGun, 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Tobruk to Egypt
3 fighters moved from Eastern Persia to Persia
1 artillery moved from Yunnan to Burma
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
4 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 fighter moved from 92 Sea Zone to 98 Sea Zone
4 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Gibraltar to Western United States
1 bomber moved from United Kingdom to Western United StatesPlace Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
8 infantry placed in Central United States
Americans undo move 3.
8 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Western United States
5 infantry placed in Central United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 24 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 44
UK_Pacific : 22 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0