@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Volgograd to Northwest Persia
            16 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Bryansk to Samara
            5 fighters and 3 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Samara
            5 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Bessarabia to Rostov
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Novgorod to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 carrier and 1 transport moved from 120 Sea Zone to 122 Sea Zone
            1 mech_infantry moved from Greece to Romania
Combat - Germans
            Battle in Samara
                Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 :  4/10 hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  2/2 hits
                    2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
                Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Germans attack with 18 armour and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 18 armour and 2 mech_infantrys in Northwest Persia, round 2 :  12/20 hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Germans
            5 fighters and 3 tactical_bombers moved from Samara to Bryansk
            3 bombers moved from Bryansk to Southern Italy
            13 bombers moved from Western Germany to Southern Italy
Place Units - Germans
            2 artilleries and 1 infantry placed in Ukraine
            3 armour placed in Novgorod
            1 factory_minor placed in Western Ukraine
            10 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Volgograd to Northwest Persia
            16 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Bryansk to Samara
            5 fighters and 3 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Samara
            5 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Bessarabia to Rostov
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Novgorod to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 carrier and 1 transport moved from 120 Sea Zone to 122 Sea Zone
            1 mech_infantry moved from Greece to Romania
Combat - Germans
            Battle in Samara
                Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 :  4/10 hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  2/2 hits
                    2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
                Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Germans attack with 18 armour and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 18 armour and 2 mech_infantrys in Northwest Persia, round 2 :  12/20 hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Germans
            5 fighters and 3 tactical_bombers moved from Samara to Bryansk
            3 bombers moved from Bryansk to Southern Italy
            13 bombers moved from Western Germany to Southern Italy
Place Units - Germans
            2 artilleries and 1 infantry placed in Ukraine
            3 armour placed in Novgorod
            1 factory_minor placed in Western Ukraine
            10 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Adding units owned by Germans to France: 3 aaGuns, 1 artillery and 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
            Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Kazakhstan from Germans to Russians
            EDIT: Turning off Edit Mode
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Vologda to Russia
            1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
            1 armour and 3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            5 armour, 3 artilleries and 1 mech_infantry moved from Kiangsi to Anhwe
            1 armour, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 bomber moved from Amur to Japan
            2 fighters moved from Formosa to 6 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
            1 aaGun moved from Amur to Korea
Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            3 infantry placed in Shantung
Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs total
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 artillery, 5 infantry, 9 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 bomber moved from Yunnan to Shantung
Combat - Americans
            Strategic bombing raid in Shantung
                Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total.
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
            4 carriers, 5 destroyers, 7 fighters and 6 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from Quebec to 106 Sea Zone
            1 aaGun, 1 armour, 1 destroyer, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Shantung to Hunan
Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
            9 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Hopei
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
            2 artilleries and 12 infantry moved from Hunan to Kweichow
Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hunan: 1 bomber
            EDIT: Adding units owned by Americans to Kweichow: 1 bomber
            EDIT: Turning off Edit Mode
whoops forgot battle off 118
1dd, 2 ftrs vs 1 sub
A
 Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)
D
 Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
A
 Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (1, 6)
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (1, 6)
D
 Rolls: 1@1; Total Hits: 01@1: (6)
Rolls: 1@1; Total Hits: 01@1: (6)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
            British buy 3 aaGuns, 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            3 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Germans
Combat - British
            Battle in Northwest Persia
                British attack with 6 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
                Germans defend with 18 armour and 2 mech_infantrys
                retreated to Northwest Persia
                Germans win with 4 armour remaining. Battle score for attacker is 6
                Casualties for Germans: 14 armour and 2 mech_infantrys
                Casualties for British: 6 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - British
            1 fighter moved from Northwest Persia to Egypt
            2 fighters moved from 92 Sea Zone to Egypt
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 92 Sea Zone to 91 Sea Zone
            3 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 aaGun, 4 artilleries and 5 infantry moved from Hunan to Kwangsi
            1 aaGun, 3 artilleries and 5 infantry moved from Yunnan to Kweichow
            1 aaGun, 2 artilleries and 9 infantry moved from Burma to Yunnan
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Place Units - British
            3 aaGuns placed in Egypt
            3 armour placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
kill?
It’s not letting me upload for some reason.
Fr10
Germany 11. I knew Egypt had potential to hurt, but yowtch.
RU11
Here’s Japan. I’m off to bed!
uk 11
Italy 11
fr11
ger12