@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJ Axis, ste Allies
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 10 armour; Remaining resources: 4 PUs; 1 techTokens;Combat Move - Germans
4 armour, 5 artilleries and 5 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
1 bomber moved from Bulgaria Romania to Belorussia
5 fighters moved from Germany to Belorussia
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 armour moved from Germany to Baltic States
1 artillery moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Italian Africa to EgyptCombat - Germans
Battle in Belorussia
Germans attack with 4 armour, 5 artilleries, 1 bomber, 5 fighters and 6 infantry
Russians defend with 6 artilleries and 22 infantry
retreated to Belorussia
Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 4 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Casualties for Russians: 19 infantry
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from Belorussia to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
8 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 49 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 aaGun and 4 fighters; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Japanese
1 bomber moved from Japan to Philippine Islands
2 fighters moved from Manchuria to Japan
2 armour moved from Ningxia to Kazakh S.S.R.
Japanese take Chinghai from Chinese
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Ningxia to Chinghai
1 artillery and 1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Philippine Islands
Japanese attack with 1 bomber
Americans defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber moved from Philippine Islands to JapanPlace Units - Japanese
1 aaGun and 4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 49 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Super subsActivate Technology - Italians
Italians activating Super subsPurchase Units - Italians
Italians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Burma to Caucasus
4 armour moved from Ukraine to Caucasus
3 armour moved from Italy to Bulgaria RomaniaCombat - Italians
Battle in Caucasus
Italians attack with 4 armour and 1 fighter
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
retreated to Caucasus
Russians win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Italians: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to PersiaPlace Units - Italians
4 armour and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 1 battleship and 2 carriers; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Japanese
10 fighters moved from Japan to Yunnan
1 bomber moved from Japan to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 1 bomber
Russians defend with 1 factory and 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
Place Units - Japanese
1 battleship and 2 carriers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Bulgaria Romania to Caucasus
Italians take Ukraine from Russians
Italians take Caucasus from Russians
4 armour moved from Italy to Germany
2 armour moved from Bulgaria Romania to Poland
1 artillery and 1 infantry moved from Italy to FranceCombat - Italians
Battle in Poland
Italians attack with 2 armour
Russians defend with 1 armour
Italians win, taking Poland from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Germany
Italians attack with 4 armour
British defend with 1 aaGun, 1 factory and 1 infantry
Italians win, taking Germany from British, taking Poland from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
6 infantry placed in ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Germans
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Test summary from TripleA, engine version: 1.9, time: 5:46:20 PM
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 armour moved from East Poland to Karelia S.S.R.
Germans take Baltic States from Russians
1 artillery moved from France to GermanyCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 8 armour
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 8 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Japanese
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Test summary from TripleA, engine version: 1.9, time: 8:41:41 AM
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 4 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
10 fighters moved from Yunnan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 10 fighters
Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
retreated to 35 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Americans: 4 carriers, 1 cruiser and 1 destroyer
Casualties for Japanese: 9 fighters
4 fighters owned by the Americans forced to land in IndiaNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to KwangtungPlace Units - Japanese
4 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs