@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
J Axis, ste Allies
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 60 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries and 4 fighters; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 bomber moved from French Indo-China Thailand to Bulgaria Romania
1 armour moved from Egypt to Italian Africa
Germans take Italian Africa from British
1 artillery moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 artillery and 1 infantry moved from Germany to France
5 fighters moved from Germany to France
2 bombers moved from Libya to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in France
Germans attack with 1 artillery, 5 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking France from British with 1 artillery and 5 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from United Kingdom to Northwestern Europe
1 armour moved from East Poland to Germany
1 fighter moved from East Poland to Germany
4 fighters moved from France to Northwestern Europe
1 fighter moved from France to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern EuropePlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 armour and 4 fighters placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 10 armour; Remaining resources: 4 PUs; 1 techTokens;Combat Move - Germans
4 armour, 5 artilleries and 5 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
1 bomber moved from Bulgaria Romania to Belorussia
5 fighters moved from Germany to Belorussia
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 armour moved from Germany to Baltic States
1 artillery moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Italian Africa to EgyptCombat - Germans
Battle in Belorussia
Germans attack with 4 armour, 5 artilleries, 1 bomber, 5 fighters and 6 infantry
Russians defend with 6 artilleries and 22 infantry
retreated to Belorussia
Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 4 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Casualties for Russians: 19 infantry
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from Belorussia to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
8 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 49 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 aaGun and 4 fighters; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Japanese
1 bomber moved from Japan to Philippine Islands
2 fighters moved from Manchuria to Japan
2 armour moved from Ningxia to Kazakh S.S.R.
Japanese take Chinghai from Chinese
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Ningxia to Chinghai
1 artillery and 1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Philippine Islands
Japanese attack with 1 bomber
Americans defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber moved from Philippine Islands to JapanPlace Units - Japanese
1 aaGun and 4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 49 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Super subsActivate Technology - Italians
Italians activating Super subsPurchase Units - Italians
Italians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Burma to Caucasus
4 armour moved from Ukraine to Caucasus
3 armour moved from Italy to Bulgaria RomaniaCombat - Italians
Battle in Caucasus
Italians attack with 4 armour and 1 fighter
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
retreated to Caucasus
Russians win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Italians: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to PersiaPlace Units - Italians
4 armour and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans





