Here is the game, Have Fun
Giallo (Allies) vs simon33 (Axis) BM3 Game V
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Scramble Hawaii?
Any moves as USSR?
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scramble Russia wont do anything
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 unit repaired.
3 artilleries, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 26 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
ANZAC scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 2 transports; Americans defend with 2 fighters
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 6/11 hits
ANZAC roll dice for 2 fighters and 2 transports in 26 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
2 transports owned by the ANZAC and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 34
Casualties for Americans: 2 fighters
Casualties for ANZAC: 2 transports
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 aaGuns and 2 infantry
AA fire in Hawaiian Islands : 0/4 hits
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/10 hits
Americans roll dice for 2 aaGuns and 4 infantry in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/8 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Malaya to IndiaPlace Units - Japanese
3 artilleries placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 artilleries and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 48 PUs (3 lost to blockades); end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Americans
Americans buy 5 bombers and 8 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 aaGuns and 2 mech_infantrys moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
6 fighters moved from French Central Africa to EgyptPlace Units - Americans
3 infantry placed in Korea
5 bombers and 5 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalCombat Move - British
3 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Philippines to 35 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPurchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in Caroline Islands
British attack with 1 artillery and 3 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 artillery and 2 fighters
Casualties for Japanese: 1 aaGun and 1 infantry
1 fighter owned by the British retreated
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,2,2,5,1,6,1,6
British collect 28 PUs (4 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
12 armour and 8 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Iraq to Syria
Germans take Syria from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Urals to Yenisey
3 mech_infantrys moved from Novosibirsk to YeniseyPurchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Egypt
Germans attack with 12 armour, 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 6 mech_infantrys; Americans defend with 6 fighters
Germans roll dice for 12 armour, 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/34 hits
British roll dice for 5 armour, 11 fighters, 1 infantry and 6 mech_infantrys in Egypt, round 2 : 12/23 hits
7 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the British, 3 armour owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans roll dice for 12 armour, 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 12/22 hits
British roll dice for 2 armour and 11 fighters in Egypt, round 3 : 10/13 hits
1 mech_infantry owned by the Germans, 4 fighters owned by the British, 2 armour owned by the British, 8 armour owned by the Germans, 1 artillery owned by the Germans and 6 fighters owned by the Americans lost in Egypt
Germans roll dice for 4 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Egypt, round 4 : 8/12 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 9 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
Casualties for British: 5 armour, 5 fighters, 1 infantry and 6 mech_infantrys
Casualties for Americans: 6 fighters
Battle in Yenisey
Germans attack with 4 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits
Americans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Germans win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
3 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Caucasus to Iraq
4 aaGuns, 8 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 bombers moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 98 Sea ZonePlace Units - Germans
1 carrier, 2 fighters and 2 transports placed in 112 Sea Zone
3 bombers and 1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 81 PUs; end with 82 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
2 units repaired.
7 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Americans defend with 5 submarines; ANZAC defend with 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 9/17 hits
Units damaged: 1 battleship owned by the British and 4 carriers owned by the British
British roll dice for 9 submarines in 33 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 6/12 hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 8/17 hits
British roll dice for 5 submarines in 33 Sea Zone, round 3 : 0/5 hits
British roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 4/12 hits
1 carrier owned by the British, 1 submarine owned by the Americans, 4 submarines owned by the British, 4 carriers owned by the Japanese and 2 destroyers owned by the British lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/17 hits
British roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 battleship owned by the British, 3 carriers owned by the British, 3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 1 fighter owned by the British, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the British and 1 fighter owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the British and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 92
Casualties for British: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
Casualties for Americans: 5 submarines
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 5 carriers, 3 fighters and 2 tactical_bombers
Battle in Manchuria
Japanese attack with 7 infantry
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Manchuria, round 2 : 0/7 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines; ANZAC defend with 1 destroyer
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters could not land in 33 Sea Zone and were removed
1 bomber moved from 33 Sea Zone to Paulau Island
2 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from French Indo China to Yunnan
4 artilleries and 7 infantry moved from Burma to YunnanPlace Units - Japanese
2 destroyers and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 fighters placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
I give up, good game simon!
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Thanks for the game. I was wondering what the Allies were planning for the last couple of turns or perhaps just hoping that I’d throw away my winning position?