@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJ Axis, ste Allies
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Suiyuan to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from Kwangtung to Fukien
1 armour and 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 fighters moved from Japan to 52 Sea Zone
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans SubmergedNon Combat Move - Japanese
3 fighters moved from 52 Sea Zone to Iwo JimaPlace Units - Japanese
3 armour placed in Manchuria
1 fighter placed in Japan
2 submarines placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
4 armour moved from Italy to Bulgaria Romania
1 armour and 1 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Belorussia to Ukraine
1 fighter moved from Bulgaria Romania to 34 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in 34 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 34 Sea Zone to Anglo-Egypt SudanPlace Units - Italians
3 submarines placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 bomber moved from French Equatorial Africa to 38 Sea Zone
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
2 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 infantry moved from Baltic States to East Poland
1 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Eastern Ukraine
1 fighter moved from Germany to Eastern Ukraine
1 armour moved from Germany to East Poland
2 infantry moved from Karelia S.S.R. to Finland
1 artillery moved from Karelia S.S.R. to Finland
1 armour moved from French Equatorial Africa to Egypt
2 bombers moved from Germany to Egypt
1 artillery moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
4 fighters moved from Germany to NorwayCombat - Germans
Battle in Egypt
Germans attack with 1 armour and 2 bombers
British defend with 2 infantry
Germans win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 4 fighters
British defend with 2 artilleries
Germans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for British: 2 artilleries
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 38 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from 38 Sea Zone to French Indo-China Thailand
2 fighters moved from Norway to Germany
1 fighter moved from Eastern Ukraine to East Poland
2 bombers moved from Egypt to LibyaPlace Units - Germans
2 artilleries, 3 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 60 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries and 4 fighters; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 bomber moved from French Indo-China Thailand to Bulgaria Romania
1 armour moved from Egypt to Italian Africa
Germans take Italian Africa from British
1 artillery moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 artillery and 1 infantry moved from Germany to France
5 fighters moved from Germany to France
2 bombers moved from Libya to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in France
Germans attack with 1 artillery, 5 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking France from British with 1 artillery and 5 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from United Kingdom to Northwestern Europe
1 armour moved from East Poland to Germany
1 fighter moved from East Poland to Germany
4 fighters moved from France to Northwestern Europe
1 fighter moved from France to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern EuropePlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 armour and 4 fighters placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 10 armour; Remaining resources: 4 PUs; 1 techTokens;Combat Move - Germans
4 armour, 5 artilleries and 5 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
1 bomber moved from Bulgaria Romania to Belorussia
5 fighters moved from Germany to Belorussia
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 armour moved from Germany to Baltic States
1 artillery moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Italian Africa to EgyptCombat - Germans
Battle in Belorussia
Germans attack with 4 armour, 5 artilleries, 1 bomber, 5 fighters and 6 infantry
Russians defend with 6 artilleries and 22 infantry
retreated to Belorussia
Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 4 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Casualties for Russians: 19 infantry
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from Belorussia to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
8 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 49 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs