@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Tsinghai to SuiyuyanCombat - British
Battle in Suiyuyan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Iraq to Egypt
5 fighters moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 transports moved from 127 Sea Zone to 125 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Persia
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in SyriaNon Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 27 / 28
Japanese : 68 / 76
Americans : 59 / 74
Chinese : 2 / 2
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 12
ANZAC : 17 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 destroyer moved from 93 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 destroyer moved from 93 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 6 artilleries and 8 infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Belarus, round 2 : 4/15 hits
Russians roll dice for 2 aaGuns, 6 artilleries and 8 infantry in Belarus, round 2 : 4/14 hits
2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 3/11 hits
Russians roll dice for 6 artilleries and 6 infantry in Belarus, round 3 : 5/12 hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Germans, 4 armour owned by the Germans and 1 artillery owned by the Germans retreated to Baltic States
Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 5 infantryNon Combat Move - Germans
5 infantry moved from Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
1 artillery and 7 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery placed in France
6 infantry placed in Western Germany
1 armour and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.654
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 52Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 artilleries and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
6 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 artilleries and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
6 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 6 artilleries, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 6 artilleries, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/12 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Bessarabia, round 2 : 2/13 hits
Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Bessarabia, round 3 : 5/10 hits
Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 mech_infantry
Bryansk : 1 infantry and 1 tactical_bomber
Archangel : 1 infantry
Bessarabia : 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 mech_infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 3 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 48
Russians : 30 / 30
Japanese : 67 / 76
Americans : 59 / 74
Chinese : 2 / 2
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 12
ANZAC : 17 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.171
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from India to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from India to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Ontario
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Ontario, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Ontario, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Ontario
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Ontario, round 3 : 0/2 hits
1 infantry owned by the British lost in Ontario
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 4 : 0/2 hits
British roll dice for 1 artillery in Ontario, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 5 : 1/2 hits
British roll dice for 1 artillery in Ontario, round 5 : 0/1 hits
1 artillery owned by the British lost in Ontario
Japanese win, taking Ontario from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Kansu to ChaharPlace Units - Japanese
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
4 infantry moved from Central United States to Ontario
2 fighters moved from Central United States to Ontario
1 submarine moved from 9 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 92 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
4 infantry moved from Central United States to Ontario
2 fighters moved from Central United States to Ontario
1 submarine moved from 9 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 92 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transport
Battle in Ontario
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 fighters and 4 infantry in Ontario, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Ontario
Americans roll dice for 2 fighters and 2 infantry in Ontario, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Ontario, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Ontario
Americans win, taking Ontario from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from 26 Sea Zone to Queensland
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
6 infantry moved from Karelia to Novgorod
2 artilleries moved from Finland to 127 Sea Zone
2 artilleries moved from 127 Sea Zone to Novgorod
1 fighter moved from Finland to Novgorod
3 tactical_bombers moved from Karelia to Novgorod
3 bombers and 2 fighters moved from Karelia to Novgorod
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
2 fighters moved from Ontario to Western United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 41 / 48
Russians : 29 / 30
Japanese : 70 / 82
Americans : 61 / 78
Chinese : 2 / 4
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to West India
5 fighters moved from Persia to West India





