7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                5 fighters moved from 22 Sea Zone to Caroline Islands
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 5 fighters in Caroline Islands, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in Caroline Islands, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Caroline Islands
                    ANZAC win with 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                5 fighters moved from Caroline Islands to 22 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                1 aaGun, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
                1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from 22 Sea Zone to Queensland

    Place Units - ANZAC
                1 harbour placed in Marianas
                1 artillery and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 46 / 78
        Russians : 7 / 6
        Japanese : 35 / 34
        Americans : 61 / 83
        Chinese : 18 / 17
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 24 / 32
        ANZAC : 21 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to Gibraltar

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 78
        Russians : 7 / 6
        Japanese : 35 / 34
        Americans : 61 / 83
        Chinese : 18 / 17
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 24 / 32
        ANZAC : 21 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to Gibraltar

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 17 to 18
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 46 / 78
        Russians : 7 / 6
        Japanese : 35 / 34
        Americans : 61 / 83
        Chinese : 18 / 18
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 24 / 32
        ANZAC : 21 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                10 armour moved from Eastern Poland to Bryansk
                2 infantry moved from Rostov to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Samara
                1 artillery moved from Volgograd to Tambov
                3 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Rostov to Bryansk
                4 bombers moved from Southern Italy to Caucasus
                4 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Holland Belgium
                2 armour and 4 mech_infantrys moved from Western Germany to Poland
                2 fighters moved from Algeria to Southern Italy
                1 tactical_bomber moved from Algeria to Southern Italy
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 submarine moved from 124 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 4 artilleries and 6 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 :  3/10 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 4 bombers and 2 infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 :  1/7 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Caucasus
                        Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 3 :  4/7 hits
                        Russians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Caucasus to Bryansk
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Smolensk to Vologda
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                3 armour placed in Volgograd
                1 artillery and 2 infantry placed in France
                1 armour and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_40727_Ger12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                3 fighters and 1 tactical_bomber moved from Russia to Tambov
                6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery; Italians defend with 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Russians attack with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery; Italians defend with 1 infantry
                        Russians roll dice for 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys in Samara, round 2 :  19/86 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Samara
                    Russians win, taking Samara from Japanese with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                3 fighters and 1 tactical_bomber moved from Tambov to Persia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 53 / 70
        Russians : 7 / 9
        Japanese : 34 / 34
        Americans : 56 / 83
        Chinese : 18 / 18
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 23 / 32
        ANZAC : 21 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Japan to Sumatra
                2 fighters moved from Japan to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 :  4/13 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 7 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 8 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 8 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Korea

    Non Combat Move - Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Novosibirsk to Timguska

    Place Units - Japanese
                1 carrier and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs

    triplea_40727_Jap12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters and 11 submarines moved from 22 Sea Zone to 26 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to Gibraltar
                2 aaGuns moved from Quebec to Eastern United States
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 aaGun moved from Southeast Mexico to Mexico
                1 artillery moved from Yunnan to Burma

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                3 transports placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Central United States
                Americans undo move 5.
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,6
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 8 / 9
        Japanese : 36 / 37
        Americans : 59 / 80
        Chinese : 18 / 18
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 22 / 32
        ANZAC : 18 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                1 fighter moved from Anhwe to Jehol
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                5 infantry placed in Jehol
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 8 / 9
        Japanese : 36 / 37
        Americans : 59 / 80
        Chinese : 18 / 21
        British : 33 / 31
        UK_Pacific : 15 / 17
        Italians : 22 / 32
        ANZAC : 18 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 99 Sea Zone
                7 fighters moved from Russia to 99 Sea Zone
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 fighter moved from Russia to 99 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 10 fighters
                    Italians defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        British roll dice for 10 fighters in 99 Sea Zone, round 2 :  6/10 hits
                        Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 :  2/5 hits
                        1 carrier owned by the Italians, 2 fighters owned by the British, 2 fighters owned by the Italians and 2 destroyers owned by the Italians lost in 99 Sea Zone
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 8 fighters remaining. Battle score for attacker is 39
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 1 transport
                Battle in Caucasus
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt
                2 fighters moved from Gibraltar to Egypt
                7 fighters moved from 99 Sea Zone to Syria
                1 infantry moved from Iraq to Syria
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 5 infantry moved from Eastern Persia to Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery and 4 infantry moved from India to West India
                3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
                1 aaGun and 2 infantry moved from Anhwe to Jehol
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                2 carriers, 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Northwest Persia to Syria
                1 mech_infantry moved from Northwest Persia to Syria
                1 mech_infantry moved from Northwest Persia to Syria

    Place Units - British
                1 destroyer and 2 submarines placed in 98 Sea Zone
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 32 PUs (1 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,3
                UK_Pacific collect 8 PUs (7 lost to blockades); end with 8 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 10 / 9
        Japanese : 36 / 37
        Americans : 59 / 80
        Chinese : 18 / 21
        British : 33 / 37
        UK_Pacific : 15 / 11
        Italians : 22 / 32
        ANZAC : 18 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Algeria to Southern Italy
                1 bomber moved from Southern Italy to Tobruk
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 artillery and 5 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Yugoslavia to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                3 artilleries and 5 infantry moved from Rostov to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Tobruk, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 6 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 6 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                    Americans win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Tambov
                    Italians attack with 4 artilleries and 6 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 4 artilleries and 6 infantry in Tambov, round 2 :  4/10 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bryansk to Rostov
                1 bomber moved from Tobruk to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_40727_Ita12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 transport moved from 22 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 bomber moved from Queensland to 62 Sea Zone
                1 fighter moved from 26 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 62 Sea Zone
                    ANZAC attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 62 Sea Zone
                    ANZAC win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 bomber
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Queensland to Siam
                1 infantry moved from Kiangsi to Kwangsi
                2 submarines moved from 22 Sea Zone to 54 Sea Zone
                1 destroyer moved from 22 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
                ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Manchuria: 1 infantry
                EDIT: Adding units owned by ANZAC to Jehol: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 9 / 9
        Japanese : 32 / 37
        Americans : 59 / 80
        Chinese : 18 / 21
        British : 33 / 37
        UK_Pacific : 19 / 11
        Italians : 23 / 26
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 9 / 9
        Japanese : 32 / 37
        Americans : 59 / 80
        Chinese : 18 / 21
        British : 33 / 37
        UK_Pacific : 19 / 11
        Italians : 23 / 26
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                2 submarines moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Normandy Bordeaux to France
                4 artilleries and 6 infantry moved from Holland Belgium to France
                1 armour moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                5 infantry moved from Western Germany to France
                3 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Volgograd to Caucasus
                4 bombers moved from Bryansk to Caucasus
                4 infantry moved from Bryansk to Russia
                2 artilleries moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                27 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Bryansk to Tambov
                2 armour moved from Volgograd to Tambov
                2 armour and 4 mech_infantrys moved from Poland to Western Ukraine

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
                    British defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Caucasus, round 2 :  5/8 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 :  3/4 hits
                        1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 4 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Russia, round 2 :  4/7 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 :  0/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                4 bombers moved from Caucasus to Southern Italy

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 112 Sea Zone
                Germans undo move 2.
                1 transport placed in 113 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Germans collect 51 PUs (3 lost to blockades); end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

    triplea_40727_Ger13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Samara to Tsinghai
                      Russians take Kazakhstan from Japanese
                1 armour and 1 mech_infantry moved from Samara to Sikang
                2 armour moved from Samara to Tsinghai
                1 armour moved from Samara to Turkmenistan
                1 armour moved from Samara to Tsinghai
                2 artilleries and 3 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                3 fighters moved from Persia to Sikang
                1 tactical_bomber moved from Persia to Turkmenistan

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 4 armour and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 :  3/5 hits
                        Japanese roll dice for 2 infantry in Tsinghai, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                        1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 :  2/3 hits
                        Germans roll dice for 1 artillery in Volgograd, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Turkmenistan
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 tactical_bomber in Turkmenistan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Turkmenistan
                    Russians win, taking Turkmenistan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Russians attack with 1 armour, 3 fighters and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Sikang, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Sikang to Szechwan
                1 tactical_bomber moved from Turkmenistan to Persia
                2 aaGuns, 19 artilleries and 53 infantry moved from Samara to Kazakhstan

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 52 / 82
        Russians : 7 / 0
        Japanese : 29 / 37
        Americans : 59 / 80
        Chinese : 20 / 21
        British : 33 / 37
        UK_Pacific : 19 / 11
        Italians : 23 / 26
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Korea to Amur
                3 fighters moved from Japan to Philippines
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                2 bombers moved from Sumatra to India
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Timguska to Kansu

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from India to Sumatra
                1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs

    triplea_40727_Jap13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                4 fighters moved from Gibraltar to Tunisia
                1 bomber moved from Gibraltar to Tunisia
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Algeria
                Battle in Libya
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians, taking Algeria from Italians, taking Libya from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Tobruk
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 :  2/8 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Tunisia
                    Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
                    Italians defend with 1 artillery and 5 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Tunisia, round 2 :  4/9 hits
                        Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 :  3/6 hits
                        3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Tunisia, round 3 :  2/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 3 infantry
                Battle in Malta
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 :  4/4 hits
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 carriers moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Finland to Norway
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                4 fighters moved from Tunisia to Morocco
                1 aaGun, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 87 Sea Zone to French West Africa
                1 tactical_bomber moved from Eastern United States to Morocco
                1 bomber moved from Tunisia to Morocco
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Mexico to 10 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                7 infantry and 2 mech_infantrys placed in Central United States
                3 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 52 / 82
        Russians : 7 / 0
        Japanese : 28 / 29
        Americans : 63 / 84
        Chinese : 20 / 21
        British : 33 / 37
        UK_Pacific : 19 / 11
        Italians : 20 / 26
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Suiyuyan

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi
                2 artilleries and 2 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                7 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 52 / 82
        Russians : 7 / 0
        Japanese : 26 / 29
        Americans : 63 / 84
        Chinese : 22 / 24
        British : 33 / 37
        UK_Pacific : 19 / 11
        Italians : 20 / 26
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi13.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - British
                2 fighters moved from Syria to Caucasus
                1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
                      British take 98 Sea Zone from Italians
                5 fighters moved from Syria to 95 Sea Zone
                3 fighters moved from Egypt to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus

    triplea_40727_Bri13.tsvg

  • '17

    Scramble SZ95?

  • '17

    no

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