@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
WAR WAR WAR AND MORE WAR!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 infantry moved from Romania to Bessarabia
2 fighters moved from Romania to Southern Italy
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.278
Median : 4.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.267
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Russians Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 transport
45 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 50
Russians : 25 / 25
Japanese : 66 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 34 / 35
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to KareliaTurn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 42 / 50
Russians : 25 / 25
Japanese : 66 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 34 / 35
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 destroyer moved from 105 Sea Zone to 125 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 destroyer moved from 105 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 artillery, 5 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 9/21 hits
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 4/11 hits
1 mech_infantry owned by the British, 1 armour owned by the Americans, 1 fighter owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 3 : 10/17 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits
2 fighters owned by the British and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters could not land in Novgorod and were removed
3 tactical_bombers moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Germany
1 artillery and 8 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery and 7 infantry moved from Germany to Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Western Germany to France
6 infantry moved from Western Germany to Germany
6 infantry moved from Denmark to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Western Germany
Germans undo move 1.
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 destroyer moved from 105 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 artillery, 5 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 9/21 hits
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 4/11 hits
1 mech_infantry owned by the British, 1 armour owned by the Americans, 1 fighter owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 3 : 10/17 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits
2 fighters owned by the British and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters could not land in Novgorod and were removed
3 tactical_bombers moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Germany
1 artillery and 8 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery and 7 infantry moved from Germany to Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Western Germany to France
6 infantry moved from Western Germany to Germany
6 infantry moved from Denmark to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Western Germany
Germans undo move 1.
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Sorry I forgot my dd
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Tsinghai to Kansu
1 bomber moved from Tsinghai to Kansu
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Tsinghai to Kansu
1 bomber moved from Tsinghai to Kansu
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Kansu
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 bomber in Kansu, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Kansu, round 5 : 1/1 hits
1 bomber owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 bomber and 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Archangel to Novosibirsk
1 mech_infantry moved from Russia to Archangel
1 armour moved from Archangel to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Tsinghai : 2 aaGuns
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 2 mech_infantrys
Ukraine : 5 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
Western Ukraine : 2 artilleries
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 1 armour
Volgograd : 1 factory_minor
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 26 / 26
Japanese : 65 / 76
Americans : 61 / 81
Chinese : 2 / 1
British : 34 / 35
UK_Pacific : 6 / 6
Italians : 10 / 12
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.515
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Buryatia
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Shensi
2 transports moved from 36 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Buryatia
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Shensi
2 transports moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Americans defend with 3 carriers, 1 destroyer and 6 fighters; ANZAC defend with 1 carrier, 1 fighter, 2 submarines and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 4 carriers, 1 destroyer, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the ANZAC, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 7 fighters in 42 Sea Zone, round 3 : 5/7 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers and 1 transport in 42 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 carrier owned by the ANZAC, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 6 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 110
Casualties for ANZAC: 1 carrier, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 3 carriers, 1 destroyer and 6 fighters
Casualties for Japanese: 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
2 artilleries and 7 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Kwangtung
1 destroyer and 1 submarine placed in 19 Sea Zone
3 destroyers and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 66 PUs (6 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 25 times
4 was rolled 26 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.500
Median : 4.000
Variance : 1.186
Standard Deviation : 1.089
Total rolls : 114Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.520
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.520
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.393
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 56 -
Sorry for the edit I picked my casualties to quick
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Finland to Novgorod
3 fighters moved from Finland to Novgorod
3 fighters moved from 127 Sea Zone to Novgorod
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 fighter moved from Norway to Novgorod
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Finland to Novgorod
3 fighters moved from Finland to Novgorod
3 fighters moved from 127 Sea Zone to Novgorod
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 fighter moved from Norway to Novgorod
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 bombers and 7 fighters
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits
Americans roll dice for 3 armour, 3 bombers and 7 fighters in Novgorod, round 2 : 9/13 hits
Germans roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/8 hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking 44 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking Novgorod from Germans with 1 armour, 3 bombers and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 125 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Novgorod to 127 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
3 bombers and 3 fighters moved from Novgorod to Finland
2 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from 93 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in Finland
3 tactical_bombers placed in Norway
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 3 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 3 carriers, 1 destroyer and 1 fighter
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
3 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 tactical_bombers
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Novgorod : 1 armour
106 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Finland : 1 flag, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 26
Japanese : 71 / 71
Americans : 61 / 83
Chinese : 1 / 1
British : 34 / 35
UK_Pacific : 5 / 6
Italians : 10 / 12
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.294
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
Average roll : 3.174
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 26
Japanese : 70 / 71
Americans : 61 / 83
Chinese : 2 / 3
British : 34 / 35
UK_Pacific : 5 / 6
Italians : 10 / 12
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.294
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
Average roll : 3.174
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
2 infantry moved from India to Burma
9 fighters moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from Persia to Kazakhstan





