@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries, 1 fighter and 9 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 armour, 2 artilleries, 10 infantry and 1 marine
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Jehol, round 2 : 3/15 hits
Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 marine in Jehol, round 2 : 3/14 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 3 : 3/12 hits
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Jehol, round 3 : 3/11 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Jehol, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Jehol, round 4 : 3/8 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Jehol, round 5 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Jehol, round 5 : 3/4 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol
2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -4
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 1 artillery and 10 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 48 / 78
Russians : 5 / 6
Japanese : 39 / 34
Americans : 62 / 83
Chinese : 14 / 17
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 8 infantry moved from Anhwe to Jehol
Combat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 armour, 1 artillery and 1 marine
British roll dice for 3 artilleries and 11 infantry in Jehol, round 2 : 3/14 hits
Japanese roll dice for 1 armour, 1 artillery and 1 marine in Jehol, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 marine
Non Combat Move - British
2 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Yunnan
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 fighters moved from Caucasus to Russia
2 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 5 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 infantry moved from Shan State to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 carriers, 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
7 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 38 / 34
Americans : 62 / 83
Chinese : 15 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
…
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Isn’t China supposed to be immune to Convoy Blockades?
(In which case, shouldn’t China have 18 ICP: 1 IPC leftover from Buy + 14 IPC in territory + 3 IPC NO)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Cyprus to Crete
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Libya
1 fighter moved from Algeria to Libya
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Crete, round 2 : 3/5 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to Algeria
2 fighters moved from Crete to 99 Sea Zone
1 bomber moved from Crete to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Smolensk to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
ok for china, add pi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
5 fighters moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 5 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 5 fighters in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 fighters moved from Caroline Islands to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 22 Sea Zone to Queensland
Place Units - ANZAC
1 harbour placed in Marianas
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
Turn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
10 armour moved from Eastern Poland to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Volgograd to Tambov
3 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Rostov to Bryansk
4 bombers moved from Southern Italy to Caucasus
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
2 armour and 4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 3/10 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Smolensk to Vologda
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Volgograd
1 artillery and 2 infantry placed in France
1 armour and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys in Samara, round 2 : 19/86 hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Tambov to Persia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Production/PUs Summary :
Germans : 53 / 70
Russians : 7 / 9
Japanese : 34 / 34
Americans : 56 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Sumatra
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 4/13 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 8 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Korea
Non Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
Place Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters and 11 submarines moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
2 aaGuns moved from Quebec to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Southeast Mexico to Mexico
1 artillery moved from Yunnan to Burma
Place Units - Americans
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Americans undo move 5.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,6
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 fighter moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
5 infantry placed in Jehol
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
7 fighters moved from Russia to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in 99 Sea Zone
British attack with 10 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 10 fighters in 99 Sea Zone, round 2 : 6/10 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Italians, 2 fighters owned by the British, 2 fighters owned by the Italians and 2 destroyers owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 8 fighters remaining. Battle score for attacker is 39
Casualties for British: 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Caucasus
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
7 fighters moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun and 2 infantry moved from Anhwe to Jehol
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 carriers, 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Syria
Place Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,3
UK_Pacific collect 8 PUs (7 lost to blockades); end with 8 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 70
Russians : 10 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 15 / 11
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 5 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries and 5 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 4 artilleries and 6 infantry
Russians defend with 2 infantry
Italians roll dice for 4 artilleries and 6 infantry in Tambov, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Tobruk to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 transport moved from 22 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to Siam
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Manchuria: 1 infantry
EDIT: Adding units owned by ANZAC to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to France
4 artilleries and 6 infantry moved from Holland Belgium to France
1 armour moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to France
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
27 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Bryansk to Tambov
2 armour moved from Volgograd to Tambov
2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 4/7 hits
Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
4 bombers moved from Caucasus to Southern Italy
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 113 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (3 lost to blockades); end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Tsinghai
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Samara to Sikang
2 armour moved from Samara to Tsinghai
1 armour moved from Samara to Turkmenistan
1 armour moved from Samara to Tsinghai
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
3 fighters moved from Persia to Sikang
1 tactical_bomber moved from Persia to Turkmenistan
Combat - Russians
Battle in Tsinghai
Russians attack with 4 armour and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Turkmenistan
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Sikang to Szechwan
1 tactical_bomber moved from Turkmenistan to Persia
2 aaGuns, 19 artilleries and 53 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Production/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 29 / 37
Americans : 59 / 80
Chinese : 20 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Korea to Amur
3 fighters moved from Japan to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Sumatra to India
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Timguska to Kansu
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from India to Sumatra
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs