one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
WAR WAR WAR AND MORE WAR!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 mech_infantry moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kansu
2 infantry moved from India to West India
1 artillery moved from West India to India
2 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Hopei to India
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 mech_infantry moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kansu
2 infantry moved from India to West India
1 artillery moved from West India to India
2 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Hopei to India
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Guam
Battle in 62 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
1 armour owned by the Japanese lost in Volgograd
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in British Columbia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 2 : 1/4 hits
British roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry in British Columbia, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Americans lost in British Columbia
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in British Columbia, round 3 : 1/3 hits
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in British Columbia, round 3 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
British win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber could not land in 62 Sea Zone and was removed
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.300
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to 7 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 111 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to 7 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 111 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Battle in 7 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Americans attack with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 6 infantry
Americans roll dice for 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 11/14 hits
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 4/6 hits
6 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Poland
Americans win, taking Eastern Poland from Germans with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
3 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Finland to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 7 Sea Zone to British Columbia
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from British Columbia to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 mech_infantrys placed in Finland
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
5 fighters moved from Persia to West India
3 armour moved from Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
5 fighters moved from Persia to West India
3 armour moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys
Japanese defend with 5 infantry
British roll dice for 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in West India, round 2 : 8/25 hits
Japanese roll dice for 5 infantry in West India, round 2 : 2/5 hits
5 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
British win, taking West India from Japanese with 11 armour, 2 artilleries, 5 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Japanese: 5 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Persia
5 fighters moved from West India to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 infantry moved from Syria to Iraq
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
West India : 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 2 infantry and 2 mech_infantrys
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 5 fighters
110 Sea Zone : 5 aaGuns, 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 37 / 39
Russians : 27 / 29
Japanese : 76 / 91
Americans : 63 / 83
Chinese : 2 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.720
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 4/5 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Bessarabia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,1,4
Italians collect 6 PUs (4 lost to blockades); end with 7 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 bomber moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
2 infantry moved from Belarus to Baltic StatesTurn Complete - French
Territory Summary for French :
Baltic States : 2 infantry
Production/PUs Summary :
Germans : 37 / 39
Russians : 27 / 29
Japanese : 76 / 91
Americans : 63 / 83
Chinese : 2 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 0/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 2/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry
British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 5/11 hits
Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/8 hits
3 infantry owned by the Americans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits
Americans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/7 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 artilleries moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Germany
2 armour moved from Poland to Greater Southern Germany
1 armour moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Poland to Germany
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour and 6 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4,1,6
Germans collect 38 PUs (2 lost to blockades); end with 38 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.671
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 82Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.659
Median : 4.000
Variance : 1.025
Standard Deviation : 1.012
Total rolls : 41Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
The subject of this game thread describes this game pretty good
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Damn it! Hitler drove the Allies out of Normandy back into the Atlantic!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Bryansk to Novosibirsk
1 armour and 2 mech_infantrys moved from Tsinghai to KansuCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Poland
Russians attack with 7 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 7 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/11 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Samara
3 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsTerritory Summary for Russians :
Kansu : 1 armour and 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Baltic States : 3 infantry
Eastern Poland : 7 artilleries, 3 infantry and 1 mech_infantry
Bessarabia : 2 artilleries
Russia : 1 airfield and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 tactical_bomber
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 38
Russians : 29 / 29
Japanese : 73 / 91
Americans : 61 / 83
Chinese : 3 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.649
Median : 4.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in West India, round 2 : 7/18 hits
UK_Pacific roll dice for 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in West India, round 2 : 9/18 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in West India, round 3 : 4/9 hits
UK_Pacific roll dice for 11 armour in West India, round 3 : 3/11 hits
2 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 armour owned by the British lost in West India
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 4 : 3/6 hits
UK_Pacific roll dice for 7 armour in West India, round 4 : 4/7 hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 armour owned by the British lost in West India
1 armour owned by the Japanese retreated to India
UK_Pacific win with 4 armour remaining. Battle score for attacker is -29
Casualties for British: 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour, 2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from West India to IndiaPlace Units - Japanese
1 armour and 1 infantry placed in Japan
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.500
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 82UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.262
Median : 3.500
Variance : 1.073
Standard Deviation : 1.036
Total rolls : 42





