@surfer oops, sorry about that, but you surmised correctly on the placement.
Varaince (axis) vs suprise attack (allies) - bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Guam to Philippines
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to HopeiCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.208
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
British attack with 1 battleship
Italians defend with 1 cruiser
British roll dice for 1 battleship in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 93 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for British: 1 battleship
Battle in 98 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 4/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 1 tactical_bomber
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Malta
1 fighter moved from Trans-Jordan to Syria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Ethiopia to Egypt
1 fighter moved from Malta to Syria
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 125 Sea Zone to ScotlandPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 49Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/6 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Southern France to France
1 aaGun moved from France to Western GermanyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery
Slovakia Hungary : 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Western Germany : 1 aaGun
Northern Italy : 1 factory_major and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 38 / 43
Russians : 39 / 42
Japanese : 34 / 37
Americans : 54 / 84
Chinese : 10 / 13
British : 29 / 39
UK_Pacific : 14 / 17
Italians : 17 / 22
ANZAC : 14 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Sorry about the delay. I’ve been making videos:
https://www.youtube.com/channel/UCDslZIyz3Td-CxpEdnyIKNw/videos?view_as=subscriber
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Cool I’m going to go check out your video
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Yugoslavia to Bessarabia
6 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
3 armour, 3 artilleries and 13 infantry moved from Eastern Poland to Belarus
5 armour moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Baltic States
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to Denmark
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Slovakia Hungary to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 0/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 2 artilleries and 1 tactical_bomber in Denmark, round 3 : 1/3 hits
British roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 artillery and 1 tactical_bomber in Denmark, round 4 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Denmark, round 5 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Denmark, round 6 : 2/2 hits
British roll dice for 1 infantry in Denmark, round 6 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 5 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Baltic States, round 2 : 4/11 hits
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits
4 infantry owned by the Russians lost in Baltic States
5 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 5 armour owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Belarus
Germans attack with 3 armour, 3 artilleries and 13 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 3 armour, 3 artilleries and 13 infantry in Belarus, round 2 : 6/19 hits
Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 2/3 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 6 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 2 infantry and 4 mech_infantrys in Bessarabia, round 2 : 6/12 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Belarus
1 tactical_bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Romania to Egypt
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
2 infantry moved from Finland to NorwayPlace Units - Germans
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,1
Germans collect 38 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Egypt : 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Poland : 1 aaGun and 2 mech_infantrys
Germany : 2 armour, 1 factory_major and 5 mech_infantrys
Norway : 4 infantry
Denmark : 1 artillery
Belarus : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 11 infantry
Eastern Poland : 1 flag, 5 armour, 3 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 6 armour, 2 infantry and 4 mech_infantrys
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
114 Sea Zone : 1 destroyer and 1 submarine
Finland : 1 flag, 1 aaGun and 5 infantryProduction/PUs Summary :
Germans : 41 / 44
Russians : 38 / 42
Japanese : 34 / 37
Americans : 54 / 84
Chinese : 10 / 13
British : 27 / 39
UK_Pacific : 14 / 17
Italians : 17 / 22
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 23 times
Average roll : 3.562
Median : 4.000
Variance : 1.011
Standard Deviation : 1.005
Total rolls : 96Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.492
Median : 4.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 59British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
I am making a new one as we speak. It will explain my G1 opener. hope to have that up later this evening
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Amur to Manchuria
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 armour and 1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Amur to Manchuria
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 armour and 1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 4 armour, 4 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 3 artilleries and 11 infantry
AA fire in Belarus : 1/3 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 8/20 hits
Germans roll dice for 1 aaGun, 3 armour, 3 artilleries and 11 infantry in Belarus, round 2 : 8/17 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans, 7 infantry owned by the Germans and 7 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 7/12 hits
Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Belarus, round 3 : 4/10 hits
1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Belarus
Russians roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 1/8 hits
Germans roll dice for 3 armour in Belarus, round 4 : 0/3 hits
1 armour owned by the Germans lost in Belarus
Russians roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 5 : 7/8 hits
Germans roll dice for 2 armour in Belarus, round 5 : 0/2 hits
2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 3 armour, 3 artilleries and 11 infantry
Casualties for Russians: 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Siberia to Amur
1 artillery moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Novgorod
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.337
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 92Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.486
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Russians Combat
1 was rolled 14 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.291
Median : 3.000
Variance : 0.796
Standard Deviation : 0.892
Total rolls : 55Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Cool, I’ll have to check it out
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to India
4 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to India
2 tactical_bombers moved from Kwangsi to India
2 bombers moved from Kwangsi to India
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India
3 carriers moved from 38 Sea Zone to 39 Sea Zone -
scramble India?
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By the way, the computer guys did some kind of software update for the site and there were problems with posting. If you download the latest release of triple it seems to have solved the problem. you can get it here (I used the one 3rd up from the bottom)
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378





