Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
Labor Camp House Rules and Piece
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Once at War, Nations (of course Germany & Russia had them before WW2) created Labor Camps to assist with the War Effort.
Suggestive Rule:
Once at War with a Major Power and Owning at least (1) original territory from your opponent, you can build a Labor Camp. Must be built at Major Factory Site. Labor Camp will reduce cost by 1IPC on selective units (my house rule would be Infrastructure, like Railroads, Rail Stations, Oil Derricks, Air Fields, Ship Yards, Bunkers, etc) However, could be used on Aircraft or Artillery & Armor. Can be bombed and removed from play. Can be liberated. If Liberated piece is removed from play.Cost: Depends on if you are playing 40,39 or 36 Game. 5-8IPC
Movement: none
Attack: none
Defense: none -
the structure will be a little shorter then an oil derrick piece. I will have them on my website soon.
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Looks like Japan built a Labor Camp in Korea