I suppose Germany could have taken Greece but it isn’t ideal.
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
5 fighters moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 5 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 5 fighters in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
5 fighters moved from Caroline Islands to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 22 Sea Zone to QueenslandPlace Units - ANZAC
1 harbour placed in Marianas
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to GibraltarTurn Complete - French
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
10 armour moved from Eastern Poland to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Volgograd to Tambov
3 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Rostov to Bryansk
4 bombers moved from Southern Italy to Caucasus
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
2 armour and 4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 3/10 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Smolensk to Vologda
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Volgograd
1 artillery and 2 infantry placed in France
1 armour and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys in Samara, round 2 : 19/86 hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Tambov to PersiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 53 / 70
Russians : 7 / 9
Japanese : 34 / 34
Americans : 56 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Sumatra
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 4/13 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 8 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in KoreaNon Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to TimguskaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters and 11 submarines moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
2 aaGuns moved from Quebec to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Southeast Mexico to Mexico
1 artillery moved from Yunnan to BurmaPlace Units - Americans
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Americans undo move 5.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,6
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 fighter moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Yunnan to KwangsiPlace Units - Chinese
5 infantry placed in Jehol
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
7 fighters moved from Russia to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 99 Sea Zone
British attack with 10 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 10 fighters in 99 Sea Zone, round 2 : 6/10 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Italians, 2 fighters owned by the British, 2 fighters owned by the Italians and 2 destroyers owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 8 fighters remaining. Battle score for attacker is 39
Casualties for British: 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Caucasus
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
7 fighters moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun and 2 infantry moved from Anhwe to Jehol
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 carriers, 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to SyriaPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,3
UK_Pacific collect 8 PUs (7 lost to blockades); end with 8 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 70
Russians : 10 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 15 / 11
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 5 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries and 5 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 4 artilleries and 6 infantry
Russians defend with 2 infantry
Italians roll dice for 4 artilleries and 6 infantry in Tambov, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Tobruk to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 22 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to Siam
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Manchuria: 1 infantry
EDIT: Adding units owned by ANZAC to Jehol: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to France
4 artilleries and 6 infantry moved from Holland Belgium to France
1 armour moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to France
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
27 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Bryansk to Tambov
2 armour moved from Volgograd to Tambov
2 armour and 4 mech_infantrys moved from Poland to Western UkraineCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 4/7 hits
Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
4 bombers moved from Caucasus to Southern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 113 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (3 lost to blockades); end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Tsinghai
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Samara to Sikang
2 armour moved from Samara to Tsinghai
1 armour moved from Samara to Turkmenistan
1 armour moved from Samara to Tsinghai
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
3 fighters moved from Persia to Sikang
1 tactical_bomber moved from Persia to TurkmenistanCombat - Russians
Battle in Tsinghai
Russians attack with 4 armour and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Turkmenistan
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Sikang to Szechwan
1 tactical_bomber moved from Turkmenistan to Persia
2 aaGuns, 19 artilleries and 53 infantry moved from Samara to KazakhstanTurn Complete - Russians
Production/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 29 / 37
Americans : 59 / 80
Chinese : 20 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Korea to Amur
3 fighters moved from Japan to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Sumatra to India
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Timguska to KansuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from India to Sumatra
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
4 fighters moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from JapaneseCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Algeria
Battle in Libya
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Algeria from Italians, taking Libya from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Italians defend with 1 artillery and 5 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Tunisia, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 3/6 hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Tunisia, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 3 infantry
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 4/4 hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
4 fighters moved from Tunisia to Morocco
1 aaGun, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 87 Sea Zone to French West Africa
1 tactical_bomber moved from Eastern United States to Morocco
1 bomber moved from Tunisia to Morocco
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Mexico to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
7 infantry and 2 mech_infantrys placed in Central United States
3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 28 / 29
Americans : 63 / 84
Chinese : 20 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
7 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 24
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - British
2 fighters moved from Syria to Caucasus
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
5 fighters moved from Syria to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus -
Scramble SZ95?
-
no