@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Western Ukraine, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 36 PUs;
Germans buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Poland to Eastern Poland
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 36 PUs;
Germans buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Poland to Eastern Poland
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 4 fighters, 8 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 armour
Germans roll dice for 3 armour, 1 artillery, 4 fighters, 8 infantry, 4 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 9/23 hits
Russians roll dice for 3 armour in Novgorod, round 2 : 3/3 hits
3 armour owned by the Americans and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 4 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 3 armourNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Novgorod to Baltic States
1 artillery and 7 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from France to Germany
9 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 artillery and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 5 infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 tactical_bomber moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 tactical_bomber moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 tactical_bomber moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western UkraineCombat - Russians
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 tactical_bomber in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Buryatia
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 infantry
Russians roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries and 3 mech_infantrys in Western Ukraine, round 3 : 1/6 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
4 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 armour moved from Volgograd to Bryansk
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Timguska to VologdaPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns
Buryatia : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns, 6 artilleries and 8 infantry
Bryansk : 1 armour
Archangel : 3 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor and 6 infantry
Western Ukraine : 3 artilleries and 3 mech_infantrys
Novosibirsk : 2 infantry
Vologda : 1 tactical_bomber
Volgograd : 1 factory_minor
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 28 / 28
Japanese : 66 / 79
Americans : 59 / 74
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 10 / 17
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.591
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kweichow to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Kweichow to Suiyuyan
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 tactical_bomber moved from Yunnan to Suiyuyan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to India
4 fighters and 3 tactical_bombers moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow -
Any scramble at Hawaii
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kweichow to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Kweichow to Suiyuyan
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 tactical_bomber moved from Yunnan to Suiyuyan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to India
4 fighters and 3 tactical_bombers moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Buryatia
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Buryatia, round 3 : 2/3 hits
Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 carrier, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 4/5 hits
1 carrier owned by the Americans, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Casualties for Japanese: 4 submarines
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Suiyuyan to Chahar
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.436
Median : 3.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from Finland to Baltic States
7 fighters and 3 tactical_bombers moved from Belarus to Baltic States
1 fighter moved from Midway to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
6 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to British Columbia
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from Finland to Baltic States
7 fighters and 3 tactical_bombers moved from Belarus to Baltic States
1 fighter moved from Midway to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
6 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to British Columbia
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 9 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 9 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 9 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in British Columbia
Americans attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in British Columbia, round 2 : 0/9 hits
Japanese roll dice for 1 artillery and 2 infantry in British Columbia, round 2 : 0/3 hits
Americans roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in British Columbia, round 3 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in British Columbia, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in British Columbia, round 4 : 4/8 hits
Japanese roll dice for 1 artillery in British Columbia, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
retreated to 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Baltic States
Americans attack with 3 bombers, 10 fighters and 3 tactical_bombers
Germans defend with 1 artillery, 4 fighters, 7 infantry and 3 tactical_bombers
Americans roll dice for 3 bombers, 10 fighters and 3 tactical_bombers in Baltic States, round 2 : 11/16 hits
Germans roll dice for 1 artillery, 4 fighters, 7 infantry and 3 tactical_bombers in Baltic States, round 2 : 6/15 hits
1 artillery owned by the Germans, 7 infantry owned by the Germans, 6 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in Baltic States
Americans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in Baltic States, round 3 : 5/10 hits
Germans roll dice for 4 fighters in Baltic States, round 3 : 2/4 hits
4 fighters owned by the Germans and 2 fighters owned by the Americans lost in Baltic States
Americans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 4 fighters, 7 infantry and 3 tactical_bombers
Casualties for Americans: 8 fightersNon Combat Move - Americans
3 infantry moved from Finland to Karelia
2 transports moved from 127 Sea Zone to 126 Sea Zone
3 infantry moved from Norway to 126 Sea Zone
3 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Baltic States to Karelia
3 infantry moved from 127 Sea Zone to Karelia
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 bomber moved from 1 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to Western United States
1 tactical_bomber moved from British Columbia to Western United StatesPlace Units - Americans
3 infantry placed in Central United States
2 infantry placed in Central United States
2 fighters placed in Central United States
2 artilleries and 1 fighter placed in Finland
1 fighter and 1 tactical_bomber placed in Norway
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans :
British Columbia : 4 infantry and 1 mech_infantry
Queensland : 3 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 fighter
9 Sea Zone : 1 submarine
Central United States : 1 factory_major, 2 fighters and 5 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Egypt : 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Karelia : 3 bombers, 2 fighters, 6 infantry and 3 tactical_bombers
106 Sea Zone : 1 flag
86 Sea Zone : 2 transports
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
Finland : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 fighterProduction/PUs Summary :
Germans : 43 / 49
Russians : 27 / 28
Japanese : 69 / 76
Americans : 59 / 74
Chinese : 1 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 10 / 17
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 25 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.766
Median : 4.000
Variance : 1.573
Standard Deviation : 1.254
Total rolls : 111Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.211
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.960
Median : 4.000
Variance : 1.959
Standard Deviation : 1.400
Total rolls : 75Japanese Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.857
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan





