@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Giallo (allies) vs Shin Ji round 3 take 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from Egypt to Iraq
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central AfricaCombat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 transports placed in 98 Sea Zone
1 marine placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I might reconsider anzac area, give me a minute
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from Egypt to Iraq
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central AfricaCombat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 transports placed in 98 Sea Zone
1 marine placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier, 4 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 4 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New Zealand: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New Zealand: 2 fighters
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Albania
Italians take Albania from British
2 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Libya to Tunisia
2 artilleries and 4 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Alexandria
Italians attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Slovakia HungaryPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Finland to Norway
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
11 infantry moved from Germany to Slovakia Hungary
2 armour, 5 artilleries, 24 infantry and 17 mech_infantrys moved from Poland to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
4 fighters moved from Western Germany to NorwayCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 4 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Norway, round 2 : 3/7 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters moved from Norway to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
10 artilleries placed in Germany
Germans undo move 1.
1 artillery placed in Western Germany
9 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4,5,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 36 PUs (8 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 2 aaGuns
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 21 artilleries, 36 infantry and 16 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 armour, 2 fighters, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Russia to Urals
Russians take Urals from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 7 armour, 21 artilleries, 2 fighters, 36 infantry, 27 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 5 artilleries, 6 fighters, 35 infantry and 20 mech_infantrys; Italians defend with 2 aaGuns, 2 armour, 2 fighters and 2 mech_infantrys
Russians win, taking Slovakia Hungary from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 aaGuns, 3 armour, 5 artilleries, 6 fighters, 35 infantry and 20 mech_infantrys
Casualties for Russians: 3 armour, 21 artilleries, 1 fighter, 36 infantry and 27 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 2 fighters and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Baltic States to Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
12 armour and 2 mech_infantrys moved from Burma to India
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Timguska to Yenisey
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Chahar
2 bombers moved from Kwangsi to Chahar
3 artilleries moved from Shantung to Anhwe
1 armour moved from Hunan to Burma
1 infantry moved from Kweichow to Shensi
2 fighters moved from Shan State to Shensi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
5 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 55 Sea Zone
5 fighters moved from 46 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/12 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 0/10 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 5/10 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 12 armour and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 12 armour and 2 mech_infantrys in India, round 2 : 7/14 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Kweichow
3 artilleries and 3 infantry moved from Kweichow to Anhwe
2 bombers moved from Chahar to Kwangsi
7 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 54 Sea Zone
7 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 destroyer and 9 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 2 cruisers and 2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
2 submarines moved from 63 Sea Zone to 27 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 28 Sea Zone
9 fighters moved from Queensland to New Zealand
6 fighters moved from Hawaiian Islands to New Zealand
2 fighters moved from Western United States to 28 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 28 Sea Zone
2 destroyers moved from 63 Sea Zone to 28 Sea Zone
2 submarines moved from 10 Sea Zone to 29 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 3 infantry moved from Suiyuyan to Chahar
17 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shensi
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour moved from Morocco to Tunisia
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Albania
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
3 artilleries and 3 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Western Germany
5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Yugoslavia
Battle in Northern Italy
British converts factory_major into different units
Battle in Western Germany
British attack with 3 fighters
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 tactical_bomber
Germans win, taking Yugoslavia from Germans, taking Northern Italy from Italians with 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for British: 3 fighters
Battle in Albania
British attack with 1 marine
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 marine
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
British win, taking Alexandria from Italians with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 armour
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 12 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 12 armour and 1 mech_infantryNon Combat Move - British
3 aaGuns moved from West India to India
2 fighters and 1 tactical_bomber moved from India to West India
1 armour moved from Iraq to Eastern Persia
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 tactical_bomber moved from Alexandria to 97 Sea Zone
2 fighters moved from Alexandria to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 bombers placed in United Kingdom
1 bomber and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
Yep! That’s it. No way for me to come back from this!
Good game. Sorry about the delays - life’s been coming at me fast lately.
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Good game Shin Ji, hope your doing okay!!