<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Varaince (axis) vs suprise attack (allies) - bal mod]]></title><description><![CDATA[<p dir="auto">Here we go!</p>
]]></description><link>https://www.axisandallies.org/forums/topic/30212/varaince-axis-vs-suprise-attack-allies-bal-mod</link><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 23:01:39 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/30212.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 06 Oct 2017 20:43:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sun, 17 Dec 2017 16:11:57 GMT]]></title><description><![CDATA[<p dir="auto">sure.  Set it up and PM me</p>
]]></description><link>https://www.axisandallies.org/forums/post/1131096</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131096</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Sun, 17 Dec 2017 16:11:57 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sun, 17 Dec 2017 00:52:04 GMT]]></title><description><![CDATA[<p dir="auto">Trade sides and do another one</p>
]]></description><link>https://www.axisandallies.org/forums/post/1131081</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131081</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sun, 17 Dec 2017 00:52:04 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 15:49:03 GMT]]></title><description><![CDATA[<p dir="auto">I think I am going to pack it in and call it.  Congrats!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1131060</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131060</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Sat, 16 Dec 2017 15:49:03 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 15:08:53 GMT]]></title><description><![CDATA[<p dir="auto">Wow have I ever got myself into a mess this game!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1131058</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131058</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Sat, 16 Dec 2017 15:08:53 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 15:08:26 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 8 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            1 infantry moved from Iraq to Persia<br />
                  Italians take Persia from British<br />
            1 infantry moved from Iraq to Northwest Persia<br />
                  Italians take Northwest Persia from Neutral_Allies<br />
            3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan<br />
            1 armour moved from Egypt to Anglo Egyptian Sudan<br />
            2 infantry moved from Northern Italy to Southern France<br />
            2 mech_infantrys moved from Western Germany to Southern France</p>
<p dir="auto">Combat - Italians<br />
            Battle in Southern France<br />
                Italians attack with 2 infantry and 2 mech_infantrys<br />
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry<br />
                    Italians roll dice for 2 infantry and 2 mech_infantrys in Southern France, round 2 :  2/4 hits<br />
                    Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/2 hits<br />
                    1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France<br />
                Italians win, taking Southern France from Americans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Americans: 1 infantry and 1 mech_infantry<br />
            Battle in Anglo Egyptian Sudan<br />
                Italians attack with 1 armour, 3 infantry and 1 mech_infantry<br />
                British defend with 3 mech_infantrys<br />
                    Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits<br />
                    British roll dice for 3 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/3 hits<br />
                    2 mech_infantrys owned by the British lost in Anglo Egyptian Sudan<br />
                1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Egypt<br />
                British win with 1 mech_infantry remaining. Battle score for attacker is 8<br />
                Casualties for British: 2 mech_infantrys</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 artillery moved from Iraq to Trans-Jordan<br />
            1 artillery moved from Bessarabia to Ukraine<br />
            1 armour moved from Bessarabia to Ukraine</p>
<p dir="auto">Place Units - Italians<br />
            3 infantry placed in Egypt<br />
            5 infantry placed in Northern Italy<br />
            Italians undo move 2.<br />
            3 infantry placed in Southern Italy<br />
            2 infantry placed in Northern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2<br />
            Italians collect 19 PUs (2 lost to blockades); end with 20 PUs<br />
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620456_triplea_40671_Ita5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Ita5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131057</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131057</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Sat, 16 Dec 2017 15:08:26 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:16:44 GMT]]></title><description><![CDATA[<p dir="auto">Sorry for the edit but I hit done and then it was to late and then I had to remember how I loaded the Transports</p>
]]></description><link>https://www.axisandallies.org/forums/post/1131046</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131046</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:16:44 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:15:07 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 6 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 infantry moved from Burma to India<br />
            1 infantry moved from Italian Somaliland to Ethiopia<br />
            1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia<br />
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan<br />
            1 armour moved from Anglo Egyptian Sudan to Ethiopia<br />
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo<br />
            1 transport moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry moved from United Kingdom to 109 Sea Zone<br />
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone<br />
            2 infantry moved from 125 Sea Zone to Norway<br />
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone<br />
            1 transport moved from 112 Sea Zone to 111 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 111 Sea Zone to 110 Sea Zone<br />
            2 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry moved from 110 Sea Zone to Holland Belgium</p>
<p dir="auto">Combat - British<br />
            Battle in Holland Belgium<br />
            Battle in Norway</p>
<p dir="auto">Non Combat Move - British<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            2 fighters moved from United Kingdom to Normandy Bordeaux</p>
