@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
WAR WAR WAR AND MORE WAR!
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Good game too. Need to bring my A game against you.
sz 6 scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to France
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to RomaniaCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 2/4 hits
2 bombers killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers and 8 fighters
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers and 8 fighters in 6 Sea Zone, round 2 : 7/11 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Battle in Romania
Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Italians defend with 3 infantry
Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Romania, round 2 : 5/7 hits
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Romania
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alaska, round 2 : 3/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Alaska, round 3 : 1/7 hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
2 carriers moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Western Germany to Poland
1 bomber moved from France to PolandPlace Units - Americans
3 mech_infantrys placed in Finland
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/6 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Sikang
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 : 4/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 fighters moved from Burma to IndiaPlace Units - British
1 transport placed in 98 Sea Zone
1 destroyer placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 32 PUs (4 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Sikang : 1 armour
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
West India : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
98 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 aaGuns, 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 34 / 37
Russians : 35 / 40
Japanese : 63 / 69
Americans : 61 / 82
Chinese : 4 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.550
Median : 3.500
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 100Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16British Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.786
Standard Deviation : 1.669
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.694
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
Hitler doesn’t want to go down. He shot down 2 of my strategic bombers over West Germany!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/5 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits
Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 : 1/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 2 fighters in Slovakia Hungary, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,2,5,5,1
Italians collect 1 PU (7 lost to blockades); end with 3 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Java
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Slovakia Hungary to Poland -
OOL for Poland please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Slovakia Hungary to PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 8 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 8 infantry in Normandy Bordeaux, round 2 : 1/9 hits
British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 3 : 2/8 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 4 : 1/8 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Poland
Germans attack with 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Russians defend with 5 artilleries; Americans defend with 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Poland, round 2 : 9/21 hits
Russians roll dice for 5 artilleries, 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 4/20 hits
6 bombers owned by the Americans, 3 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Poland
Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Poland, round 3 : 3/17 hits
Russians roll dice for 5 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 3 : 5/11 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Poland
Germans roll dice for 7 armour, 3 artilleries and 2 fighters in Poland, round 4 : 7/12 hits
Russians roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 4 : 4/8 hits
3 tactical_bombers owned by the Americans, 2 artilleries owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 2 fighters owned by the Americans lost in Poland
Germans roll dice for 6 armour and 2 fighters in Poland, round 5 : 3/8 hits
Russians roll dice for 1 fighter in Poland, round 5 : 0/1 hits
1 fighter owned by the Americans lost in Poland
Germans win, taking Poland from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 121
Casualties for Germans: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Casualties for Russians: 5 artilleries
Casualties for Americans: 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombersNon Combat Move - Germans
2 fighters moved from Poland to Western Germany
2 artilleries and 6 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 artillery and 6 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,6,6,3,4,5
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 21 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 23 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.564
Median : 4.000
Variance : 0.201
Standard Deviation : 0.449
Total rolls : 140Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.422
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 83British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.675
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Eastern Poland to Poland
3 artilleries moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Eastern Poland to Poland
3 artilleries moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 6 armour
Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/10 hits
Germans roll dice for 6 armour in Poland, round 2 : 3/6 hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 3 artilleries and 1 tactical_bomber in Poland, round 3 : 3/7 hits
Germans roll dice for 4 armour in Poland, round 3 : 2/4 hits
2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/5 hits
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns
Evenkiyskiy : 1 armour and 1 mech_infantry
Kazakhstan : 1 infantry
Tsagaan Olom : 1 flag
Poland : 1 flag, 3 armour
Eastern Poland : 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 2 fighters
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 37
Russians : 34 / 37
Japanese : 61 / 69
Americans : 61 / 82
Chinese : 4 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 3
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.727
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33Germans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.955
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to SikangCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 2 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 4 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 1 infantry placed in Kiangsu
1 fighter placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 5 Sea Zone
6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany -
Intercept in West Germany and scramble in sz6?
-
No intercept in Germany and send up 3 Japanese planes





