@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Bryansk to Belarus
1 tactical_bomber moved from Ukraine to Belarus
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Germans roll dice for 3 infantry in Belarus, round 3 : 2/3 hits
2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 1 mech_infantryNon Combat Move - Russians
2 artilleries moved from Russia to Bryansk
1 armour moved from Vologda to Tsinghai
1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 armour
Yenisey : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 mech_infantry
Bryansk : 2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major, 4 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 3 artilleries and 3 infantry
Volgograd : 1 factory_minor
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 27 / 27
Japanese : 68 / 71
Americans : 61 / 83
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 6 / 6
Italians : 11 / 13
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.556
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 artillery and 5 infantry moved from Yunnan to Burma
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 artillery and 5 infantry moved from Yunnan to Burma
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 5 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
1 tactical_bomber moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 1 infantry placed in Kiangsu
1 artillery placed in Kiangsu
1 fighter and 4 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.973
Median : 3.000
Variance : 1.472
Standard Deviation : 1.213
Total rolls : 37Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.893
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Finland to Germany
3 fighters moved from 127 Sea Zone to Novgorod
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
3 fighters moved from Finland to Novgorod
2 fighters and 3 tactical_bombers moved from Norway to Novgorod
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Finland to Germany
3 fighters moved from 127 Sea Zone to Novgorod
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
3 fighters moved from Finland to Novgorod
2 fighters and 3 tactical_bombers moved from Norway to Novgorod
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in Novgorod
Americans attack with 3 armour, 8 fighters and 3 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits
Americans roll dice for 3 armour, 8 fighters and 3 tactical_bombers in Novgorod, round 2 : 9/14 hits
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 2/5 hits
1 artillery owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 2 armour
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 fighter in 1 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 45 Sea Zone to New Guinea
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
1 mech_infantry moved from British Columbia to Western United States
3 fighters moved from Novgorod to Ukraine
5 fighters and 3 tactical_bombers moved from Novgorod to Finland
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 bombers moved from Germany to FinlandPlace Units - Americans
1 infantry placed in Western United States
3 armour placed in Finland
3 fighters placed in Norway
1 bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Americans :
Queensland : 1 fighter
New Guinea : 1 artillery, 2 fighters and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
26 Sea Zone : 2 carriers and 2 fighters
25 Sea Zone : 1 carrier
10 Sea Zone : 1 transport
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 4 fighters and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Ukraine : 3 fighters
Novgorod : 1 armour
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
Finland : 1 flag, 1 airfield, 3 armour, 3 bombers, 1 factory_minor, 5 fighters and 3 tactical_bombersProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 71 / 76
Americans : 61 / 81
Chinese : 1 / 3
British : 33 / 39
UK_Pacific : 5 / 6
Italians : 11 / 13
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.348
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.556
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 71 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 33 / 39
UK_Pacific : 5 / 6
Italians : 11 / 13
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.348
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.556
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 fighter moved from Persia to Syria
1 artillery and 2 infantry moved from India to Burma
6 fighters moved from India to Burma
1 fighter moved from India to Burma
3 fighters and 1 tactical_bomber moved from Tsinghai to Kansu
2 fighters moved from India to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 fighter moved from Persia to Syria
1 artillery and 2 infantry moved from India to Burma
6 fighters moved from India to Burma
1 fighter moved from India to Burma
3 fighters and 1 tactical_bomber moved from Tsinghai to Kansu
2 fighters moved from India to KazakhstanCombat - British
Battle in 99 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kansu
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 3 fighters and 1 tactical_bomber in Kansu, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kansu
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Burma
British attack with 1 artillery, 7 fighters and 2 infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 7 fighters and 2 infantry in Burma, round 2 : 3/10 hits
Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 7 fighters in Burma, round 3 : 4/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 2 fighters in Kazakhstan, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Syria
British attack with 1 armour and 2 fighters
Italians defend with 2 infantry
British roll dice for 1 armour and 2 fighters in Syria, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits
1 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Syria
retreated to Syria
Italians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Persia
2 fighters moved from 99 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Kansu to Tsinghai
2 fighters moved from Kazakhstan to Caucasus
6 fighters moved from Burma to IndiaPlace Units - British
2 fighters placed in Persia
1 factory_minor placed in IraqTurn Complete - British
British collect 33 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 fighters
80 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 2 fighters
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
127 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 70 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 11 / 13
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 24 times
Average roll : 3.559
Median : 3.000
Variance : 1.564
Standard Deviation : 1.251
Total rolls : 102Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.556
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.865
Median : 4.000
Variance : 1.472
Standard Deviation : 1.213
Total rolls : 37Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.381
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 70 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 32 / 40
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - French
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - French
Combat Move - French
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 70 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 32 / 40
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 fighter moved from Baltic States to Novgorod
1 bomber moved from Romania to Novgorod
1 destroyer moved from 96 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 fighter moved from Baltic States to Novgorod
1 bomber moved from Romania to Novgorod
1 destroyer moved from 96 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Novgorod, round 2 : 2/7 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 bomber and 1 fighter moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Poland to Baltic States
1 artillery and 9 infantry moved from Germany to Poland
1 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.706
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Russians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 artilleries moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 armour
Yakut S.S.R. : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour
Bryansk : 2 aaGuns, 7 artilleries, 8 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 27 / 27
Japanese : 69 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 32 / 40
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 destroyer moved from 9 Sea Zone to 1 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Volgograd
Japanese take Volgograd from Russians
5 artilleries and 4 infantry moved from Yunnan to Burma
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone





