Please use J-4 with revised NCM:
Oysteilo (axis) vs. wheatbeer (allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 35 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 33 / 34
UK_Pacific : 7 / 10
Italians : 11 / 17
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from United Kingdom to Gibraltar
1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 35 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 33 / 33
UK_Pacific : 7 / 6
Italians : 11 / 17
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 2 artilleries and 2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 infantry placed in Egypt
1 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 2 artilleries and 2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 infantry placed in Egypt
1 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 34 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 32 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 47 / 62
Russians : 34 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 32 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
5 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Egypt to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Scotland from British, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 aaGuns, 5 armour, 14 artilleries, 17 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Romania to Belarus
1 armour and 1 mech_infantry moved from Poland to Belarus
1 bomber moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western GermanyPlace Units - Germans
8 mech_infantrys placed in Germany
1 bomber placed in Western Germany
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
one sec
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
8 armour and 6 mech_infantrys moved from Bryansk to Russia
32 infantry moved from Bryansk to Tambov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 fighter moved from Caroline Islands to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
6 fighters moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from French Indo China to Yunnan
4 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Shensi to Jehol
1 bomber moved from Szechwan to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
5 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
6 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Guam to Japan
1 mech_infantry moved from Anhwe to ChaharPlace Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged -
OOL SZ109?
(2 American hits)
-
destroyer and carrier
-
-
There isn’t another round, Americans retreated. I’m just deciding on NCM.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 fighters
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 fighter
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/6 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
2 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 62 / 71
Americans : 50 / 75
Chinese : 2 / 10
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 59 / 71
Americans : 50 / 75
Chinese : 5 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 fighters
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 fighter
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/6 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
2 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalPurchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Anglo Egyptian Sudan
1 artillery and 9 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Malta to Egypt
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Gibraltar to ScotlandCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 2 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 2/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 4 : 1/1 hits
Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Egypt
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/9 hits
Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 fighters owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Scotland
British attack with 1 artillery, 1 fighter and 9 infantry
Germans defend with 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 9 infantry in Scotland, round 2 : 1/11 hits
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 3 : 4/9 hits
Germans roll dice for 2 fighters and 1 mech_infantry in Scotland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Malta to Gibraltar
1 infantry moved from Burma to India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,3,1,4,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 52 / 75
Russians : 29 / 38
Japanese : 59 / 71
Americans : 50 / 75
Chinese : 5 / 6
British : 34 / 28
UK_Pacific : 6 / 8
Italians : 11 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode





