@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 24 PUs;
            Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Western Ukraine
Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Novgorod
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            4 aaGuns, 5 armour, 6 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 artillery and 5 infantry moved from Smolensk to Bryansk
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 fighter moved from Western Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Rostov
Place Units - Russians
            8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 carrier and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
            10 infantry and 1 mech_infantry moved from Manchuria to Amur
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries moved from 5 Sea Zone to Amur
            2 infantry moved from 5 Sea Zone to Amur
            2 fighters moved from Japan to Amur
            3 fighters moved from Guam to Amur
            3 tactical_bombers moved from Guam to Amur
            2 bombers moved from Kwangsi to Amur
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
            2 artilleries, 2 fighters and 2 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Kwangsi to Hunan
            1 armour, 3 artilleries and 6 infantry moved from Yunnan to Hunan
            1 infantry moved from Hunan to Anhwe
            3 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
Combat - Japanese
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  0/2 hits
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 :  1/6 hits
                    ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Java, round 3 :  1/5 hits
                    ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 :  4/7 hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur :  0/6 hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 :  6/25 hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  8/18 hits
                    8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 :  8/17 hits
                    Russians roll dice for 14 infantry in Amur, round 3 :  5/14 hits
                    4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 3 tactical_bombers in Amur, round 4 :  5/12 hits
                    Russians roll dice for 6 infantry in Amur, round 4 :  5/6 hits
                    1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers and 4 fighters in Amur, round 5 :  2/7 hits
                    Russians roll dice for 1 infantry in Amur, round 5 :  0/1 hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is -23
                Casualties for Russians: 2 aaGuns and 18 infantry
                Casualties for Japanese: 1 artillery, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 fighter moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to 6 Sea Zone
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from Anhwe to Kwangsi
            2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 artilleries placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs total
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Manchuria: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
Darn it. Probably should have left well enough alone! Was doing great until that last round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            1 marine moved from Algeria to 92 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 1 marine and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 fighter and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                Units damaged: 1 carrier owned by the Japanese
                Americans win with 2 bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 1 fighter and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
            Battle in Iwo Jima
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Americans win, taking Iwo Jima from Japanese, taking Tunisia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 marine
Non Combat Move - Americans
            2 fighters moved from Tunisia to 94 Sea Zone
            1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Chahar
            1 bomber moved from 6 Sea Zone to Soviet Far East
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            1 transport moved from 92 Sea Zone to 89 Sea Zone
Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            5 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Shensi
            2 infantry moved from Hopei to Shensi
Place Units - Chinese
            3 infantry placed in Chahar
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
            British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 destroyers moved from 106 Sea Zone to 123 Sea Zone
            1 fighter moved from United Kingdom to 123 Sea Zone
            1 armour moved from Algeria to Libya
                  British take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
                  British take Ethiopia from Italians
            2 infantry and 1 mech_infantry moved from Kenya to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
Combat - British
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 123 Sea Zone
                British attack with 2 destroyers and 1 fighter
                Germans defend with 1 destroyer and 1 submarine
                British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - British
            1 fighter moved from 123 Sea Zone to Iceland
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 destroyer and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 fighter moved from Egypt to 94 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 tactical_bomber moved from Eastern Persia to India
            1 artillery and 3 infantry moved from India to Burma
            1 fighter moved from Yunnan to India
            1 aaGun moved from Burma to India
            1 infantry moved from Iraq to Persia
            2 armour moved from Iraq to Persia
            2 armour moved from Persia to Eastern Persia
            1 artillery and 3 infantry moved from Alexandria to Egypt
Place Units - British
            1 fighter and 1 mech_infantry placed in Persia
            1 fighter placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
Turn Complete - British
            British collect 34 PUs; end with 35 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
            1 armour moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
            2 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Place Units - Italians
            3 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 75 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Vyborg to Novgorod
            5 infantry moved from Karelia to Novgorod
            5 armour, 9 artilleries and 23 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
            1 armour moved from Poland to Belarus
            6 artilleries and 4 infantry moved from Poland to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            7 armour moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 124 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 124 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 artillery moved from 123 Sea Zone to Iceland
            5 bombers moved from Eastern Poland to Novgorod
Combat - Germans
Scramble off Iceland?
Yes!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Vyborg to Novgorod
            5 infantry moved from Karelia to Novgorod
            5 armour, 9 artilleries and 23 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
            1 armour moved from Poland to Belarus
            6 artilleries and 4 infantry moved from Poland to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            7 armour moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 124 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 124 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 artillery moved from 123 Sea Zone to Iceland
            5 bombers moved from Eastern Poland to Novgorod
Combat - Germans
            British scrambles 1 units out of Iceland to defend against the attack in 123 Sea Zone
            Battle in 123 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                British defend with 2 destroyers and 1 fighter
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 :  2/4 hits
                    British roll dice for 2 destroyers and 1 fighter in 123 Sea Zone, round 2 :  2/3 hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 2 destroyers owned by the British lost in 123 Sea Zone
                    Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 3 :  2/2 hits
                    British roll dice for 1 fighter in 123 Sea Zone, round 3 :  1/1 hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 123 Sea Zone
                Germans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -5
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for British: 2 destroyers and 1 fighter
            Battle in Iceland
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield
            Battle in Novgorod
                Germans attack with 5 bombers and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 bombers and 6 infantry in Novgorod, round 2 :  6/11 hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 :  0/2 hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans winGermans win, taking Iceland from British with 1 artillery and 1 infantry remaining, taking Novgorod from Russians with 5 bombers and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
Non Combat Move - Germans
            5 bombers moved from Novgorod to Western Germany
            2 aaGuns moved from Eastern Poland to Belarus
            3 fighters and 3 tactical_bombers moved from Eastern Poland to Southern Italy
            1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
            10 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            Germans undo move 1.
            2 mech_infantrys placed in Western Germany
            8 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Ukraine
            2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 artillery
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 infantry moved from Olgiy to Dzavhan
            1 fighter moved from Smolensk to Russia
            4 aaGuns, 5 armour, 8 artilleries, 34 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 infantry moved from Rostov to Volgograd
Place Units - Russians
            1 armour and 9 infantry placed in Russia
            Russians undo move 1.
            1 armour, 7 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 carriers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 artillery moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from French Indo China to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 armour, 3 artilleries and 5 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            3 artilleries moved from Shantung to Anhwe
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Hunan to Anhwe
            2 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            2 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
            1 bomber moved from Manchuria to Soviet Far East
            1 fighter moved from Manchuria to 17 Sea Zone
            1 fighter moved from Manchuria to Amur
            1 bomber moved from Manchuria to Amur
            1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 fighters moved from 41 Sea Zone to Sumatra
Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 bomber
                Americans defend with 1 bomber
                    Japanese roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                    Japanese roll dice for 1 bomber in Soviet Far East, round 3 :  1/1 hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 3 :  0/1 hits
                    1 bomber owned by the Americans lost in Soviet Far East
                Japanese win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Shan State
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  0/4 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/4 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Amur, round 2 :  3/5 hits
                    Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 :  3/5 hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  2/2 hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
            2 fighters moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 aaGun moved from Manchuria to Amur
            1 fighter moved from Amur to 6 Sea Zone
            1 bomber moved from Amur to Japan
            1 bomber moved from Soviet Far East to Japan
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 artilleries placed in Shantung
Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 armour moved from Tunisia to Tobruk
            1 bomber moved from Chahar to Shantung
Combat - Americans
            Strategic bombing raid in Shantung
                Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Shantung causes 5 damage total.
Non Combat Move - Americans
            1 bomber moved from Shantung to Shensi
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 fighters placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            4 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            3 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
            British buy 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ethiopia to British Somaliland
Combat - British
            Battle in British Somaliland
                British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                British win, taking British Somaliland from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 3 infantry moved from India to Burma
            2 armour moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Libya to Alexandria
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - British
            3 submarines placed in 109 Sea Zone
            2 fighters placed in Persia
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 armour moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Belarus
Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 fighter moved from Queensland to 54 Sea Zone
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from Tunisia to Libya
            1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French