@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 47 / 62
Russians : 35 / 42
Japanese : 59 / 67
Americans : 50 / 75
Chinese : 4 / 11
British : 33 / 34
UK_Pacific : 7 / 10
Italians : 11 / 17
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Production/PUs Summary :
Germans : 47 / 62
Russians : 35 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 33 / 34
UK_Pacific : 7 / 10
Italians : 11 / 17
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from United Kingdom to Gibraltar
1 infantry moved from India to Burma
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 35 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 33 / 33
UK_Pacific : 7 / 6
Italians : 11 / 17
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 infantry placed in Egypt
1 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 infantry placed in Egypt
1 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 47 / 62
Russians : 34 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 32 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 62
Russians : 34 / 42
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 32 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
5 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Egypt to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Scotland from British, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 aaGuns, 5 armour, 14 artilleries, 17 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Romania to Belarus
1 armour and 1 mech_infantry moved from Poland to Belarus
1 bomber moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 bomber placed in Western Germany
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
8 armour and 6 mech_infantrys moved from Bryansk to Russia
32 infantry moved from Bryansk to Tambov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Production/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 5 / 10
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 fighter moved from Caroline Islands to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
6 fighters moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from French Indo China to Yunnan
4 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Shensi to Jehol
1 bomber moved from Szechwan to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
5 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
6 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Guam to Japan
1 mech_infantry moved from Anhwe to Chahar
Place Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
OOL SZ109?
(2 American hits)
destroyer and carrier
There isn’t another round, Americans retreated. I’m just deciding on NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 fighters
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 fighter
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/6 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
2 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 62 / 71
Americans : 50 / 75
Chinese : 2 / 10
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Production/PUs Summary :
Germans : 54 / 75
Russians : 29 / 38
Japanese : 59 / 71
Americans : 50 / 75
Chinese : 5 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 fighters
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 fighter
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/6 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
2 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Anglo Egyptian Sudan
1 artillery and 9 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Malta to Egypt
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Gibraltar to Scotland
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 2 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 2/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 4 : 1/1 hits
Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Egypt
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/9 hits
Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 fighters owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Scotland
British attack with 1 artillery, 1 fighter and 9 infantry
Germans defend with 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 9 infantry in Scotland, round 2 : 1/11 hits
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 3 : 4/9 hits
Germans roll dice for 2 fighters and 1 mech_infantry in Scotland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Malta to Gibraltar
1 infantry moved from Burma to India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,3,1,4,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 52 / 75
Russians : 29 / 38
Japanese : 59 / 71
Americans : 50 / 75
Chinese : 5 / 6
British : 34 / 28
UK_Pacific : 6 / 8
Italians : 11 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0