@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
The subject of this game thread describes this game pretty good
Damn it! Hitler drove the Allies out of Normandy back into the Atlantic!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Bryansk to Novosibirsk
1 armour and 2 mech_infantrys moved from Tsinghai to Kansu
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Poland
Russians attack with 7 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 7 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/11 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Samara
3 infantry moved from Novgorod to Baltic States
Place Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Territory Summary for Russians :
Kansu : 1 armour and 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Baltic States : 3 infantry
Eastern Poland : 7 artilleries, 3 infantry and 1 mech_infantry
Bessarabia : 2 artilleries
Russia : 1 airfield and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 tactical_bomber
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 38
Russians : 29 / 29
Japanese : 73 / 91
Americans : 61 / 83
Chinese : 3 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.649
Median : 4.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Russians Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in West India, round 2 : 7/18 hits
UK_Pacific roll dice for 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in West India, round 2 : 9/18 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in West India, round 3 : 4/9 hits
UK_Pacific roll dice for 11 armour in West India, round 3 : 3/11 hits
2 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 armour owned by the British lost in West India
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 4 : 3/6 hits
UK_Pacific roll dice for 7 armour in West India, round 4 : 4/7 hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 armour owned by the British lost in West India
1 armour owned by the Japanese retreated to India
UK_Pacific win with 4 armour remaining. Battle score for attacker is -29
Casualties for British: 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour, 2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from West India to India
Place Units - Japanese
1 armour and 1 infantry placed in Japan
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.500
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 82
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.262
Median : 3.500
Variance : 1.073
Standard Deviation : 1.036
Total rolls : 42
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 3 fighters and 3 tactical_bombers moved from Baltic States to Poland
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Queensland to New Guinea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 bomber owned by the Americans lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Poland
Americans attack with 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 5 infantry
Americans roll dice for 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 4/12 hits
Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits
4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Poland, round 3 : 4/8 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Poland
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Germans: 5 infantry
Casualties for Americans: 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 carriers, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 25 Sea Zone to Midway
3 fighters moved from Queensland to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
1 bomber moved from British Columbia to Midway
2 bombers moved from 26 Sea Zone to Midway
3 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Poland to Baltic States
3 bombers, 1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland
Place Units - Americans
3 destroyers placed in 10 Sea Zone
3 bombers placed in Finland
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to West India
5 armour and 1 mech_infantry moved from West India to India
5 fighters moved from Persia to India
Combat - British
Battle in India
British attack with 5 armour, 5 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 5 armour, 5 fighters and 1 mech_infantry in India, round 2 : 5/11 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 0/5 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 5 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from India to Eastern Persia
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to West India
2 armour moved from Persia to Turkmenistan
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Iraq
1 destroyer and 1 transport placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Territory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
India : 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 armour
Caucasus : 1 armour and 2 mech_infantrys
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag, 5 fighters
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 5 aaGuns, 3 infantry and 2 transports
Production/PUs Summary :
Germans : 39 / 38
Russians : 27 / 29
Japanese : 73 / 87
Americans : 61 / 83
Chinese : 2 / 4
British : 34 / 35
UK_Pacific : 5 / 5
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.040
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25
Null / Other
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Test summary from TripleA, engine version: 1.9, time: 7:14:34 PM
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Forget this, I just started a game with Private Panic and some how it got here. Time to go look into our game
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Romania to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Romania to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,1,2
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
2 armour and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
1 infantry moved from Baltic States to Poland
French take Poland from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from France to Western Germany
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Germany to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from France to Western Germany
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Germany to Yugoslavia
Combat - Germans
Battle in Poland
Germans attack with 1 fighter and 6 infantry
French defend with 1 infantry
Germans roll dice for 1 fighter and 6 infantry in Poland, round 2 : 1/7 hits
French roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the French lost in Poland
Germans win, taking Poland from French with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Germany
2 armour moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Greater Southern Germany
3 infantry moved from Denmark to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4,4,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Null / Other
1 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Urals
1 tactical_bomber moved from Samara to Urals
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Slovakia Hungary
Russians attack with 3 artilleries and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries and 3 infantry in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 3/4 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
3 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Urals to Russia
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 1 mech_infantry
Kazakhstan : 1 mech_infantry
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 artilleries
Baltic States : 2 artilleries and 1 infantry
Urals : 1 armour
Eastern Poland : 6 artilleries, 3 infantry and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 36 / 37
Russians : 31 / 34
Japanese : 68 / 87
Americans : 61 / 83
Chinese : 2 / 4
British : 34 / 35
UK_Pacific : 5 / 5
Italians : 10 / 3
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.412
Median : 2.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17
Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.091
Median : 2.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Timguska to Urals
1 mech_infantry moved from Kansu to Urals
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kansu to Urals
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour moved from Burma to India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone