@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Non Combat Move - French
1 infantry moved from Baltic States to PolandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greater Southern Germany to Poland
1 fighter moved from Western Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 fighter moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greater Southern Germany to Poland
1 fighter moved from Western Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 fighter moved from Germany to PolandCombat - Germans
Battle in Greece
Germans attack with 3 armour and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 2/4 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 3 artilleries
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 2/6 hits
Russians roll dice for 3 artilleries in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Slovakia Hungary, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries
Battle in Poland
Germans attack with 1 armour, 1 artillery, 2 fighters and 5 infantry
French defend with 1 infantry; Americans defend with 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Poland, round 2 : 4/9 hits
Americans roll dice for 1 infantry and 3 mech_infantrys in Poland, round 2 : 1/4 hits
3 mech_infantrys owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Americans with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Germans
2 fighters moved from Poland to Western Germany
1 artillery and 5 infantry moved from Western Germany to Germany
1 artillery and 5 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from France to Western Germany
3 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Western Germany
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
8 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,4,2,6
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.672
Median : 3.500
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.552
Median : 3.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 29British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Russia to UralsCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Romania, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries in Romania, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Urals
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Urals, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Urals, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Urals
Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 4 : 1/1 hits
1 armour owned by the Russians lost in Urals
Russians roll dice for 1 tactical_bomber in Urals, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Urals, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 mech_infantry
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 artillery
Baltic States : 3 artilleries and 3 infantry
Eastern Poland : 5 artilleries, 2 infantry and 1 mech_infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 38 / 37
Russians : 29 / 32
Japanese : 74 / 81
Americans : 61 / 83
Chinese : 1 / 2
British : 34 / 33
UK_Pacific : 6 / 7
Italians : 8 / 2
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.645
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Sikang
1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Sikang
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 3 : 1/4 hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
British defend with 4 armour
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Burma, round 2 : 3/10 hits
UK_Pacific roll dice for 4 armour in Burma, round 2 : 2/4 hits
1 infantry owned by the Japanese, 3 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 3 : 1/8 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 4 armour
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 77 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.603
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 58Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
3 bombers and 5 fighters moved from Midway to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
1 bomber and 2 fighters moved from Norway to Poland -
Scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
3 bombers and 5 fighters moved from Midway to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
1 bomber and 2 fighters moved from Norway to PolandCombat - Americans
Battle in Soviet Far East
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 6 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers and 2 fighters in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 7 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 4 infantry
Americans roll dice for 7 bombers, 4 fighters and 2 tactical_bombers in Poland, round 2 : 6/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 2/6 hits
1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Poland
Americans win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
7 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Iraq to Eastern Persia
3 bombers moved from 6 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Finland
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - British
3 fighters and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Sikang
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Sikang
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 96 Sea Zone
British roll dice for 2 destroyers in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Novosibirsk
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Burma
British attack with 2 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 3 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Burma, round 2 : 4/7 hits
Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/6 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Burma, round 3 : 3/6 hits
Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 armour, 1 artillery and 2 mech_infantrys
Battle in Sikang
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 fighter in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
3 fighters moved from Burma to India
1 mech_infantry moved from Eastern Persia to IndiaPlace Units - British
1 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
1 destroyer and 1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Sikang : 1 armour and 1 mech_infantry
Burma : 2 armour
India : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 armour
96 Sea Zone : 2 destroyers
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 destroyer and 1 submarine
110 Sea Zone : 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 38 / 37
Russians : 31 / 32
Japanese : 72 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.755
Median : 4.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 53Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.848
Median : 4.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 33Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 3 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Romania to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3,3,2
Italians collect 0 PUs (8 lost to blockades); end with 2 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber and 1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Dutch New Guinea to New GuineaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 bomber and 1 fighter
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 37
Russians : 28 / 32
Japanese : 68 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 41 / 37
Russians : 28 / 32
Japanese : 68 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Greater Southern Germany to Germany
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Yugoslavia to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany -
Have you finished this turn?





