Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
Can you take a look on the file I just posted? Something is wrong with TripleA. Jap AC and BB are damaged at sz71 before the battle starts.
Can you take a look on the file I just posted? Something is wrong with TripleA. ��� AC and BB are damaged at sz71 before the battle starts.
Meaning Japan AC and BB
There’s only 2 tps in 71 (UK and Japanese).
Oh before battle starts… that is some odd stuff.
There’s a weird glitch going around, now only your carrier was damaged after I went through the history.
Anyway your ships should have been repaired by the German Naval Base, I suppose it might be the first time that a naval base was bought to repair another nation’s ships shortly after.
You should keep at least a damaged BB in 71, if you want more we’ll have to discuss it.
Yes, I think we have to.
Both BB and AC started the battle damaged. Look at the round history posted. Allies killed all of the war ships and ftr with 5 hits while 7 needed. I do not feel it is fair to finish with the BB only.
I would like my BB to take a hit instead of losing sub in round 1 and then keep the same OOL I chose originally – SS, ftr, CC. I do not suggest rerolls for the both side units for which the dice results are posted, but, with the first round changes, Japan should make an extra roll for SS in round 2 and for ftr in R3.
It means Japan will finish sz71 battle with at least damaged both BB and AC or, if lucky with the extra rolls, even with CC. In the latter case the battle will be over in round 3.
Thing is OOL is a lot easier to decide when you have nearly every roll already made. Keeping CV seems greedy.
Would you be satisfied with having 2hp left and you can choose the units you want leftover?
I assume you read my post and went through the battle thoroughly. If you believe my suggestion seems greedy, well. Lets proceed with BB and AC remaining. See attached.
I’ll take another look. I’m just aiming for a fair result, what do you think your chances are of having 3 units remaining?
2/3 - 66%
Alright then, let’s roll: 1-4 you get an extra cruiser, 5-6 you keep the 2hp. Deal? If yes, feel free to roll.
Deal.
Rolls: 1@4; Total Hits: 11@4: (4)
Updated/attached.
Thanks.
I’ll probably be asking for a scramble decision to kill the German tp in Novgorod, US bomber vs fighter. I’ll post the map soon if you need it.
I better see the map. Will be on lone for a while.
Scramble 127?
Yes.
UK inf and AA are on 1 US tp.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 mech_infantry moved from Romania to Western Ukraine
1 bomber and 1 fighter moved from Ukraine to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 armour and 1 infantry moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Southern France to Holland Belgium
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
3 infantry placed in Iraq
4 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Territory Summary for Italians :
British Somaliland : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag
Southern France : 3 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Holland Belgium : 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys
Northern Italy : 1 aaGun, 4 artilleries and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ukraine : 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Greece : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 4 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 30 / 41
Japanese : 65 / 83
Americans : 54 / 84
Chinese : 6 / 6
British : 26 / 27
UK_Pacific : 0 / 0
Italians : 22 / 22
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
France 7.