@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
G40 Ichabod (Axis) vs Simon33 (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
4 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 armour moved from Alexandria to Egypt
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to 91 Sea ZonePurchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 aaGun moved from France to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Bulgaria to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
5 infantry moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to EgyptPurchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from 114 Sea Zone to Western Germany
1 armour moved from Western Germany to Poland
1 aaGun moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
10 armour moved from Germany to Baltic States
6 armour moved from Germany to Baltic States
1 aaGun moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 1 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Russians
4 artilleries and 6 infantry moved from Vyborg to FinlandPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 4 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 4 artilleries and 6 infantry in Finland, round 2 : 1/10 hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Russians roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 2/8 hits
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians roll dice for 4 artilleries and 3 infantry in Finland, round 4 : 5/7 hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Vyborg to Archangel
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 1 armour, 7 infantry and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Samara
2 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to KazakhstanPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
3 fighters moved from Japan to Korea
1 infantry moved from French Indo China to Shan State
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
2 infantry moved from 38 Sea Zone to Shan State
1 armour moved from French Indo China to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
5 fighters and 5 tactical_bombers moved from Siam to Yunnan
2 bombers moved from Siam to YunnanPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 2/10 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 45 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Siam
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Korea
1 submarine moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 airfield placed in Siam
1 destroyer placed in 6 Sea Zone
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat - Americans
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Scramble and Kamikaze SZ6?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
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Slight change to the buy. Same question:
Scramble and Kamikaze SZ6? -
I can’t tell if you have a bombard ship or not in SZ6.
If you do, then just 1 Kamikaze to prevent the bombard.
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Ok, I see there are 2 cruisers, 1 battleship, 1 destroyer in SZ6…Ok.
I will use my stuff. Let’s go Japanese Pilots, Banzai!
Kami’s:
2 ea Cruiser
2 ea Cruiser
2 ea destroyerScramble my Fighter.
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Simon, if there is also a US sub in SZ6; then I need it just be 1 Kami on a cruiser and no scramble. Sorry about this 3rd reply.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from 17 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 17 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 fighters and 4 infantry
Americans roll dice for 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits
Japanese roll dice for 3 fighters and 4 infantry in Korea, round 2 : 4/7 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 3 : 3/5 hits
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Korea
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/3 hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Korea
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 3 fighters and 4 infantry
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 125 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win, taking Norway from Germans with 2 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to Finland
2 fighters moved from Korea to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Move - British
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 2 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 4/11 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 6/13 hits
3 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 armour and 1 artillery retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 6 infantry moved from India to West India
3 infantry moved from Persia to Eastern Persia
3 fighters moved from Szechwan to West India
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 104 Sea Zone to 87 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
Simon, if there is also a US sub in SZ6; then I need it just be 1 Kami on a cruiser and no scramble. Sorry about this 3rd reply.
np
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I really want to concede the game. I’ve made too many mistakes that I can’t abide by even if the Axis could still win the game. For instance, I intended to place 2 planes on S. Italy, I didnt need them all in Alexandria. Please let me know if you accept a surrender?
I’d be happy to start a new game with you? We could switch sides if you want? I’ll play allies for 16 IPCs.
Good job killing my Italian transports!
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You were about to take Calcutta and had Egypt but I think you needed to be able to take Persia too; which was far from secure for me. Otherwise I could probably retake Egypt in time.
I wasn’t expecting a concession so soon!
I only killed an undefended TT, although I did kill the ship which would have escorted the 2 remaining TTs.
I tend to think that the US Norway gambit requires a very strong Axis defence, blocker (x2) or counter attack. Your Luftwaffe couldn’t be everywhere at once.
We can swap sides if you want. What placements do you want?
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I thought you took out my transports in sz97.
Can we play play on a few more rounds then please? I might not be able to get to Italy until late your time because I actually have to go into work today.
Normally I’ll load the file and take a look before replying about a scramble or something. I should stop responding so quick; just don’t want to hold you up.
We could have another game going on at the same time.
I’ll take allies.
China - 1 inf Yunnan
Malta - 1 fighter
Egypt - 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 bomber moved from Tunisia to EgyptPurchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
2 fighters moved from India to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to IraqPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 4 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 fighter owned by the ANZAC lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - ANZAC
2 fighters moved from Iraq to Northwest Persia
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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I thought you took out my transports in sz97.
Can we play play on a few more rounds then please? I might not be able to get to Italy until late your time because I actually have to go into work today.
Normally I’ll load the file and take a look before replying about a scramble or something. I should stop responding so quick; just don’t want to hold you up.
We could have another game going on at the same time.
I’ll take allies.
China - 1 inf Yunnan
Malta - 1 fighter
Egypt - 1 infantrythread up: http://www.axisandallies.org/forums/index.php?topic=40712.0
Scramble?