TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from 42 Sea Zone to Burma
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 armour and 2 mech_infantrys moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Shensi to Novosibirsk
            1 mech_infantry moved from Shensi to Sikang
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
            Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 :  1/4 hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 :  0/2 hits
                    1 infantry owned by the Americans lost in Alaska
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 3 :  1/4 hits
                    Americans roll dice for 1 mech_infantry in Alaska, round 3 :  0/1 hits
                    1 mech_infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
                British defend with 4 armour
                    Japanese roll dice for 1 cruiser in Burma, round 2 :  0/1 hits
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Burma, round 2 :  3/10 hits
                    UK_Pacific roll dice for 4 armour in Burma, round 2 :  2/4 hits
                    1 infantry owned by the Japanese, 3 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 3 :  1/8 hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 :  1/1 hits
                    1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 4 armour
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 3 fighters
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                    1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone
                retreated to 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 destroyer and 1 submarine
            Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
            Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
            2 fighters moved from 16 Sea Zone to Japan
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Burma to 38 Sea Zone
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
            Japanese collect 77 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Dice Statistics:
Total
            1 was rolled 10 times
            2 was rolled 8 times
            3 was rolled 8 times
            4 was rolled 11 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.211
        Standard Deviation : 0.459
        Total rolls : 58
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.889
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 9
UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 5
Americans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.889
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 9
Japanese Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.559
        Standard Deviation : 0.748
        Total rolls : 35
triplea_40618.0_Jap23.tsvg