@gamerman01 I tend to roll play the madman as the Axis.
Giallo (Allies) vs simon33 (Axis) BM3 Game V
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scrambe?
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Scramble SZ97. No scramble SZ6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from Tunisia to Morocco
Americans take Algeria from Italians
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter
Italians win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Battle in Morocco
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 10 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
3 fighters moved from Midway to Korea
4 bombers moved from 6 Sea Zone to Korea
1 infantry moved from Tunisia to LibyaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalCombat Move - British
1 bomber moved from India to Caucasus
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePurchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 bomber
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery and 7 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from India to 80 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 mech_infantrys moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 8 PUs;Combat - Italians
Non Combat Move - Italians
2 infantry moved from Rostov to CaucasusPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 bomber moved from Volgograd to Iraq
3 artilleries and 5 infantry moved from Russia to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 3 PUs;Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 fighters; Americans defend with 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 3 artilleries and 5 infantry
Russians defend with 2 aaGuns and 2 artilleries
Germans roll dice for 3 artilleries and 5 infantry in Samara, round 2 : 3/8 hits
Russians roll dice for 2 aaGuns and 2 artilleries in Samara, round 2 : 0/2 hits
2 aaGuns owned by the Russians and 1 artillery owned by the Russians lost in Samara
Germans roll dice for 3 artilleries and 5 infantry in Samara, round 3 : 2/8 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 2 artilleries
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
6 armour, 2 bombers, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 aaGuns, 7 artilleries and 18 infantry moved from Russia to Tambov
1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from France to Southern France
Germans take Southern France from Neutral_Axis
8 mech_infantrys moved from Western Germany to Southern France
2 aaGuns and 1 artillery moved from Western Germany to France
1 bomber moved from Iraq to Northwest PersiaPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,3,1,3,4,1,5,1,5,6,6,5,2,2,1,2,1,3,1,6,2,2,3,2,4
Germans collect 67 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 bomber moved from Volgograd to Iraq
3 artilleries and 5 infantry moved from Russia to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 3 PUs;Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 fighters; Americans defend with 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 3 artilleries and 5 infantry
Russians defend with 2 aaGuns and 2 artilleries
Germans roll dice for 3 artilleries and 5 infantry in Samara, round 2 : 3/8 hits
Russians roll dice for 2 aaGuns and 2 artilleries in Samara, round 2 : 0/2 hits
2 aaGuns owned by the Russians and 1 artillery owned by the Russians lost in Samara
Germans roll dice for 3 artilleries and 5 infantry in Samara, round 3 : 2/8 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 2 artilleries
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
6 armour, 2 bombers, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 aaGuns, 7 artilleries and 18 infantry moved from Russia to Tambov
1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from France to Southern France
Germans take Southern France from Neutral_Axis
8 mech_infantrys moved from Western Germany to Southern France
2 aaGuns and 1 artillery moved from Western Germany to France
1 bomber moved from Iraq to Northwest PersiaPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,3,1,3,4,1,5,1,5,6,6,5,2,2,1,2,1,3,1,6,2,2,3,2,4
Germans collect 67 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Sikang to Persia
3 fighters and 1 tactical_bomber moved from Sikang to PersiaCombat - Russians
Battle in Persia
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 bomber moved from French Indo China to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to ManchuriaPurchase Units - Japanese
Japanese buy 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/10 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 bomber, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys in India, round 2 : 3/17 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shan State to Yunnan
5 fighters and 1 tactical_bomber moved from 38 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 bomber moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Shan State to YunnanPlace Units - Japanese
3 carriers placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,2,4,1,4,4,6,5,3,5,4,4,6,4,2,2,4,3,4,5,4,2,2,5,3,3,5
Japanese collect 54 PUs (8 lost to blockades); end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
If CVs remain in SZ6, 2 Kamikazes on each but no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers and 10 submarines moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
4 bombers and 1 fighter moved from Korea to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZonePurchase Units - Americans
Americans buy 2 aaGuns, 1 armour, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry and 1 marine
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry and 1 marine
Battle in 36 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 4 transports remaining. Battle score for attacker is -1
Casualties for Americans: 4 bombers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 1 destroyerNon Combat Move - Americans
2 battleships, 3 carriers and 10 submarines moved from 18 Sea Zone to 35 Sea Zone
1 cruiser moved from 18 Sea Zone to 21 Sea Zone
1 cruiser moved from 18 Sea Zone to 20 Sea Zone
2 bombers moved from 91 Sea Zone to United Kingdom
1 fighter moved from Manchuria to KoreaPlace Units - Americans
2 aaGuns and 1 armour placed in Korea
4 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
1 fighter and 7 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalCombat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 7 infantry moved from West India to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eire to United KingdomPurchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 2 PUs;Combat - British
Battle in India
British attack with 1 armour, 2 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
British win, taking India from Japanese with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 6 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 3 mech_infantrysNon Combat Move - British
2 aaGuns moved from West India to India
2 fighters moved from Union of South Africa to Egypt
2 artilleries, 5 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
4 fighters and 2 tactical_bombers moved from India to 39 Sea ZonePlace Units - British
3 armour placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to PersiaPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Persia
Italians attack with 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Persia
Italians roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
2 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
When you post ANZAC/France, can you leave some instructions for the USSR Siberian force? I’m not planning on letting any other Soviets live.
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Oh, and the sub in SZ92.
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Oh, and the sub in SZ92.
Don’t worry about that one. Realised it makes more sense to do it after Japan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to EgyptPurchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 fighter moved from Queensland to 35 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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max defense for korea
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Persia
4 armour and 1 mech_infantry moved from Kazakhstan to Sikang
3 armour moved from Volgograd to Tsinghai
3 bombers moved from Northwest Persia to Shensi
1 armour moved from Novosibirsk to Shensi
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
5 armour, 2 fighters, 9 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
3 armour moved from Caucasus to IraqPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 3/5 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tsinghai
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans roll dice for 3 armour in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Germans attack with 1 armour and 3 bombers
Chinese defend with 1 fighter and 2 infantry
Germans roll dice for 1 armour and 3 bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits
1 fighter owned by the Chinese, 2 bombers owned by the Germans, 2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 2 bombers
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Iraq
Germans attack with 8 armour, 2 fighters, 9 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor; Russians defend with 4 fighters and 1 tactical_bomber
Germans roll dice for 8 armour, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 11/21 hits
British roll dice for 4 fighters and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians lost in Iraq
Germans win, taking Iraq from British with 8 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 fighters and 1 tactical_bomber
Battle in Sikang
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour and 1 mech_infantry in Sikang, round 2 : 3/5 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Germans win, taking Sikang from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Shensi to Kazakhstan
3 artilleries and 4 infantry moved from Samara to Kazakhstan
3 aaGuns, 7 artilleries and 18 infantry moved from Tambov to Rostov
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Nenetsia to Samara
1 fighter and 2 tactical_bombers moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
2 aaGuns, 1 artillery and 1 infantry moved from France to Southern France
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 factory_minor
EDIT: Adding units owned by Germans to Southern France: 1 factory_minor
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Normandy Bordeaux
1 bomber and 4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone
8 fighters and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to 35 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 destroyers
Americans defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 destroyers in 20 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 10 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers and 10 submarines; ANZAC defend with 1 carrier, 1 cruiser and 5 fighters
10 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 10 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 9/17 hits
Units damaged: 1 carrier owned by the ANZAC and 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser and 5 fighters in 35 Sea Zone, round 2 : 7/12 hits
3 carriers owned by the Americans, 5 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 5 fighters in 35 Sea Zone, round 3 : 4/9 hits
1 carrier owned by the ANZAC, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 2 battleships in 35 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Japanese and 2 battleships owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 2 battleships and 3 carriers
Casualties for ANZAC: 1 carrier, 1 cruiser and 5 fighters
Casualties for Japanese: 8 fighters and 4 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
4 carriers moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
3 artilleries and 3 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
4 artilleries and 3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,4,2,6,4,6,5,4,5,2,3,6,3,4,2,2,6,6,1
Japanese collect 58 PUs (2 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
ill throw here for my sub vs 91
Rolls: 1@2; Total Hits: 11@2: (2)