That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to Smolensk
Purchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Intercept in Moscow?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to Smolensk
Purchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Caucasus, round 2 : 3/10 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 11 infantry
Russians defend with 1 infantry
Germans roll dice for 11 infantry in Archangel, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber and 4 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Archangel
1 aaGun, 20 artilleries and 20 infantry moved from Bryansk to Ukraine
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 artilleries, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Smolensk
5 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
5 armour, 8 artilleries, 69 infantry and 2 mech_infantrys moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Greece to Bulgaria
Russians take Bulgaria from Germans
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble from Calcutta?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Yunnan
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Yunnan
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
The Allies Surrender!
Great job winning the game Simon!
I don’t believe the Allies have a chance now.
Thanks for the game.
That’s the problem with the Spanish beachhead. Japan goes wild! You need a huge amount of USA’s income to keep it going.