Bid: art Sudan, fig Scotland.
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 bomber and 1 fighter moved from Ukraine to Archangel
1 artillery, 1 fighter and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Iraq to Rostov
1 bomber moved from Southern Italy to Archangel
1 fighter and 3 tactical_bombers moved from Southern Italy to Rostov
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 submarines
British defend with 1 destroyer
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Archangel, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Archangel, round 2 : 2/5 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 bomber owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Rostov : 0/3 hits
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 3/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 2/5 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Rostov, round 3 : 2/7 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Archangel to Ukraine
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
3 infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 aaGun and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 harbour and 1 mech_infantry placed in Persia
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 3 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 4 aaGuns, 1 airfield, 11 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 26 infantry, 6 mech_infantrys and 5 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Bulgaria : 1 flag
127 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 7 submarines
Production/PUs Summary :
Germans : 49 / 59
Russians : 26 / 35
Japanese : 65 / 80
Americans : 54 / 93
Chinese : 5 / 6
British : 23 / 31
UK_Pacific : 0 / 0
Italians : 26 / 25
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Edited +4 income for Russia because Japan DOWed (2 extra from Amur route and 2 extra from Archangel route).
Don’t forget to DOW on Russia as Japan so that we don’t have to edit next round too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Iraq to 71 Sea Zone
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 bomber moved from Iraq to Shensi
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Shensi
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in French Madagascar
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking French Madagascar from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 71 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese and 1 carrier owned by the Japanese lost in 71 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 71 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 71 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 71 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 71 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 71 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 71 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British and 1 battleship owned by the Japanese lost in 71 Sea Zone
British and Japanese reach a stalemate
. Battle score for attacker is -24
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 cruiser
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Battle in Union of South Africa
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 3 : 0/2 hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 4 : 2/2 hits
British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 fighter
Japanese roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Northwest Persia
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 fighter; Chinese defend with 9 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 1/12 hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 4/10 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Shensi
1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Northwest Persia to Ukraine
1 mech_infantry moved from West India to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Manchuria
1 infantry moved from French Indo China to Yunnan
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 fighter moved from Japan to Kwangsi
1 bomber moved from Shensi to Persia
1 artillery moved from Hunan to Kweichow
1 bomber moved from Shensi to Kweichow
2 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 armour moved from Jehol to Kweichow
Place Units - Japanese
2 infantry placed in Malaya
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 infantry placed in India
1 carrier and 2 destroyers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Celebes: 1 artillery
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 artillery
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Korea : 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers
Hunan : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 carrier and 3 destroyers
35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
West India : 1 flag
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Madagascar : 1 flag, 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
79 Sea Zone : 1 flag
Persia : 1 bomber, 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 47 / 59
Russians : 30 / 41
Japanese : 69 / 83
Americans : 54 / 93
Chinese : 4 / 6
British : 21 / 31
UK_Pacific : 0 / 0
Italians : 24 / 25
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Crazy dice this game.
Hold on
No rush, I’m off for tonight.
Can you take a look on the file I just posted? Something is wrong with TripleA. Jap AC and BB are damaged at sz71 before the battle starts.
Can you take a look on the file I just posted? Something is wrong with TripleA. ��� AC and BB are damaged at sz71 before the battle starts.
Meaning Japan AC and BB
There’s only 2 tps in 71 (UK and Japanese).
Oh before battle starts… that is some odd stuff.
There’s a weird glitch going around, now only your carrier was damaged after I went through the history.
Anyway your ships should have been repaired by the German Naval Base, I suppose it might be the first time that a naval base was bought to repair another nation’s ships shortly after.
You should keep at least a damaged BB in 71, if you want more we’ll have to discuss it.
Yes, I think we have to.
Both BB and AC started the battle damaged. Look at the round history posted. Allies killed all of the war ships and ftr with 5 hits while 7 needed. I do not feel it is fair to finish with the BB only.
I would like my BB to take a hit instead of losing sub in round 1 and then keep the same OOL I chose originally – SS, ftr, CC. I do not suggest rerolls for the both side units for which the dice results are posted, but, with the first round changes, Japan should make an extra roll for SS in round 2 and for ftr in R3.
It means Japan will finish sz71 battle with at least damaged both BB and AC or, if lucky with the extra rolls, even with CC. In the latter case the battle will be over in round 3.
Thing is OOL is a lot easier to decide when you have nearly every roll already made. Keeping CV seems greedy.
Would you be satisfied with having 2hp left and you can choose the units you want leftover?
I assume you read my post and went through the battle thoroughly. If you believe my suggestion seems greedy, well. Lets proceed with BB and AC remaining. See attached.
I’ll take another look. I’m just aiming for a fair result, what do you think your chances are of having 3 units remaining?
2/3 - 66%
Alright then, let’s roll: 1-4 you get an extra cruiser, 5-6 you keep the 2hp. Deal? If yes, feel free to roll.
Deal.
Rolls: 1@4; Total Hits: 11@4: (4)
Updated/attached.
Thanks.
I’ll probably be asking for a scramble decision to kill the German tp in Novgorod, US bomber vs fighter. I’ll post the map soon if you need it.