<p dir="auto">Place Units - British<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 mech_infantrys and 3 transports<br />
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 artilleries and 1 mech_infantry<br />
            EDIT: Adding units owned by British to 110 Sea Zone: 3 transports<br />
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery<br />
            EDIT: Removing units owned by British from Holland Belgium: 1 infantry<br />
            EDIT: Adding units owned by British to Holland Belgium: 1 artillery<br />
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery<br />
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry<br />
            EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship and 1 cruiser<br />
            EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 1 cruiser<br />
            EDIT: Turning off Edit Mode<br />
            1 armour and 2 infantry placed in Union of South Africa<br />
            British undo move 1.<br />
            1 armour and 2 mech_infantrys placed in Union of South Africa<br />
            3 artilleries and 5 infantry placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 34 PUs; end with 34 PUs<br />
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs<br />
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 armour, 1 fighter and 1 mech_infantry placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            UK_Pacific collect 21 PUs; end with 27 PUs<br />
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs<br />
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs<br />
            Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 3 times<br />
            2 was rolled 6 times<br />
            3 was rolled 2 times<br />
            4 was rolled 4 times<br />
            5 was rolled 5 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.364<br />
        Median : 3.500<br />
        Variance : 0.762<br />
        Standard Deviation : 0.873<br />
        Total rolls : 22</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.333<br />
        Median : 2.000<br />
        Variance : 1.500<br />
        Standard Deviation : 1.225<br />
        Total rolls : 3</p>
<p dir="auto">Chinese Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 3 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
            5 was rolled 4 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.462<br />
        Median : 4.000<br />
        Variance : 0.583<br />
        Standard Deviation : 0.764<br />
        Total rolls : 13</p>
<p dir="auto">Japanese Combat<br />
            2 was rolled 2 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            5 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.667<br />
        Median : 3.500<br />
        Variance : 0.400<br />
        Standard Deviation : 0.632<br />
        Total rolls : 6</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620392_triplea_40671_UK_5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_UK_5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131045</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131045</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:15:07 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:08:54 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - British<br />
            1 infantry moved from Burma to India<br />
            1 infantry moved from Italian Somaliland to Ethiopia<br />
            1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia<br />
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan<br />
            1 armour moved from Anglo Egyptian Sudan to Ethiopia<br />
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo<br />
            1 transport moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry moved from United Kingdom to 109 Sea Zone<br />
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone<br />
            2 infantry moved from 125 Sea Zone to Norway<br />
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone<br />
            1 transport moved from 112 Sea Zone to 111 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 111 Sea Zone to 110 Sea Zone<br />
            2 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry moved from 110 Sea Zone to Holland Belgium</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620390_triplea_40671_Bri5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Bri5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131044</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131044</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:08:54 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:03:43 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Jehol to Manchuria<br />
            2 artilleries and 5 infantry moved from Anhwe to Shantung<br />
            3 infantry moved from Kiangsi to Kiangsu<br />
                  Chinese take Kiangsu from Japanese</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Shantung<br />
                Chinese attack with 2 artilleries and 5 infantry<br />
                Japanese defend with 1 artillery and 3 infantry<br />
                    Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 :  3/7 hits<br />
                    Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 :  1/4 hits<br />
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung<br />
                    Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 :  1/6 hits<br />
                    Japanese roll dice for 1 artillery in Shantung, round 3 :  1/1 hits<br />
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung<br />
                Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7<br />
                Casualties for Chinese: 2 infantry<br />
                Casualties for Japanese: 1 artillery and 3 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            3 infantry moved from Kwangtung to Kiangsi<br />
            3 infantry moved from Kwangsi to Kiangsi<br />
            1 infantry moved from Kweichow to Anhwe<br />
            4 infantry moved from Yunnan to Hunan</p>
<p dir="auto">Place Units - Chinese<br />
            2 artilleries placed in Kiangsi<br />
            1 artillery and 3 infantry placed in Anhwe</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 23 PUs; end with 23 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 3 times<br />
            2 was rolled 6 times<br />
            3 was rolled 2 times<br />
            4 was rolled 4 times<br />
            5 was rolled 5 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.364<br />
        Median : 3.500<br />
        Variance : 0.762<br />
        Standard Deviation : 0.873<br />
        Total rolls : 22</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.333<br />
        Median : 2.000<br />
        Variance : 1.500<br />
        Standard Deviation : 1.225<br />
        Total rolls : 3</p>
<p dir="auto">Chinese Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 3 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
            5 was rolled 4 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.462<br />
        Median : 4.000<br />
        Variance : 0.583<br />
        Standard Deviation : 0.764<br />
        Total rolls : 13</p>
<p dir="auto">Japanese Combat<br />
            2 was rolled 2 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            5 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.667<br />
        Median : 3.500<br />
        Variance : 0.400<br />
        Standard Deviation : 0.632<br />
        Total rolls : 6</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620388_triplea_40671_Chi5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Chi5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131043</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131043</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:03:43 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:01:39 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Jehol to Manchuria<br />
            2 artilleries and 5 infantry moved from Anhwe to Shantung<br />
            3 infantry moved from Kiangsi to Kiangsu<br />
                  Chinese take Kiangsu from Japanese</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620387_triplea_40671_Chi5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Chi5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131042</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131042</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:01:39 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 16 Dec 2017 00:00:31 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 transport moved from 91 Sea Zone to 92 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France<br />
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone<br />
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone<br />
            1 submarine moved from 91 Sea Zone to 95 Sea Zone<br />
                  Americans take 93 Sea Zone from Italians<br />
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone<br />
            1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone<br />
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone<br />
            1 artillery moved from India to 39 Sea Zone<br />
            1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone<br />
            1 infantry moved from Malaya to 37 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone<br />
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China<br />
            1 tactical_bomber moved from 37 Sea Zone to French Indo China<br />
            1 mech_infantry moved from Malaya to Shan State<br />
                  UK_Pacific take Shan State from Japanese</p>
<p dir="auto">Combat - Americans<br />
            Battle in Southern France<br />
            Battle in Normandy Bordeaux<br />
            Battle in French Indo China<br />
                Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber<br />
                Japanese defend with 1 infantry<br />
                    Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/3 hits<br />
                    Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in French Indo China<br />
                Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone<br />
            1 carrier moved from 37 Sea Zone to 39 Sea Zone<br />
            1 transport moved from 37 Sea Zone to 54 Sea Zone<br />
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone<br />
            1 tactical_bomber moved from French Indo China to Burma<br />
            2 fighters moved from Burma to 39 Sea Zone<br />
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone<br />
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland<br />
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone<br />
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone<br />
            1 fighter moved from 10 Sea Zone to 26 Sea Zone<br />
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands<br />
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone<br />
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone<br />
            1 submarine moved from 26 Sea Zone to 54 Sea Zone<br />
            1 submarine moved from 25 Sea Zone to 26 Sea Zone<br />
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco<br />
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone<br />
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States<br />
            1 artillery and 1 infantry placed in Western United States<br />
            1 destroyer and 2 submarines placed in 10 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 61 PUs; end with 61 PUs<br />
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs<br />
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs<br />
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.250<br />
        Median : 3.000<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 4</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.333<br />
        Median : 2.000<br />
        Variance : 1.500<br />
        Standard Deviation : 1.225<br />
        Total rolls : 3</p>
<p dir="auto">Japanese Combat<br />
            6 was rolled 1 times<br />
        Average roll : 6.000<br />
        Median : 6.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620386_triplea_40671_Ame5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Ame5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131041</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131041</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:00:31 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Fri, 15 Dec 2017 23:55:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 transport moved from 91 Sea Zone to 92 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France<br />
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone<br />
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone<br />
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone<br />
            1 submarine moved from 91 Sea Zone to 95 Sea Zone<br />
                  Americans take 93 Sea Zone from Italians<br />
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone<br />
            1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone<br />
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone<br />
            1 artillery moved from India to 39 Sea Zone<br />
            1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone<br />
            1 infantry moved from Malaya to 37 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone<br />
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China<br />
            1 tactical_bomber moved from 37 Sea Zone to French Indo China<br />
            1 mech_infantry moved from Malaya to Shan State<br />
                  UK_Pacific take Shan State from Japanese</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620383_triplea_40671_Ame5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Ame5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1131040</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1131040</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Fri, 15 Dec 2017 23:55:11 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Mon, 11 Dec 2017 03:04:07 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 infantry moved from Shantung to Jehol<br />
            2 fighters moved from 6 Sea Zone to Jehol<br />
            1 armour and 1 infantry moved from Japan to 6 Sea Zone<br />
            1 armour and 1 infantry moved from 6 Sea Zone to Korea<br />
            2 fighters moved from Japan to Jehol<br />
            1 fighter and 5 tactical_bombers moved from 76 Sea Zone to Alexandria<br />
            2 bombers moved from Trans-Jordan to Alexandria</p>
<p dir="auto">Combat - Japanese<br />
            Battle in Korea<br />
            Battle in Jehol<br />
                Japanese attack with 4 fighters and 1 infantry<br />
                Chinese defend with 2 infantry<br />
                    Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 :  1/5 hits<br />
                    Chinese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol<br />
                retreated to Jehol<br />
                Chinese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Chinese: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Alexandria<br />
                Japanese attack with 2 bombers, 1 fighter and 5 tactical_bombers<br />
                French defend with 2 infantry; British defend with 2 fighters<br />
                    Japanese roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in Alexandria, round 2 :  6/8 hits<br />
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 :  2/4 hits<br />
                    2 bombers owned by the Japanese, 2 fighters owned by the British and 2 infantry owned by the French lost in Alexandria<br />
                Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 2<br />
                Casualties for French: 2 infantry<br />
                Casualties for British: 2 fighters<br />
                Casualties for Japanese: 2 bombers</p>
<p dir="auto">Non Combat Move - Japanese<br />
            5 tactical_bombers moved from Alexandria to Egypt<br />
            1 fighter moved from Alexandria to Egypt<br />
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 76 Sea Zone to 98 Sea Zone<br />
            4 fighters moved from Jehol to 6 Sea Zone<br />
            3 infantry moved from Kiangsu to Shantung<br />
            1 artillery moved from Kiangsu to Shantung<br />
            1 infantry moved from Shan State to French Indo China</p>
<p dir="auto">Place Units - Japanese<br />
            10 infantry placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5<br />
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2<br />
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1<br />
            Japanese collect 20 PUs (3 lost to blockades); end with 25 PUs<br />
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619827_triplea_40671_Jap5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Jap5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130912</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130912</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Mon, 11 Dec 2017 03:04:07 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Mon, 11 Dec 2017 02:28:17 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            2 infantry moved from Buryatia to Yakut S.S.R.<br />
            2 infantry moved from Manchuria to Amur<br />
            2 infantry moved from Buyant-Uhaa to Central Mongolia<br />
            2 infantry moved from Chahar to Suiyuyan<br />
            1 infantry moved from Vologda to Smolensk<br />
            1 infantry moved from Russia to Bryansk<br />
            1 infantry moved from Russia to Smolensk<br />
            1 infantry moved from Russia to Bryansk<br />
            2 infantry moved from Russia to Smolensk<br />
            2 infantry moved from Volgograd to Rostov<br />
            1 fighter moved from Russia to Bryansk<br />
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk<br />
            1 infantry moved from Tambov to Bryansk<br />
            1 infantry moved from Russia to Bryansk<br />
            1 artillery moved from Tambov to Bryansk</p>
<p dir="auto">Combat - Russians<br />
            Battle in Smolensk<br />
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber<br />
                Germans defend with 2 mech_infantrys<br />
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/6 hits<br />
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 :  1/2 hits<br />
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk<br />
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/5 hits<br />
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits<br />
                    1 mech_infantry owned by the Germans lost in Smolensk<br />
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5<br />
                Casualties for Germans: 2 mech_infantrys<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Bryansk<br />
                Russians attack with 1 artillery, 1 fighter and 4 infantry<br />
                Germans defend with 1 armour<br />
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 :  1/6 hits<br />
                    Germans roll dice for 1 armour in Bryansk, round 2 :  1/1 hits<br />
                    1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bryansk<br />
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Germans: 1 armour<br />
                Casualties for Russians: 1 infantry</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 fighter moved from Bryansk to Russia<br />
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia<br />
            1 infantry moved from Vologda to Nenetsia<br />
            1 infantry moved from Novosibirsk to Vologda<br />
            1 infantry moved from Timguska to Novosibirsk<br />
            1 artillery moved from Volgograd to Tambov<br />
            1 infantry moved from Tambov to Rostov</p>
<p dir="auto">Place Units - Russians<br />
            3 infantry placed in Volgograd<br />
            2 armour, 1 artillery and 7 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,2,1,3<br />
            Russians collect 26 PUs (3 lost to blockades); end with 26 PUs<br />
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs<br />
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs<br />
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs<br />
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs<br />
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 2 times<br />
            2 was rolled 4 times<br />
            3 was rolled 7 times<br />
            4 was rolled 3 times<br />
            5 was rolled 6 times<br />
            6 was rolled 5 times<br />
        Average roll : 3.815<br />
        Median : 4.000<br />
        Variance : 0.731<br />
        Standard Deviation : 0.855<br />
        Total rolls : 27</p>
<p dir="auto">Null / Other<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            3 was rolled 2 times<br />
            5 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.333<br />
        Median : 3.000<br />
        Variance : 0.400<br />
        Standard Deviation : 0.632<br />
        Total rolls : 6</p>
<p dir="auto">Germans Combat<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            5 was rolled 1 times<br />
        Average roll : 3.500<br />
        Median : 3.500<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 4</p>
<p dir="auto">Russians Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 2 times<br />
            3 was rolled 4 times<br />
            4 was rolled 2 times<br />
            5 was rolled 4 times<br />
            6 was rolled 4 times<br />
        Average roll : 4.059<br />
        Median : 4.000<br />
        Variance : 0.812<br />
        Standard Deviation : 0.901<br />
        Total rolls : 17</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619818_triplea_40671_Rus5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Rus5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130910</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130910</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Mon, 11 Dec 2017 02:28:17 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Mon, 11 Dec 2017 02:26:22 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            2 infantry moved from Buryatia to Yakut S.S.R.<br />
            2 infantry moved from Manchuria to Amur<br />
            2 infantry moved from Buyant-Uhaa to Central Mongolia<br />
            2 infantry moved from Chahar to Suiyuyan<br />
            1 infantry moved from Vologda to Smolensk<br />
            1 infantry moved from Russia to Bryansk<br />
            1 infantry moved from Russia to Smolensk<br />
            1 infantry moved from Russia to Bryansk<br />
            2 infantry moved from Russia to Smolensk<br />
            2 infantry moved from Volgograd to Rostov<br />
            1 fighter moved from Russia to Bryansk<br />
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk<br />
            1 infantry moved from Tambov to Bryansk<br />
            1 infantry moved from Russia to Bryansk<br />
            1 artillery moved from Tambov to Bryansk</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619817_triplea_40671_Rus5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Rus5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130909</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130909</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Mon, 11 Dec 2017 02:26:22 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Sat, 09 Dec 2017 18:16:51 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Research Technology - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk<br />
            2 mech_infantrys moved from Belarus to Smolensk<br />
            5 mech_infantrys moved from Eastern Poland to Ukraine<br />
            2 armour moved from Eastern Poland to Ukraine<br />
            2 mech_infantrys moved from Belarus to Western Ukraine<br />
            1 tactical_bomber moved from Southern Italy to Ukraine<br />
            1 armour and 1 mech_infantry moved from Belarus to Bryansk<br />
            1 mech_infantry moved from Belarus to Archangel<br />
                  Germans take Archangel from Russians<br />
            2 armour moved from Belarus to Western Ukraine</p>
<p dir="auto">Combat - Germans<br />
            Battle in Western Ukraine<br />
                Germans attack with 2 armour and 2 mech_infantrys<br />
                Russians defend with 2 infantry<br />
                    Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 :  1/4 hits<br />
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits<br />
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine<br />
                    Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 :  2/3 hits<br />
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits<br />
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine<br />
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2<br />
                Casualties for Germans: 2 mech_infantrys<br />
                Casualties for Russians: 2 infantry<br />
            Battle in Smolensk<br />
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber<br />
                Russians defend with 2 infantry<br />
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits<br />
                    Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits<br />
                    2 infantry owned by the Russians lost in Smolensk<br />
                Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for Russians: 2 infantry<br />
            Battle in Ukraine<br />
                Germans attack with 2 armour, 5 mech_infantrys and 1 tactical_bomber<br />
                Russians defend with 1 aaGun, 1 factory_minor and 5 infantry<br />
                    AA fire in Ukraine :  0/1 hits<br />
                    Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  4/8 hits<br />
                    Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 :  1/5 hits<br />
                    1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Ukraine<br />
                    Germans roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  5/7 hits<br />
                    Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits<br />
                    2 infantry owned by the Russians lost in Ukraine<br />
                Germans win, taking Ukraine from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for Russians: 1 aaGun and 5 infantry<br />
            Battle in Bryansk<br />
                Germans attack with 1 armour and 1 mech_infantry<br />
                Russians defend with 1 infantry<br />
                    Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  1/2 hits<br />
                    Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits<br />
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk<br />
                Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for Russians: 1 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod<br />
            3 infantry moved from Karelia to Finland<br />
            2 mech_infantrys moved from Germany to Eastern Poland<br />
            2 aaGuns moved from Germany to Western Germany<br />
            1 tactical_bomber moved from Ukraine to Bessarabia<br />
            1 mech_infantry moved from Belarus to Western Ukraine<br />
            1 armour moved from Novgorod to Archangel<br />
            5 armour moved from Belarus to Archangel<br />
            1 armour moved from Belarus to Archangel<br />
            1 armour moved from Belarus to Western Ukraine</p>
<p dir="auto">Place Units - Germans<br />
            3 infantry placed in Western Germany<br />
            3 mech_infantrys placed in Novgorod<br />
            8 mech_infantrys placed in Germany<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3<br />
            Germans collect 46 PUs (3 lost to blockades); end with 47 PUs<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619626_triplea_40671_Ger5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Ger5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130893</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130893</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Sat, 09 Dec 2017 18:16:51 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 20:34:24 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Combat Move - French<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by ANZAC from West India: 1 fighter<br />
            EDIT: Adding units owned by ANZAC to India: 1 fighter<br />
            EDIT: Turning off Edit Mode<br />
            1 destroyer moved from 78 Sea Zone to 80 Sea Zone<br />
            1 infantry moved from Tobruk to Alexandria<br />
            1 infantry moved from Tunisia to Libya</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619399_triplea_40671_Fre4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Fre4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130858</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130858</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 20:34:24 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 20:32:50 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Combat Move - French<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by ANZAC from West India: 1 fighter<br />
            EDIT: Adding units owned by ANZAC to India: 1 fighter<br />
            EDIT: Turning off Edit Mode<br />
            1 destroyer moved from 78 Sea Zone to 80 Sea Zone<br />
            1 infantry moved from Tobruk to Alexandria<br />
            1 infantry moved from Tunisia to Libya</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619397_triplea_40671_Fre4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Fre4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130857</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130857</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 20:32:50 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 20:30:44 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 infantry moved from Dutch New Guinea to 45 Sea Zone<br />
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone<br />
            1 infantry moved from 36 Sea Zone to Hainan<br />
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone<br />
                  ANZAC take 20 Sea Zone from Japanese<br />
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone<br />
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to New South Wales</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in Hainan</p>
<p dir="auto">Non Combat Move - ANZAC</p>
<p dir="auto">Place Units - ANZAC<br />
            1 destroyer and 2 transports placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 16 PUs<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs<br />
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619396_triplea_40671_ANZ4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_ANZ4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130856</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130856</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 20:30:44 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 20:29:49 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 infantry moved from Dutch New Guinea to 45 Sea Zone<br />
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone<br />
            1 infantry moved from 36 Sea Zone to Hainan<br />
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone<br />
                  ANZAC take 20 Sea Zone from Japanese<br />
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone<br />
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to New South Wales</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619395_triplea_40671_ANZ4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_ANZ4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130855</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130855</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 20:29:49 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 20:12:27 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 8 infantry; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            2 mech_infantrys moved from Slovakia Hungary to Western Germany<br />
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany<br />
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq<br />
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia<br />
            1 armour moved from Eastern Poland to Bessarabia<br />
            2 armour moved from Eastern Poland to Bryansk</p>
<p dir="auto">Combat - Italians<br />
            Battle in Iraq<br />
                Italians attack with 1 artillery and 2 infantry<br />
                British defend with 1 armour<br />
                    Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  0/3 hits<br />
                    British roll dice for 1 armour in Iraq, round 2 :  0/1 hits<br />
                    Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 :  1/3 hits<br />
                    British roll dice for 1 armour in Iraq, round 3 :  0/1 hits<br />
                    1 armour owned by the British lost in Iraq<br />
                Italians win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6<br />
                Casualties for British: 1 armour<br />
            Battle in Bryansk<br />
                Italians attack with 2 armour<br />
                Russians defend with 2 infantry<br />
                    Italians roll dice for 2 armour in Bryansk, round 2 :  1/2 hits<br />
                    Russians roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits<br />
                    2 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk<br />
                Russians win with 1 infantry remaining. Battle score for attacker is -9<br />
                Casualties for Italians: 2 armour<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Western Germany<br />
                Italians attack with 4 mech_infantrys<br />
                British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour<br />
                    Italians roll dice for 4 mech_infantrys in Western Germany, round 2 :  3/4 hits<br />
                    British roll dice for 1 armour and 1 artillery in Western Germany, round 2 :  2/2 hits<br />
                    2 mech_infantrys owned by the Italians, 1 armour owned by the British and 1 artillery owned by the British lost in Western Germany<br />
                Italians win, taking Western Germany from British with 2 mech_infantrys remaining. Battle score for attacker is 2<br />
                Casualties for Italians: 2 mech_infantrys<br />
                Casualties for British: 1 armour and 1 artillery<br />
            Battle in Bessarabia<br />
                Italians attack with 1 armour, 1 artillery and 1 infantry<br />
                Russians defend with 2 infantry<br />
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 :  0/3 hits<br />
                    Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits<br />
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 :  2/3 hits<br />
                    Russians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits<br />
                    1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bessarabia<br />
                Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Russians: 2 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt</p>
<p dir="auto">Place Units - Italians<br />
            3 infantry placed in Egypt<br />
            3 infantry placed in Southern Italy<br />
            2 infantry placed in Northern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Italians collect 21 PUs; end with 23 PUs<br />
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619391_triplea_40671_Ita4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Ita4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130852</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130852</guid><dc:creator><![CDATA[variance]]></dc:creator><pubDate>Thu, 07 Dec 2017 20:12:27 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 18:27:06 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone<br />
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone<br />
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 infantry moved from Kenya to Italian Somaliland<br />
                  British take Italian Somaliland from Italians<br />
            1 infantry moved from Kenya to Anglo Egyptian Sudan<br />
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan<br />
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany<br />
            2 fighters moved from Persia to Egypt<br />
            1 bomber moved from Belgian Congo to Egypt<br />
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone</p>
<p dir="auto">Combat - British<br />
            Battle in Western Germany<br />
                British attack with 1 armour, 1 artillery and 2 infantry<br />
                Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry<br />
                    British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 :  1/2 hits<br />
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Western Germany, round 2 :  1/4 hits<br />
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 2 :  2/4 hits<br />
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany<br />
                    British roll dice for 1 armour and 1 artillery in Western Germany, round 3 :  1/2 hits<br />
                    Germans roll dice for 1 fighter and 1 mech_infantry in Western Germany, round 3 :  0/2 hits<br />
                    1 mech_infantry owned by the Germans lost in Western Germany<br />
                    British roll dice for 1 armour and 1 artillery in Western Germany, round 4 :  1/2 hits<br />
                    Germans roll dice for 1 fighter in Western Germany, round 4 :  0/1 hits<br />
                    1 fighter owned by the Germans lost in Western Germany<br />
                British converts factory_major into different units<br />
                British win, taking Western Germany from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 14<br />
                Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry<br />
                Casualties for British: 2 infantry<br />
            Battle in Egypt<br />
                British attack with 1 bomber and 2 fighters<br />
                Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry<br />
                    British roll dice for 1 bomber and 2 fighters in Egypt, round 2 :  0/3 hits<br />
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 :  0/3 hits<br />
                    British roll dice for 1 bomber and 2 fighters in Egypt, round 3 :  2/3 hits<br />
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 :  0/3 hits<br />
                    1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Egypt<br />
                    British roll dice for 1 bomber and 2 fighters in Egypt, round 4 :  3/3 hits<br />
                    Italians roll dice for 1 artillery in Egypt, round 4 :  1/1 hits<br />
                    1 bomber owned by the British and 1 artillery owned by the Italians lost in Egypt<br />
                British win with 2 fighters remaining. Battle score for attacker is 7<br />
                Casualties for Italians: 1 artillery, 1 bomber and 1 infantry<br />
                Casualties for British: 1 bomber<br />
            Battle in Anglo Egyptian Sudan<br />
                British attack with 1 armour, 1 infantry and 2 mech_infantrys<br />
                Italians defend with 1 infantry<br />
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/4 hits<br />
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits<br />
                    1 infantry owned by the British lost in Anglo Egyptian Sudan<br />
                    British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  0/3 hits<br />
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits<br />
                    British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 :  3/3 hits<br />
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits<br />
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan<br />
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0<br />
                Casualties for British: 1 infantry<br />
                Casualties for Italians: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo<br />
            2 fighters moved from Egypt to Alexandria<br />
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone<br />
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone<br />
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom<br />
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone</p>
<p dir="auto">Place Units - British<br />
            1 armour and 2 mech_infantrys placed in Union of South Africa<br />
            1 transport placed in 109 Sea Zone<br />
