@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
One of my US fighters should be still on the CV. If needed, I’ll edit the movement. For the record.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Sikang to Tsinghai
1 armour, 9 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Finland to Norway
Russians take Norway from Germans
7 infantry moved from Bryansk to Ukraine
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/13 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 9 infantry in Ukraine, round 2 : 2/10 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
9 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Tsinghai
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Archangel to Novgorod
1 aaGun, 4 artilleries and 8 infantry moved from Finland to Norway
7 infantry moved from Bryansk to Ukraine
2 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
8 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Tunisia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tunisia: 1 bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Japanese
1 artillery moved from Sakha to Siberia
Japanese take Siberia from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kweichow to 43 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 artillery moved from Buyant-Uhaa to Jehol
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Celebes
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 bombers moved from 43 Sea Zone to Philippines
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 3 infantry moved from Korea to Manchuria
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iceland to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Scramble and Kamikaze SZ6?
Scramble SZ110?
EDIT is because a US Fighter should be still on board the USN CV in SZ91. It could then land in Norway.
I’ve had a few but I’m happy enough with this move to post it.
No scramble in Europe, full in Japan.
Kamikazes: ALL
1 on each DD, 1 on each Cruiser,
2 on the BB
wait
go head…fuck it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iceland to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits
oops….sorry…losses are fine…
I think I’m about to get really pissed off….
FML
6 htis second round. OOL?
I think I’m about to get really pissed off….
FML
at the dice I mean
I’ve gone with Max D. I didn’t see a reason to do something different.
No…it’s not you…max D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iceland to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/10 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
1 battleship owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 tactical_bombers
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 2 fighters
Germans defend with 1 destroyer and 6 transports
Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 1/1 hits
4 transports owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 destroyer and 6 transports
Casualties for Americans: 1 fighter
Battle in Scotland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/4 hits
Germans roll dice for 1 armour in Scotland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
EDIT: 1 fighter moved from 110 Sea Zone to Norway
1 bomber moved from 110 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
1 fighter moved from Iceland to Norway
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Siam to Kwangsi
1 mech_infantry moved from Shan State to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 armour, 1 artillery and 8 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 13 infantry in Yunnan, round 2 : 3/15 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
1 bomber moved from Sumatra to India
1 artillery and 1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to Scotland
1 fighter moved from India to Sikang
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 fighter
I see no way of me being able to fight on in this….don’t mind if I post and rematch?
I see no way of me being able to fight on in this….don’t mind if I post and rematch?
I don’t mind but you’re still on London! You’re not confident that youhave caused the Allies enough damage?
Does me no good with Japan crippled…I can’t hold the continent, which means economically this has shifted heavily to the Allies…I’ve lost way too many planes on both sides.
Swap sides or same sides?
Let’s swap….
Rus art inf Sakha
Rus art inf Amur
UK Inf Egypt
US SS in SZ 98
Anzac Inf Dutch New Guinea