No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Persia to Iraq
1 fighter moved from Slovakia Hungary to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Slovakia Hungary to Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 destroyer and 1 transport placed in 95 Sea Zone
Italians undo move 2.
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
No rush, but just wanted to make sure you knew that the French turn was unfinished.
oh its ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
2 submarines moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Combat Move - French
Combat - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 14 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers moved from Slovakia Hungary to Poland
1 armour and 4 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
4 fighters moved from Southern Italy to Poland
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 armour moved from Karelia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 14 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers moved from Slovakia Hungary to Poland
1 armour and 4 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
4 fighters moved from Southern Italy to Poland
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 armour moved from Karelia to Novgorod
Combat - Germans
Battle in Poland
Germans attack with 7 armour, 14 artilleries, 7 fighters, 14 infantry and 3 tactical_bombers
Russians defend with 9 armour, 11 artilleries, 3 infantry and 22 mech_infantrys
Germans roll dice for 7 armour, 14 artilleries, 7 fighters, 14 infantry and 3 tactical_bombers in Poland, round 2 : 18/45 hits
Russians roll dice for 9 armour, 11 artilleries, 3 infantry and 22 mech_infantrys in Poland, round 2 : 16/45 hits
15 mech_infantrys owned by the Russians, 14 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Russians lost in Poland
Germans roll dice for 7 armour, 12 artilleries, 7 fighters and 3 tactical_bombers in Poland, round 3 : 11/29 hits
Russians roll dice for 9 armour, 11 artilleries and 7 mech_infantrys in Poland, round 3 : 8/27 hits
7 mech_infantrys owned by the Russians, 4 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Poland
Germans roll dice for 7 armour, 4 artilleries, 7 fighters and 3 tactical_bombers in Poland, round 4 : 10/21 hits
Russians roll dice for 9 armour and 7 artilleries in Poland, round 4 : 7/16 hits
3 armour owned by the Russians, 7 artilleries owned by the Russians, 3 armour owned by the Germans and 4 artilleries owned by the Germans lost in Poland
Germans roll dice for 4 armour, 7 fighters and 3 tactical_bombers in Poland, round 5 : 6/14 hits
Russians roll dice for 6 armour in Poland, round 5 : 2/6 hits
6 armour owned by the Russians and 2 armour owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 5 armour, 14 artilleries and 14 infantry
Casualties for Russians: 9 armour, 11 artilleries, 3 infantry and 22 mech_infantrys
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 3/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Poland to Western Germany
3 tactical_bombers moved from Poland to Western Germany
4 fighters moved from Poland to Germany
3 aaGuns moved from Slovakia Hungary to Germany
1 infantry moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
3 fighters moved from Iraq to Southern Italy
2 aaGuns and 1 infantry moved from Finland to Karelia
Place Units - Germans
4 armour and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery moved from Baltic States to Poland
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Russians
Battle in Poland
Russians attack with 3 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Poland from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Ukraine to Belarus
2 armour moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to Bryansk
1 fighter moved from 127 Sea Zone to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 4 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 armour and 3 artilleries moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 armour moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
2 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter moved from Kwangsi to Burma
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Japanese take French Equatorial Africa from French
Japanese take Nigeria from British
1 armour moved from Ethiopia to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 4 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 armour and 3 artilleries moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 armour moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
2 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter moved from Kwangsi to Burma
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Japanese take French Equatorial Africa from French
Japanese take Nigeria from British
1 armour moved from Ethiopia to Kenya
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 3/8 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry
Japanese roll dice for 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/11 hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Philippines to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to French Indo China
1 fighter moved from Union of South Africa to Kenya
Place Units - Japanese
3 bombers placed in French Indo China
1 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from Japanese
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Finland
1 transport moved from 104 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Norway
Battle in Finland
Americans attack with 2 fighters
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Finland to 127 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
6 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Non Combat Move - British
3 aaGuns, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
EDIT: Changing PUs for UK_Pacific from 4 to 2
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 99 Sea Zone from British
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 99 Sea Zone from British
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Romania
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Gibraltar from Americans, taking Romania from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Germany to Western Germany
1 infantry moved from Iraq to Northwest Persia
Place Units - Italians
1 artillery placed in Northern Italy
2 destroyers and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 fighter moved from Germany to Belarus
1 armour moved from Novgorod to Archangel
2 fighters moved from Germany to 115 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter and 2 tactical_bombers moved from France to Poland
1 fighter moved from Southern Italy to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
4 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 destroyer
Germans roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 destroyer
Battle in Norway
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 1 tactical_bomber in Norway, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
2 fighters owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/8 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 armour in Baltic States, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 3/9 hits
Russians roll dice for 3 artilleries in Poland, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries
Non Combat Move - Germans
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
2 aaGuns moved from Karelia to Novgorod
1 fighter and 2 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Poland to Germany
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
4 armour placed in Germany
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
7 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 4 armour and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Archangel to Russia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
7 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 4 armour and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Archangel to Russia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Nigeria to French West Africa
Japanese take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
3 armour, 3 artilleries and 1 mech_infantry moved from Burma to India
1 artillery and 5 infantry moved from Java to 42 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Nigeria to French West Africa
Japanese take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
3 armour, 3 artilleries and 1 mech_infantry moved from Burma to India
1 artillery and 5 infantry moved from Java to 42 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 3 bombers in Tsinghai, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits
Japanese roll dice for 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 4/13 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to Philippines
3 bombers moved from Tsinghai to Kweichow
3 fighters moved from Shan State to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 89 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag, 3 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 fighter and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 submarines
36 Sea Zone : 1 transport
35 Sea Zone : 2 destroyers
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Novosibirsk : 1 flag
Iraq : 1 fighter
Production/PUs Summary :
Germans : 50 / 57
Russians : 24 / 32
Japanese : 89 / 101
Americans : 59 / 84
Chinese : 0 / 5
British : 9 / 0
UK_Pacific : 2 / 0
Italians : 20 / 37
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 5 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 5 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from Egypt to Eastern Persia
2 fighters moved from 127 Sea Zone to Volgograd
Place Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Combat Move - British
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from West India to Persia
British take Persia from Italians
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
British win, taking Anglo Egyptian Sudan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
3 aaGuns, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Turn Complete - UK_Pacific