Mallery29 (Axis) vs Simon33 (Allies+20) G40

  • '19 '17 '16

    I’ll lose a US fighter, and keep the CV undamaged which contains the UK fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Russians
                2 infantry moved from Sikang to Tsinghai
                1 armour, 9 infantry and 1 mech_infantry moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                7 infantry moved from Bryansk to Ukraine

    Purchase Units - Russians
                Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 9 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians win, taking Novgorod from Germans with 2 armour, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                9 artilleries and 1 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Tsinghai
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 aaGun moved from Archangel to Novgorod
                1 aaGun, 4 artilleries and 8 infantry moved from Finland to Norway
                7 infantry moved from Bryansk to Ukraine
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                8 artilleries, 1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by Germans to Tunisia: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_40713_Rus4.tsvg

  • '19 '17 '16

    One of my US fighters should be still on the CV. If needed, I’ll edit the movement. For the record.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Russians
                2 infantry moved from Sikang to Tsinghai
                1 armour, 9 infantry and 1 mech_infantry moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                7 infantry moved from Bryansk to Ukraine

    Purchase Units - Russians
                Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 9 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Novgorod, round 2 :  1/13 hits
                        Germans roll dice for 1 armour in Novgorod, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 9 infantry in Ukraine, round 2 :  2/10 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                9 artilleries and 1 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Tsinghai
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 aaGun moved from Archangel to Novgorod
                1 aaGun, 4 artilleries and 8 infantry moved from Finland to Norway
                7 infantry moved from Bryansk to Ukraine
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                8 artilleries, 1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by Germans to Tunisia: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tunisia: 1 bomber
                EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 fighter
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    triplea_40713_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Japanese
                1 artillery moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Suiyuyan to Shensi
                1 armour moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Szechwan to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                2 artilleries and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 bomber moved from Kweichow to 43 Sea Zone
                1 bomber moved from Kweichow to 43 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from Kweichow to 35 Sea Zone
                1 tactical_bomber moved from Kweichow to 35 Sea Zone
                1 artillery moved from Buyant-Uhaa to Jehol
                1 battleship moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Kweichow to 6 Sea Zone
                1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Kweichow to Shensi

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Celebes
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 43 Sea Zone to 44 Sea Zone
                2 bombers moved from 43 Sea Zone to Philippines
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                6 infantry moved from 35 Sea Zone to Philippines
                1 aaGun and 3 infantry moved from Korea to Manchuria
                1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
                2 fighters and 2 tactical_bombers moved from Shensi to Kweichow

    Place Units - Japanese
                3 destroyers and 2 submarines placed in 6 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    triplea_40713_Jap4.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Iceland to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans

    triplea_40713_Ame4.tsvg

  • '19 '17 '16

    Scramble and Kamikaze SZ6?
    Scramble SZ110?

    EDIT is because a US Fighter should be still on board the USN CV in SZ91. It could then land in Norway.

    I’ve had a few but I’m happy enough with this move to post it.


  • No scramble in Europe, full in Japan.

    Kamikazes: ALL

    1 on each DD, 1 on each Cruiser,
    2 on the BB


  • wait


  • go head…fuck it.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Iceland to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  6/11 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  6/7 hits

    triplea_40713_Ame4.tsvg


  • oops….sorry…losses are fine…


  • I think I’m about to get really pissed off….

    FML


  • @Mallery29:

    I think I’m about to get really pissed off….

    FML

    at the dice I mean

  • '19 '17 '16

    6 htis second round. OOL?

    @Mallery29:

    @Mallery29:

    I think I’m about to get really pissed off….

    FML

    at the dice I mean

    I’ve gone with Max D. I didn’t see a reason to do something different.


  • No…it’s not you…max D

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Iceland to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 119 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  6/11 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  6/7 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  4/10 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 battleship owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
                    Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 tactical_bombers
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser and 2 fighters
                    Germans defend with 1 destroyer and 6 transports
                        Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 :  1/1 hits
                        4 transports owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 destroyer and 6 transports
                    Casualties for Americans: 1 fighter
                Battle in Scotland
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 1 armour
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Scotland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 7 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 7 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                EDIT: 1 fighter moved from 110 Sea Zone to Norway
                1 bomber moved from 110 Sea Zone to Norway
                1 carrier and 1 fighter moved from 91 Sea Zone to 119 Sea Zone
                1 destroyer moved from 123 Sea Zone to 119 Sea Zone
                1 fighter moved from Iceland to 119 Sea Zone
                1 fighter moved from Iceland to Norway
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 bombers placed in Eastern United States
                Americans undo move 1.
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                3 bombers placed in Western United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Siam to Kwangsi
                1 mech_infantry moved from Shan State to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                1 armour, 1 artillery and 8 infantry moved from Shan State to Yunnan
                5 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat - British
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                        British roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Borneo, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Borneo
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery and 13 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 13 infantry in Yunnan, round 2 :  3/15 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from Shan State to Yunnan
                2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
                1 bomber moved from Sumatra to India
                1 artillery and 1 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Eastern Persia to West India
                1 armour moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Persia
                1 armour and 1 infantry moved from 109 Sea Zone to Scotland
                1 fighter moved from 119 Sea Zone to Scotland
                1 fighter moved from India to Sikang
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - UK_Pacific
                1 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour and 1 fighter

    triplea_40713_UK_4.tsvg


  • I see no way of me being able to fight on in this….don’t mind if I post and rematch?

  • '19 '17 '16

    @Mallery29:

    I see no way of me being able to fight on in this….don’t mind if I post and rematch?

    I don’t mind but you’re still on London! You’re not confident that youhave caused the Allies enough damage?


  • Does me no good with Japan crippled…I can’t hold the continent, which means economically this has shifted heavily to the Allies…I’ve lost way too many planes on both sides.

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