Scramble from Rome?
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 25
EDIT: Turning off Edit Mode
British buy 1 artillery, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Syria to Caucasus
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
5 fighters moved from Syria to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 95 Sea Zone
British attack with 1 destroyer, 8 fighters and 2 submarines
Italians defend with 2 submarines
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 4/9 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 1 destroyer, 8 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
8 fighters moved from 95 Sea Zone to 96 Sea Zone
2 carriers moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Syria to Northwest Persia
1 artillery and 8 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 artillery and 4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Kwangsi to KiangsiPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
UK_Pacific collect 9 PUs (10 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 50 / 82
Russians : 7 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tambov to Samara
Italians take Samara from Russians
2 artilleries moved from Tambov to Samara
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 94 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone -
scramble from gibrailtair?
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No scramble
Sorry for the delay
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tambov to Samara
Italians take Samara from Russians
2 artilleries moved from Tambov to Samara
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 94 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5,3
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 63 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 aaGuns and 2 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
2 fighters moved from 64 Sea Zone to Gibraltar
1 fighter moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from 63 Sea Zone to New South Wales
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 50 / 82
Russians : 6 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 82
Russians : 6 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
2 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Norway
1 artillery moved from Rostov to Volgograd
29 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Western Ukraine to Tambov -
scramble from london?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
2 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Norway
1 artillery moved from Rostov to Volgograd
29 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Western Ukraine to TambovCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Germans attack with 29 armour, 18 artilleries, 32 infantry and 37 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 29 armour, 18 artilleries, 32 infantry and 37 mech_infantrys in Volgograd, round 2 : 29/116 hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 29 armour, 18 artilleries, 31 infantry and 37 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 bomber moved from Caucasus to Ukraine
3 aaGuns moved from Russia to Samara
1 aaGun moved from Vologda to Samara
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Norway to Western Germany
1 fighter moved from Norway to Novgorod
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from France to Western Germany
2 artilleries and 8 infantry moved from France to Northern Italy
4 fighters moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to NovgorodPlace Units - Germans
1 bomber placed in Western Germany
3 tactical_bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1,3,4,2,3
Germans collect 55 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Sikang to Kansu
2 armour moved from Tsinghai to Kansu
3 fighters moved from Szechwan to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 armour, 3 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 3 armour, 3 fighters and 1 mech_infantry in Kansu, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Russians
2 aaGuns, 19 artilleries and 52 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Turkmenistan to Novosibirsk
3 fighters moved from Kansu to ShensiTurn Complete - Russians
Production/PUs Summary :
Germans : 58 / 83
Russians : 5 / 0
Japanese : 25 / 29
Americans : 58 / 84
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Amur to Buryatia
1 fighter moved from Japan to Buryatia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 10 fighters in 37 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in MalayaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Buryatia to AmurPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 26 PUs (3 lost to blockades); end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone -
Scramble SZ6?
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full scr
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Greece
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking Greece from Germans, taking Caroline Islands from Japanese with 3 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 2 tactical_bombers and 2 transports
Battle in 110 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
Americans roll dice for 2 artilleries in Crete, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Cyprus
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 3 : 2/4 hits
Italians roll dice for 2 infantry in Cyprus, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Burma to India
4 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 carriers and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 87 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
7 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,4,5,3,3,1,5,5,4,2,2,6,5,1,4,2,4,6,2,5,5,1
Americans collect 58 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 16 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Jehol to Kwangsi
6 infantry moved from Jehol to Anhwe
11 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to KwangsiPlace Units - Chinese
4 artilleries and 2 infantry placed in Shensi
1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 16 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 99 Sea Zone to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from West India to India
3 infantry and 2 mech_infantrys moved from Kiangsi to Kwangsi
1 aaGun moved from Jehol to Anhwe
2 aaGuns, 3 artilleries and 12 infantry moved from Jehol to Manchuria
7 artilleries, 8 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 5 infantry moved from Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to India
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers, 1 destroyer and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Caucasus to Novosibirsk
1 fighter moved from Northwest Persia to Novosibirsk
1 fighter moved from Northwest Persia to 99 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,6,2,1,2,4,5,5,2,3,2,6,5,4,4,3,5,4,2,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
UK_Pacific collect 7 PUs (9 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Volgograd
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 artilleries and 6 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Italians
Battle in Greece
Italians attack with 4 fighters
Americans defend with 1 infantry
Italians roll dice for 4 fighters in Greece, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,1,6,5,6
Italians collect 14 PUs (7 lost to blockades); end with 14 PUs