Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            5 infantry moved from Germany to Poland
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 artilleries moved from Slovakia Hungary to Yugoslavia
            3 armour and 1 mech_infantry moved from Greece to Yugoslavia
            1 artillery moved from Greater Southern Germany to Germany
            3 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Yugoslavia to Germany
            1 armour moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            1 artillery moved from France to Western Germany
            8 infantry moved from Western Germany to Germany
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from France to Western Germany
            1 armour moved from Slovakia Hungary to Germany
Non Combat Move - Germans
Place Units - Germans
            1 armour, 1 artillery and 6 infantry placed in Western Germany
            3 infantry placed in France
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,3
            Germans collect 37 PUs (4 lost to blockades); end with 37 PUs
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
Null / Other
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
            3 artilleries and 3 infantry moved from Baltic States to Poland
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Slovakia Hungary
            2 artilleries moved from Eastern Poland to Poland
            1 tactical_bomber moved from Russia to Poland
            1 mech_infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
            3 artilleries and 3 infantry moved from Baltic States to Poland
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Slovakia Hungary
            2 artilleries moved from Eastern Poland to Poland
            1 tactical_bomber moved from Russia to Poland
            1 mech_infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
Combat - Russians
            Battle in Poland
                Russians attack with 5 artilleries, 3 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 :  3/9 hits
                    Germans roll dice for 5 infantry in Poland, round 2 :  3/5 hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
                    Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 3 :  0/6 hits
                    Germans roll dice for 2 infantry in Poland, round 3 :  0/2 hits
                    Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 4 :  3/6 hits
                    Germans roll dice for 2 infantry in Poland, round 4 :  0/2 hits
                    2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 5 infantry
                Casualties for Russians: 3 infantry
            Battle in Slovakia Hungary
                Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
                Germans defend with 4 infantry
                    Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  3/6 hits
                    Germans roll dice for 4 infantry in Slovakia Hungary, round 2 :  1/4 hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 :  2/5 hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            3 infantry moved from Bessarabia to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            3 artilleries moved from Novgorod to Baltic States
            1 tactical_bomber moved from Poland to Baltic States
Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            Russians undo move 1.
            3 armour placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Territory Summary for Russians :
Shensi : 1 mech_infantry
    Tsinghai : 2 aaGuns
    Tsagaan Olom : 1 flag
    Slovakia Hungary : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
    Poland : 1 flag, 5 artilleries
    Baltic States : 3 artilleries and 1 tactical_bomber
    Urals : 1 armour and 1 mech_infantry
    Eastern Poland : 3 infantry
    Bessarabia : 3 infantry
    Russia : 1 airfield and 1 factory_major
    Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
    Volgograd : 1 factory_minor and 1 infantry
    Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    124 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 36 / 37
    Russians : 34 / 40
    Japanese : 66 / 83
    Americans : 59 / 76
    Chinese : 4 / 4
    British : 34 / 32
    UK_Pacific : 6 / 6
    Italians : 8 / 2
    ANZAC : 14 / 29
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 11 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.630
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 46
Germans Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 4.000
        Variance : 1.538
        Standard Deviation : 1.240
        Total rolls : 14
Russians Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.719
        Median : 4.000
        Variance : 0.452
        Standard Deviation : 0.672
        Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from 38 Sea Zone to Burma
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Sikang
            1 armour moved from Yunnan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from 38 Sea Zone to Burma
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Sikang
            1 armour moved from Yunnan to Sikang
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 1 Sea Zone
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 :  2/2 hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 2 armour
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 :  1/3 hits
                    UK_Pacific roll dice for 2 armour in Burma, round 2 :  0/2 hits
                    1 armour owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 :  1/3 hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 :  0/1 hits
                    1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  0/2 hits
                    1 mech_infantry owned by the British lost in Sikang
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  1/2 hits
                    Chinese roll dice for 1 armour in Sikang, round 4 :  0/1 hits
                    1 armour owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
            1 fighter moved from Burma to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
Place Units - Japanese
            1 transport placed in 20 Sea Zone
            2 infantry placed in Kwangtung
            1 armour and 1 mech_infantry placed in Kiangsu
            1 submarine placed in 19 Sea Zone
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 9 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 4.194
        Median : 4.000
        Variance : 1.833
        Standard Deviation : 1.354
        Total rolls : 31
UK_Pacific Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Chinese Combat
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 4.625
        Median : 4.500
        Variance : 2.286
        Standard Deviation : 1.512
        Total rolls : 8
Japanese Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 20
Great game, your making it tough on me
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            1 bomber moved from Western United States to 1 Sea Zone
            4 fighters moved from 16 Sea Zone to 6 Sea Zone
            4 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to Alaska
            1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
            4 bombers moved from Eastern Poland to Western Germany
            1 fighter moved from Norway to Western Germany
            1 bomber moved from Norway to France
            3 bombers moved from Eastern Poland to Romania
            1 tactical_bomber moved from Norway to Romania
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            2 bombers moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to Alaska
            1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 mech_infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            3 bombers moved from Midway to 16 Sea Zone
            3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Norway to France
            4 bombers moved from Eastern Poland to Western Germany
            1 fighter moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
Good game too. Need to bring my A game against you.
sz 6 scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            2 bombers moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to Alaska
            1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 mech_infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            3 bombers moved from Midway to 16 Sea Zone
            3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Norway to France
            4 bombers moved from Eastern Poland to Western Germany
            1 fighter moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany :  0/1 hits
                    AA fire in Western Germany :  2/4 hits
                2 bombers killed by AA
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total.  Damaged units is as follows: airfield = 4, factory_major = 7
            Strategic bombing raid in France
                    AA fire in France :  0/1 hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total.
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 6 Sea Zone, round 2 :  7/11 hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 :  1/5 hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 44
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
            Battle in Romania
                Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                Italians defend with 3 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Romania, round 2 :  5/7 hits
                    Germans roll dice for 3 infantry in Romania, round 2 :  0/3 hits
                    3 infantry owned by the Italians lost in Romania
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in 1 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 :  2/3 hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alaska
                Americans attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alaska, round 2 :  3/8 hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 :  1/4 hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Alaska, round 3 :  1/7 hits
                    Japanese roll dice for 1 armour in Alaska, round 3 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Cleaning up after air battles
Non Combat Move - Americans
            2 bombers moved from 1 Sea Zone to Soviet Far East
            1 bomber moved from Alaska to Soviet Far East
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 fighter moved from 6 Sea Zone to Soviet Far East
            1 fighter moved from 6 Sea Zone to Soviet Far East
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            3 bombers moved from 6 Sea Zone to Soviet Far East
            2 carriers moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Eastern Persia to India
            1 fighter moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
            1 bomber moved from Western Germany to Poland
            3 mech_infantrys moved from Novgorod to Poland
            3 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Poland
            3 mech_infantrys moved from Finland to Novgorod
            1 bomber moved from Western Germany to Poland
            1 bomber moved from France to Poland
Place Units - Americans
            3 mech_infantrys placed in Finland
            1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
            3 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 armour moved from Novosibirsk to Sikang
            2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 armour moved from Novosibirsk to Sikang
            2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries and 4 infantry
                Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                    British roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  5/6 hits
                    Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                    5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 5 infantry
                Casualties for British: 2 infantry
            Battle in Burma
                British attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 :  2/5 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 :  0/2 hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Sikang
                British attack with 1 armour, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 :  4/4 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            3 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            3 fighters moved from Burma to India
Place Units - British
            1 transport placed in 98 Sea Zone
            1 destroyer placed in 80 Sea Zone
            1 fighter placed in Persia
            1 artillery and 1 infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
    Sikang : 1 armour
    Burma : 1 artillery and 1 infantry
    India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    West India : 3 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Syria : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    80 Sea Zone : 1 destroyer
    99 Sea Zone : 1 flag
    97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
    Iraq : 1 flag, 1 factory_minor
    Eastern Persia : 1 flag, 1 mech_infantry
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
    98 Sea Zone : 2 destroyers and 1 transport
    110 Sea Zone : 2 aaGuns, 1 artillery and 2 transports
Production/PUs Summary :
Germans : 34 / 37
    Russians : 35 / 40
    Japanese : 63 / 69
    Americans : 61 / 82
    Chinese : 4 / 4
    British : 36 / 32
    UK_Pacific : 6 / 6
    Italians : 8 / 2
    ANZAC : 14 / 29
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 13 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 18 times
            5 was rolled 16 times
            6 was rolled 16 times
        Average roll : 3.550
        Median : 3.500
        Variance : 0.303
        Standard Deviation : 0.550
        Total rolls : 100
Null / Other
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 16
Germans Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 16
British Combat
            1 was rolled 2 times
            2 was rolled 8 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.800
        Median : 2.000
        Variance : 2.786
        Standard Deviation : 1.669
        Total rolls : 15
Americans Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.694
        Median : 4.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 36
Japanese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.882
        Median : 4.000
        Variance : 1.312
        Standard Deviation : 1.146
        Total rolls : 17
Hitler doesn’t want to go down. He shot down 2 of my strategic bombers over West Germany!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
            2 fighters moved from Northern Italy to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
            2 fighters moved from Northern Italy to Slovakia Hungary
Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 :  2/5 hits
                    Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  1/5 hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Slovakia Hungary, round 3 :  2/4 hits
                    Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 :  1/3 hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Italians roll dice for 1 artillery and 2 fighters in Slovakia Hungary, round 4 :  1/3 hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 4 :  0/1 hits
                    1 artillery owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Italians: 2 infantry
                Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
            2 fighters moved from Slovakia Hungary to Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,2,5,5,1
            Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 7 times
            5 was rolled 7 times
            6 was rolled 4 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
Null / Other
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.875
        Standard Deviation : 0.935
        Total rolls : 9
Italians Combat
            2 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 1.455
        Standard Deviation : 1.206
        Total rolls : 12
Russians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.222
        Median : 5.000
        Variance : 0.875
        Standard Deviation : 0.935
        Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Java
            1 bomber moved from New Guinea to Queensland
Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
            Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 armour and 1 mech_infantry moved from Yugoslavia to Poland
            3 artilleries and 8 infantry moved from Germany to Poland
            1 artillery and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 armour moved from Germany to Slovakia Hungary
            2 armour moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Poland
OOL for Poland please