            1 artillery and 5 infantry placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 35 PUs; end with 35 PUs<br />
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs<br />
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            UK_Pacific collect 20 PUs; end with 20 PUs<br />
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs<br />
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 17 times<br />
            2 was rolled 10 times<br />
            3 was rolled 9 times<br />
            4 was rolled 18 times<br />
            5 was rolled 16 times<br />
            6 was rolled 19 times<br />
        Average roll : 3.708<br />
        Median : 4.000<br />
        Variance : 1.080<br />
        Standard Deviation : 1.039<br />
        Total rolls : 89</p>
<p dir="auto">Germans Combat<br />
            1 was rolled 6 times<br />
            3 was rolled 1 times<br />
            4 was rolled 4 times<br />
            5 was rolled 3 times<br />
            6 was rolled 9 times<br />
        Average roll : 4.087<br />
        Median : 5.000<br />
        Variance : 2.682<br />
        Standard Deviation : 1.638<br />
        Total rolls : 23</p>
<p dir="auto">British Combat<br />
            1 was rolled 7 times<br />
            2 was rolled 3 times<br />
            3 was rolled 6 times<br />
            4 was rolled 7 times<br />
            5 was rolled 3 times<br />
            6 was rolled 3 times<br />
        Average roll : 3.172<br />
        Median : 3.000<br />
        Variance : 0.893<br />
        Standard Deviation : 0.945<br />
        Total rolls : 29</p>
<p dir="auto">Italians Combat<br />
            1 was rolled 2 times<br />
            3 was rolled 2 times<br />
            4 was rolled 2 times<br />
            5 was rolled 3 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.700<br />
        Median : 4.000<br />
        Variance : 0.889<br />
        Standard Deviation : 0.943<br />
        Total rolls : 10</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 5 times<br />
            4 was rolled 5 times<br />
            5 was rolled 6 times<br />
            6 was rolled 4 times<br />
        Average roll : 3.909<br />
        Median : 4.000<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 22</p>
<p dir="auto">Japanese Combat<br />
            2 was rolled 2 times<br />
            5 was rolled 1 times<br />
            6 was rolled 2 times<br />
        Average roll : 4.200<br />
        Median : 5.000<br />
        Variance : 2.250<br />
        Standard Deviation : 1.500<br />
        Total rolls : 5</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619368_triplea_40671_UK_4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_UK_4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130846</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130846</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 18:27:06 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 18:20:30 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone<br />
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone<br />
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 infantry moved from Kenya to Italian Somaliland<br />
                  British take Italian Somaliland from Italians<br />
            1 infantry moved from Kenya to Anglo Egyptian Sudan<br />
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan<br />
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany<br />
            2 fighters moved from Persia to Egypt<br />
            1 bomber moved from Belgian Congo to Egypt<br />
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619367_triplea_40671_Bri4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Bri4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130845</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130845</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 18:20:30 GMT</pubDate></item><item><title><![CDATA[Reply to Varaince (axis) vs suprise attack (allies) - bal mod on Thu, 07 Dec 2017 18:14:57 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Kwangsi to Kwangtung<br />
                  UK_Pacific take Kwangtung from Japanese<br />
            1 infantry moved from Hunan to Kiangsi<br />
                  Chinese take Kiangsi from Japanese<br />
            1 infantry moved from Anhwe to Jehol<br />
                  Chinese take Jehol from Japanese<br />
            1 infantry moved from Kweichow to Anhwe<br />
            1 infantry moved from Shensi to Kweichow<br />
            1 infantry moved from Hunan to Kiangsi<br />
            1 infantry moved from Hunan to Kiangsi<br />
            2 infantry moved from Kwangsi to Kwangtung<br />
            1 infantry moved from Anhwe to Jehol<br />
            2 infantry moved from Yunnan to Kwangsi<br />
            1 infantry moved from Yunnan to Kwangsi<br />
            2 infantry moved from Burma to Yunnan</p>
<p dir="auto">Combat - Chinese</p>
<p dir="auto">Non Combat Move - Chinese</p>
<p dir="auto">Place Units - Chinese<br />
            2 artilleries and 3 infantry placed in Anhwe</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 18 PUs; end with 18 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 6 times<br />
            2 was rolled 7 times<br />
            4 was rolled 8 times<br />
            5 was rolled 10 times<br />
            6 was rolled 12 times<br />
        Average roll : 4.047<br />
        Median : 5.000<br />
        Variance : 2.024<br />
        Standard Deviation : 1.423<br />
        Total rolls : 43</p>
<p dir="auto">Germans Combat<br />
            1 was rolled 4 times<br />
            4 was rolled 3 times<br />
            5 was rolled 3 times<br />
            6 was rolled 6 times<br />
        Average roll : 4.188<br />
        Median : 5.000<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 16</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 5 times<br />
            4 was rolled 5 times<br />
            5 was rolled 6 times<br />
            6 was rolled 4 times<br />
        Average roll : 3.909<br />
        Median : 4.000<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 22</p>
<p dir="auto">Japanese Combat<br />
            2 was rolled 2 times<br />
            5 was rolled 1 times<br />
            6 was rolled 2 times<br />
        Average roll : 4.200<br />
        Median : 5.000<br />
        Variance : 2.250<br />
        Standard Deviation : 1.500<br />
        Total rolls : 5</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/619365_triplea_40671_Chi4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40671_Chi4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1130844</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1130844</guid><dc:creator><![CDATA[suprise attack]]></dc:creator><pubDate>Thu, 07 Dec 2017 18:14:57 GMT</pubDate></item></channel></rss>