TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from Korea to Buryatia
            1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery and 3 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to Shensi
            2 transports moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines, 4 tactical_bombers and 1 transport
                Americans defend with 3 carriers, 1 destroyer and 6 fighters; ANZAC defend with 1 carrier, 1 fighter, 2 submarines and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 :  1/4 hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  8/14 hits
                Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                    Americans roll dice for 4 carriers, 1 destroyer, 7 fighters and 1 transport in 42 Sea Zone, round 2 :  5/12 hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the ANZAC, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 :  0/2 hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 3 :  10/14 hits
                    Americans roll dice for 7 fighters in 42 Sea Zone, round 3 :  5/7 hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 carriers and 1 transport in 42 Sea Zone, round 3 :  0/2 hits
                    1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 carrier owned by the ANZAC, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 6 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 110
                Casualties for ANZAC: 1 carrier, 1 fighter, 2 submarines and 1 transport
                Casualties for Americans: 3 carriers, 1 destroyer and 6 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  0/4 hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 :  2/3 hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                    1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  2/4 hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber could not land in Java and were removed
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Shensi to Yunnan
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
            2 artilleries and 7 infantry moved from Kwangsi to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour placed in Kiangsu
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 destroyer and 1 submarine placed in 19 Sea Zone
            3 destroyers and 1 tactical_bomber placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
            Japanese collect 66 PUs (6 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
Dice Statistics:
Total
            1 was rolled 17 times
            2 was rolled 14 times
            3 was rolled 25 times
            4 was rolled 26 times
            5 was rolled 17 times
            6 was rolled 15 times
        Average roll : 3.500
        Median : 4.000
        Variance : 1.186
        Standard Deviation : 1.089
        Total rolls : 114
Null / Other
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.520
        Median : 4.000
        Variance : 0.292
        Standard Deviation : 0.540
        Total rolls : 25
Russians Combat
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
UK_Pacific Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.520
        Median : 4.000
        Variance : 0.292
        Standard Deviation : 0.540
        Total rolls : 25
ANZAC Combat
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4
Chinese Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Japanese Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.393
        Median : 3.000
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 56
triplea_40618.0_Jap13.tsvg