@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseArne - Jan
-
:mrgreen:
-
Test summary from TripleA, engine version: 1.9, time: 21:30:57
-
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
-
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
-
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 3 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Russia to Belorussia
3 infantry moved from Russia to Eastern Ukraine
1 armour moved from Belorussia to East Poland
1 artillery moved from Russia to Eastern Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Baltic States
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
4 artilleries placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
-
Test summary from TripleA, engine version: 1.9, time: 21:53:01
-
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British buy 3 artilleries, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - British
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to FranceCombat - British
Battle in 7 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 2 transports
Germans defend with 2 submarines
British win with 1 battleship, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in France
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 2 infantry
British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
Place Units - British
3 artilleries and 2 infantry placed in United Kingdom
1 cruiser and 1 transport placed in 7 Sea ZoneTurn Complete - British
British collect 46 PUs; end with 47 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Mechanized InfantryActivate Technology - Italians
Italians activating Mechanized InfantryPurchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Italy to France
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 cruiser moved from 14 Sea Zone to 13 Sea ZoneCombat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking France from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans