Sub missed, only 2 hits, keep carrier?
4a1f4950-d5ae-423d-9f87-1d1b853beff4-{5E9EF187-C72E-40B2-9C7B-92683CF5ED24}.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 fighter moved from 99 Sea Zone to Russia
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Caucasus: 1 infantry
EDIT: Adding units owned by French to Caucasus: 1 infantry
EDIT: Removing units owned by French from Caucasus: 1 infantry
EDIT: Adding units owned by French to Volgograd: 1 infantry
EDIT: Turning off Edit Mode
I messed up my turn - meant to send a third bomber against the Russian factory.
Rolls: 1@1 1@6; Total Hits: 11@1: (4)1@6: (5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 bombers and 4 fighters moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
2 tactical_bombers moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 armour and 5 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 3 infantry moved from France to Western Germany
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total. Damaged units is as follows: airfield = 5, factory_major = 10
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
French defend with 1 infantry; Russians defend with 1 factory_minor; British defend with 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
1 infantry owned by the French and 2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Smolensk to Bryansk
5 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 bombers moved from Russia to Novgorod
1 bomber moved from Western Germany to Bryansk
1 aaGun and 2 artilleries moved from Archangel to Belarus
Place Units - Germans
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,4,2,3,1
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Siam to French Indo China
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 bomber moved from Formosa to Kweichow
1 bomber moved from Formosa to Hopei
1 artillery moved from Anhwe to Chahar
4 armour moved from Anhwe to Chahar
3 armour moved from Shantung to Chahar
1 armour moved from Soviet Far East to Sakha
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 5 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 8/14 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 7 armour and 1 artillery
Chinese defend with 3 infantry
Japanese roll dice for 7 armour and 1 artillery in Chahar, round 2 : 1/8 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 7 armour in Chahar, round 3 : 5/7 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 5 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour and 1 artillery
Battle in Hopei
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Shantung
1 bomber moved from Hopei to Shantung
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 mech_infantrys placed in Shantung
5 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Russia to Volgograd
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Borneo
Battle in Guam
Battle in 41 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese, taking Guam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Russia
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Volgograd to Northwest Persia
Place Units - Americans
1 airfield placed in Java
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kansu
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Shan State to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to India
2 infantry moved from Yunnan to Shan State
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 99 Sea Zone to Russia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Russia
Place Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Shan State to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to India
2 infantry moved from Yunnan to Shan State
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 99 Sea Zone to Russia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Russia
Place Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Shan State to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to India
2 infantry moved from Yunnan to Shan State
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 99 Sea Zone to Russia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Russia
Place Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 2 infantry
EDIT: Turning off Edit Mode
That’s not lord curtmungs posting. that’s me. His log in sometimes cues up on my triple a program. :-P
Lord Cutrmungus is you? I never would have guessed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Tambov to Bryansk
Place Units - Italians
4 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Celebes to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
French take 41 Sea Zone from Japanese
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Alexandria to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 6 armour, 3 artilleries and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
2 bombers moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 armour, 2 artilleries and 5 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
5 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
12 armour moved from Bryansk to Caucasus
1 armour moved from Kazakhstan to Caucasus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Samara
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Samara, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 16 armour, 5 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 16 armour, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 11/28 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 aaGun moved from Belarus to Bryansk
3 bombers moved from Samara to Novgorod
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
Germans undo move 2.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 bombers
EDIT: Adding units owned by Germans to Bryansk: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Italians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
retreated to Volgograd
Germans win with 2 armour remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
The Dice!
uuf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
2 bombers moved from Shantung to Yakut S.S.R.
1 infantry moved from Anhwe to Chahar
5 armour moved from Chahar to Kiangsi
4 artilleries moved from Anhwe to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 artillery moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Kiangsi
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 4 artilleries and 2 mech_infantrys in Kiangsi, round 2 : 7/11 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Yakut S.S.R., round 2 : 3/5 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 2/4 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Yakut S.S.R. to Amur
1 aaGun moved from Buryatia to Amur
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Formosa
1 fighter moved from 44 Sea Zone to Formosa
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 fighter placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Persia to Yunnan
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs