It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 22 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New Zealand to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
2 fighters moved from New Zealand to Hawaiian Islands
1 fighter moved from Yunnan to India
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 76
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 35 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 submarine moved from 126 Sea Zone to 124 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Vyborg to Finland
1 mech_infantry moved from Greece to Romania
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 2 infantry moved from Volgograd to Caucasus
32 armour, 18 artilleries, 27 infantry and 43 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Russia to Samara
Combat - Germans
Battle in Caucasus
Germans attack with 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys in Caucasus, round 2 : 31/123 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 aaGuns moved from Kazakhstan to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,1,2,6,6,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 50 PUs (9 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Shensi to Szechwan
3 armour moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 armour moved from Szechwan to Yunnan
Turn Complete - Russians
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 21 / 29
Americans : 57 / 91
Chinese : 23 / 26
British : 33 / 44
UK_Pacific : 25 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 bomber and 6 fighters moved from Japan to Korea
10 fighters moved from 6 Sea Zone to Korea
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 74 Sea Zone to 73 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine
British defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine in Korea, round 2 : 7/22 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 1 infantry in Korea, round 2 : 0/3 hits
1 aaGun owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 2 artilleries and 1 infantry
Non Combat Move - Japanese
10 fighters moved from Korea to 6 Sea Zone
1 bomber and 6 fighters moved from Korea to Japan
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
Combat - Americans
Battle in Eastern Persia
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries and 2 infantry moved from Iraq to Persia
1 aaGun, 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Tobruk to Egypt
3 fighters moved from Eastern Persia to Persia
1 artillery moved from Yunnan to Burma
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
4 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 fighter moved from 92 Sea Zone to 98 Sea Zone
4 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Gibraltar to Western United States
1 bomber moved from United Kingdom to Western United States
Place Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
8 infantry placed in Central United States
Americans undo move 3.
8 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Western United States
5 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 24 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 44
UK_Pacific : 22 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
3 artilleries and 12 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Jehol
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 3.
1 infantry placed in Kwangsi
1 artillery placed in Kwangsi
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 24 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 44
UK_Pacific : 22 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 3 aaGuns, 1 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 23 PUs;
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Buryatia to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
Combat - British
Non Combat Move - British
2 fighters moved from Persia to Egypt
3 infantry moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Yunnan to India
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Sakha to Amur
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
Place Units - British
3 aaGuns placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 19 PUs (4 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 14
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
7 artilleries and 13 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Italians
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,6,2,3,2,2,3,3
Italians collect 14 PUs (8 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 56 Sea Zone to India
3 fighters moved from India to Persia
2 infantry moved from Persia to Iraq
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
Turn Complete - French
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
3 armour and 7 mech_infantrys moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Ukraine
2 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania
scramble from london?
No intercept London
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
3 armour and 7 mech_infantrys moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Ukraine
2 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 4,6,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Eastern Persia
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 armour owned by the Germans lost in Eastern Persia
Americans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Northwest Persia
Germans attack with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys
French defend with 1 infantry
Germans roll dice for 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys in Northwest Persia, round 2 : 42/124 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Turkmenistan
4 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from United Kingdom to Holland Belgium
4 artilleries and 8 infantry moved from France to Holland Belgium
2 artilleries and 11 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,1,5,4,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Holland Belgium: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from India to Iraq
2 aaGuns, 19 artilleries and 52 infantry moved from Szechwan to Yunnan
3 armour moved from India to Yunnan
Turn Complete - Russians
Production/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Guam
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 8 fighters moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
Combat - Japanese
Battle in Marianas
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Marianas from ANZAC, taking Amur from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Guam to 21 Sea Zone
1 fighter moved from Amur to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs
bump 1
Sorry about the delay, I will do this tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
5 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to West India
1 artillery moved from Burma to India
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from 92 Sea Zone to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Queensland to India
5 artilleries and 9 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
5 transports moved from 98 Sea Zone to 92 Sea Zone
5 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Eastern United States to 92 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Western United States to Central United States
6 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
1 carrier moved from 56 Sea Zone to 62 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 artilleries and 8 infantry placed in Central United States
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Production/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 24 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 22 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0