Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
4 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 armour moved from Alexandria to Egypt
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 aaGun moved from France to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Bulgaria to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
5 infantry moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to Egypt
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from 114 Sea Zone to Western Germany
1 armour moved from Western Germany to Poland
1 aaGun moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
10 armour moved from Germany to Baltic States
6 armour moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 1 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Russians
4 artilleries and 6 infantry moved from Vyborg to Finland
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 4 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 4 artilleries and 6 infantry in Finland, round 2 : 1/10 hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Russians roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 2/8 hits
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians roll dice for 4 artilleries and 3 infantry in Finland, round 4 : 5/7 hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Vyborg to Archangel
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 1 armour, 7 infantry and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Samara
2 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
3 fighters moved from Japan to Korea
1 infantry moved from French Indo China to Shan State
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
2 infantry moved from 38 Sea Zone to Shan State
1 armour moved from French Indo China to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
5 fighters and 5 tactical_bombers moved from Siam to Yunnan
2 bombers moved from Siam to Yunnan
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 2/10 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 45 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Siam
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Korea
1 submarine moved from 37 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 airfield placed in Siam
1 destroyer placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat - Americans
Scramble and Kamikaze SZ6?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Slight change to the buy. Same question:
Scramble and Kamikaze SZ6?
I can’t tell if you have a bombard ship or not in SZ6.
If you do, then just 1 Kamikaze to prevent the bombard.
Ok, I see there are 2 cruisers, 1 battleship, 1 destroyer in SZ6…Ok.
I will use my stuff. Let’s go Japanese Pilots, Banzai!
Kami’s:
2 ea Cruiser
2 ea Cruiser
2 ea destroyer
Scramble my Fighter.
Simon, if there is also a US sub in SZ6; then I need it just be 1 Kami on a cruiser and no scramble. Sorry about this 3rd reply.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 fighters and 4 infantry
Americans roll dice for 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits
Japanese roll dice for 3 fighters and 4 infantry in Korea, round 2 : 4/7 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 3 : 3/5 hits
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Korea
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/3 hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Korea
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 3 fighters and 4 infantry
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 125 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win, taking Norway from Germans with 2 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to Finland
2 fighters moved from Korea to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Move - British
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 2 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 4/11 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 6/13 hits
3 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 armour and 1 artillery retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 6 infantry moved from India to West India
3 infantry moved from Persia to Eastern Persia
3 fighters moved from Szechwan to West India
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 104 Sea Zone to 87 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Simon, if there is also a US sub in SZ6; then I need it just be 1 Kami on a cruiser and no scramble. Sorry about this 3rd reply.
np
I really want to concede the game. I’ve made too many mistakes that I can’t abide by even if the Axis could still win the game. For instance, I intended to place 2 planes on S. Italy, I didnt need them all in Alexandria. Please let me know if you accept a surrender?
I’d be happy to start a new game with you? We could switch sides if you want? I’ll play allies for 16 IPCs.
Good job killing my Italian transports!
You were about to take Calcutta and had Egypt but I think you needed to be able to take Persia too; which was far from secure for me. Otherwise I could probably retake Egypt in time.
I wasn’t expecting a concession so soon!
I only killed an undefended TT, although I did kill the ship which would have escorted the 2 remaining TTs.
I tend to think that the US Norway gambit requires a very strong Axis defence, blocker (x2) or counter attack. Your Luftwaffe couldn’t be everywhere at once.
We can swap sides if you want. What placements do you want?
I thought you took out my transports in sz97.
Can we play play on a few more rounds then please? I might not be able to get to Italy until late your time because I actually have to go into work today.
Normally I’ll load the file and take a look before replying about a scramble or something. I should stop responding so quick; just don’t want to hold you up.
We could have another game going on at the same time.
I’ll take allies.
China - 1 inf Yunnan
Malta - 1 fighter
Egypt - 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 bomber moved from Tunisia to Egypt
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
2 fighters moved from India to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 4 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 fighter owned by the ANZAC lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Northwest Persia
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
I thought you took out my transports in sz97.
Can we play play on a few more rounds then please? I might not be able to get to Italy until late your time because I actually have to go into work today.
Normally I’ll load the file and take a look before replying about a scramble or something. I should stop responding so quick; just don’t want to hold you up.
We could have another game going on at the same time.
I’ll take allies.
China - 1 inf Yunnan
Malta - 1 fighter
Egypt - 1 infantry
thread up: http://www.axisandallies.org/forums/index.php?topic=40712.0
Scramble?