@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
G40 Simon33(Axis) vs Ichabod (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 bomber moved from Japan to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 13, airfield = 5
Battle in New Guinea
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 2/8 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 45 Sea Zone to French Indo China
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
1 fighter moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Gibraltar to Spain
3 bombers moved from Gibraltar to Greece
2 fighters moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 8 infantry and 5 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 3 bombers
Germans defend with 1 infantry; Italians defend with 1 fighter
Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits
Germans roll dice for 1 fighter and 1 infantry in Greece, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Greece
Americans roll dice for 2 bombers in Greece, round 3 : 1/2 hits
Germans roll dice for 1 fighter in Greece, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Greece
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 2 bombers
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 0/2 hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 7/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
6 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 bomber moved from Greece to Northwest Persia
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Kansu
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 armour moved from Brazil to Venezuela
1 infantry moved from Brazil to Venezuela
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 fighter moved from Cyprus to Bryansk
1 fighter moved from Persia to Bryansk
1 mech_infantry moved from Siam to Malaya
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Persia to India
3 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_TruePurchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Venezuela
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Kansu
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 bomber and 1 fighter
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to India
1 fighter and 1 tactical_bomber moved from Kansu to KazakhstanPlace Units - British
3 armour placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
British undo move 2.
British undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 armour placed in Egypt
British undo move 1.
British undo move 1.
3 armour placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,4,3,6,6,5,2,2,3,5
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour moved from Archangel to Nenetsia
Italians take Vologda from Russians
Italians take Nenetsia from Russians
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to UkrainePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Tobruk to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs;Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Normandy Bordeaux to SpainNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to Russia
9 armour, 11 artilleries, 23 infantry and 14 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Western Germany to 113 Sea ZonePurchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 7 infantry moved from Novgorod to Archangel
6 artilleries moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
2 fighters moved from Alexandria to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Bessarabia
3 bombers moved from Russia to Bessarabia
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to France
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in France
1 destroyer placed in 113 Sea Zone
1 infantry and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Italians
1 infantry moved from Timguska to Urals
4 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskPurchase Units - Russians
Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 10 PUs;Combat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
15 infantry moved from Russia to Bryansk
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Kazakhstan to Northwest PersiaPlace Units - Russians
1 fighter and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
2 bombers moved from French Indo China to India
2 fighters moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
2 artilleries and 4 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to SzechwanPurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
2 bombers moved from India to French Indo China
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 mech_infantry moved from Kweichow to Shan State
1 aaGun moved from Yunnan to Shan State
1 fighter and 3 tactical_bombers moved from Szechwan to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 artillery and 5 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
I literally just got on triplea live when you signed off.
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I repaired the Air base on Calcutta, so the bomber still gets it’s bonus movement point. But because it’s Combat Moves first, triplea thinks the air base isn’t repaired at the beginning of the turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 bomber moved from Northwest Persia to Ukraine
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Portugal
3 fighters moved from Gibraltar to Portugal
2 fighters moved from 92 Sea Zone to Portugal
1 carrier, 1 fighter and 5 submarines moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 factory_minor, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Portugal
Americans attack with 6 fighters, 4 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 0/2 hits
Americans roll dice for 6 fighters, 4 infantry and 1 tactical_bomber in Portugal, round 2 : 6/11 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 fighters moved from Portugal to 92 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
3 fighters moved from Portugal to Gibraltar
2 aaGuns moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
4 infantry placed in Eastern United States
1 factory_minor placed in Spain
1 carrier placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
3 armour moved from Persia to Turkey
2 fighters moved from Bryansk to Turkey
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkey
3 fighters moved from Egypt to Turkey
1 tactical_bomber moved from Egypt to Turkey
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from Venezuela to Bolivia
1 infantry moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 bomber moved from India to 36 Sea ZonePurchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield; Remaining resources: 3 PUs;
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Turkey
British attack with 3 armour, 6 fighters and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 6 fighters and 2 tactical_bombers in Turkey, round 2 : 5/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
5 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey
British roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits
3 infantry owned by the Neutral_True and 2 armour owned by the British lost in Turkey
British win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 armour
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 bomber could not land in 36 Sea Zone and was removed
2 fighters moved from Turkey to Northwest Persia
3 fighters moved from Turkey to Northwest Persia
1 tactical_bomber moved from Turkey to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Turkey to Trans-JordanPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Dutch New Guinea: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,3,1,2,4,1,4,3,5,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,2
UK_Pacific collect 4 PUs (5 lost to blockades); end with 7 PUs
Some Units in Dutch New Guinea change ownership: 1 bomber -
I repaired the Air base on Calcutta, so the bomber still gets it’s bonus movement point. But because it’s Combat Moves first, triplea thinks the air base isn’t repaired at the beginning of the turn.
On second thought it might have been better if I saved the 3 IPCs and placed the bomber on Malaya just to soak a hit!
When are any of your bombers going to take some AAA fire… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 armour moved from Nenetsia to Belarus
1 fighter moved from Bessarabia to BelarusPurchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Belarus to UkrainePlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 aaGun, 2 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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God damn dice!
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Yes. But still sucks to have missed that much. I should have jumped on the island anyways because it would be 2 turns before being retaken.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Archangel to Vologda
1 bomber moved from Bessarabia to Vologda
1 mech_infantry moved from Southern Italy to Southern France
Germans take Southern France from AmericansPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 aaGun, 6 artilleries and 1 bomber moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Eastern Poland to Bulgaria
1 bomber moved from Vologda to Novgorod
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 fighters moved from Western Ukraine to Novgorod
2 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Western Germany to France
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
5 infantry moved from Sweden to NorwayPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
1 destroyer and 4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Western Ukraine
1 mech_infantry moved from Northwest Persia to Turkey
Russians take Turkey from Neutral_True
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 fighter moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western UkrainePurchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Urals to Vologda
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
8 infantry moved from Novosibirsk to Vologda
5 infantry moved from Samara to Russia
2 armour moved from Bryansk to Vologda
3 fighters moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 3 armour, 4 artilleries, 47 infantry and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 mech_infantry moved from Siam to Malaya
1 armour moved from French Indo China to Malaya
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChinesePurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Malaya, round 2 : 3/10 hits
UK_Pacific roll dice for 4 infantry and 1 mech_infantry in Malaya, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Malaya, round 3 : 3/8 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 artillery and 6 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Spain to Southern France
2 fighters moved from 92 Sea Zone to Southern France
3 fighters moved from Gibraltar to Southern France
3 infantry moved from Portugal to Spain
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Spain
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from GermansPurchase Units - Americans
Americans buy 3 armour, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Southern France
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
3 fighters moved from Southern France to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
10 infantry placed in Eastern United States
2 infantry placed in Central United States
3 armour placed in Spain
1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
2 fighters moved from India to Szechwan
1 mech_infantry moved from Syria to Greece
1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 fighter moved from Trans-Jordan to Saudi Arabia
1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Bolivia to Peru
British take Peru from Neutral_True
1 armour moved from Peru to Chile
3 infantry moved from Bolivia to ChilePurchase Units - British
British buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat - British
Battle in Chile
British attack with 1 armour and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Chile, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
British win, taking Chile from Neutral_True with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Greece
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Greece
British roll dice for 1 fighter and 1 tactical_bomber in Greece, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Greece
British win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Saudi Arabia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Szechwan
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Szechwan
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from Saudi Arabia to Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Saudi Arabia to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Greece to Iraq
4 fighters moved from Northwest Persia to India
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs