@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
3 fighters moved from Novgorod to Baltic States
3 bombers moved from Novgorod to Baltic States
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
4 fighters moved from Western United States to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to 2 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 46 Sea Zone
1 bomber and 6 fighters moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 bomber, 8 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 3/11 hits
Japanese roll dice for 2 battleships, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 4 : 5/8 hits
Japanese roll dice for 2 battleships and 1 transport in 46 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 96 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 96 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Baltic States
Americans attack with 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 3 infantry
Americans roll dice for 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Baltic States, round 2 : 6/12 hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Baltic States
Americans win, taking Baltic States from Germans with 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 destroyer and 6 fighters in 2 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 2 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 2 Sea Zone
Americans roll dice for 5 fighters in 2 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 2 Sea Zone, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 2 Sea Zone
Americans roll dice for 3 fighters in 2 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 fighter and 2 transports in 2 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 2 Sea Zone
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 destroyer and 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Americans
Turning on Edit Mode
EDIT: 2 tactical_bombers could not land in 46 Sea Zone and were removed
EDIT: Cleaning up during movement phase
2 fighters moved from 2 Sea Zone to British Columbia
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 aaGun moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 bomber and 3 fighters moved from 46 Sea Zone to Queensland
2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 127 Sea Zone to 111 Sea Zone
3 bombers and 3 fighters moved from Baltic States to Belarus
3 tactical_bombers moved from Baltic States to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 86 Sea Zone to 91 Sea ZonePlace Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
3 mech_infantrys placed in Finland
3 bombers and 2 mech_infantrys placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 4 armour and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
4 armour and 3 mech_infantrys moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Persia to Eastern Persia
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from Iraq to Syria
4 fighters moved from Persia to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 4 armour and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
4 armour and 3 mech_infantrys moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Persia to Eastern Persia
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from Iraq to Syria
4 fighters moved from Persia to SyriaCombat - British
Battle in Eastern Persia
British attack with 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 6/17 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Syria
British attack with 5 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Syria, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
5 fighters moved from Syria to Persia
2 transports moved from 127 Sea Zone to 111 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 31 PUs (3 lost to blockades); end with 34 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Syria : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag, 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 5 fighters
111 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 40 / 42
Russians : 29 / 29
Japanese : 77 / 87
Americans : 59 / 74
Chinese : 2 / 3
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 10 / 1
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 36 times
6 was rolled 25 times
Average roll : 3.732
Median : 4.000
Variance : 2.099
Standard Deviation : 1.449
Total rolls : 153Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.536
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.875
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 64Japanese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.536
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28 -
Mass carnage for the American and Japanese Navies!! Each one only has 1 capital ship left!!!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 4 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 4 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 0/4 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 5 : 1/3 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,2,5
Italians collect 6 PUs (6 lost to blockades); end with 7 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.621
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29Null / Other
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
Thats what I like CARNAGE!!!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Non Combat Move - French
2 infantry moved from Novgorod to BelarusTurn Complete - French
Territory Summary for French :
Belarus : 2 infantry
Production/PUs Summary :
Germans : 40 / 42
Russians : 27 / 29
Japanese : 77 / 87
Americans : 59 / 74
Chinese : 2 / 3
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 12 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 41 PUs;
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 41 PUs;
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 7 infantry
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 7 infantry in Baltic States, round 2 : 1/9 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter and 7 infantry in Baltic States, round 3 : 3/9 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Germany
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery and 5 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 armour moved from Southern France to Western Germany
2 infantry moved from France to Southern France
1 artillery moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 6 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,1,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
2 artilleries moved from Belarus to Baltic States
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
2 artilleries moved from Belarus to Baltic States
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 3/6 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour and 1 tactical_bomber in Bessarabia, round 4 : 2/2 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries, 1 infantry and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 6 artilleries and 5 infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 6 artilleries and 5 infantry in Baltic States, round 2 : 3/11 hits
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 1/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 6 artilleries and 4 infantry in Baltic States, round 3 : 2/10 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 6 artilleries and 2 infantry in Baltic States, round 4 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns, 1 armour and 2 mech_infantrys
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Baltic States : 6 artilleries and 2 infantry
Bryansk : 1 tactical_bomber
Bessarabia : 1 armour
Russia : 1 airfield and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 1 infantry and 1 mech_infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 39
Russians : 29 / 29
Japanese : 77 / 87
Americans : 59 / 74
Chinese : 2 / 3
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.403
Median : 3.000
Variance : 0.535
Standard Deviation : 0.732
Total rolls : 72Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.615
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.489
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 47 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 mech_infantry moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kansu
2 infantry moved from India to West India
1 artillery moved from West India to India
2 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Hopei to India
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 mech_infantry moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kansu
2 infantry moved from India to West India
1 artillery moved from West India to India
2 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Hopei to India
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Guam
Battle in 62 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
1 armour owned by the Japanese lost in Volgograd
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in British Columbia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 2 : 1/4 hits
British roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry in British Columbia, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Americans lost in British Columbia
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in British Columbia, round 3 : 1/3 hits
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in British Columbia, round 3 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
British win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber could not land in 62 Sea Zone and was removed
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.300
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to 7 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 111 Sea Zone to 110 Sea Zone





