@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
G40 Simon33(Axis) vs Ichabod (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
1 fighter moved from Ukraine to Rostov
1 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern FrancePurchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 8 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 16 PUs (3 lost to blockades); end with 24 PUs -
I’ll bomb Moscow as Germany with 2 bombers and 4 escorts. Intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Philippines
Battle in New Guinea
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking Philippines from Japanese, taking New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber and 2 fighters moved from Ukraine to Russia
1 bomber and 2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Bulgaria to Turkey
1 tactical_bomber moved from Ukraine to Turkey
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Turkey
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Turkey
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 mech_infantrys moved from Western Germany to France
1 aaGun, 10 armour, 20 artilleries, 21 infantry and 16 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Turkey to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 4 fighters moved from Russia to Ukraine
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 artilleries placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Iraq to Greece
Russians take Greece from GermansPurchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Smolensk to Russia
2 armour and 7 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1
Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to PhilippinesPurchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Philippines, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 bombers moved from Philippines to French Indo China
1 armour moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 aaGun, 6 artilleries, 14 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 submarines moved from 39 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
5 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Spain to France
1 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Holland Belgium
2 mech_infantrys moved from Spain to Holland Belgium
2 fighters moved from 92 Sea Zone to Southern France
1 fighter moved from Gibraltar to Holland Belgium
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 fighter, 11 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Holland Belgium
Americans attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Southern France
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Gibraltar
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to Spain
1 bomber moved from France to Spain
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
12 infantry, 1 submarine and 6 transports moved from 90 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 infantry placed in Spain
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 fighter and 1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Move - British
1 artillery moved from Spain to 91 Sea Zone
3 infantry moved from Chile to Argentina
1 armour moved from Chile to Argentina
1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Argentina
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 fighters moved from India to Shan State
1 bomber moved from Dutch New Guinea to Shan State
1 fighter and 1 tactical_bomber moved from Persia to India
1 tactical_bomber moved from Iraq to IndiaPurchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Battle in Argentina
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 2 : 1/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 3 : 1/6 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 0/3 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 4 : 1/6 hits
Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 5 : 1/6 hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
British win, taking Argentina from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 bomber and 4 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 4 fighters in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 4 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
4 fighters moved from Shan State to India
1 fighter moved from Shensi to India
1 artillery moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
2 fighters moved from Union of South Africa to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter, 1 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 1.
1 fighter and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 1.
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 2.
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern FrancePurchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Rostov to UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Trans-Jordan to IraqPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Caucasus, round 2 : 3/10 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 11 infantry
Russians defend with 1 infantry
Germans roll dice for 11 infantry in Archangel, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber and 4 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Archangel
1 aaGun, 20 artilleries and 20 infantry moved from Bryansk to Ukraine
1 destroyer moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 artilleries, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Smolensk
5 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
5 armour, 8 artilleries, 69 infantry and 2 mech_infantrys moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Greece to Bulgaria
Russians take Bulgaria from GermansPurchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to ShensiPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
-
Scramble from Calcutta?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode





