yeah that’s one of my weaknesses, when i lose games it’s often because i like to change the script and experiment. has anyone tried an G1? i experimented with G1s a lot in bm for a period, even against strong players like adam. didn’t find it as feasible but made for interesting, off script games. let’s see how it plays out in ptv.
WAR WAR WAR AND MORE WAR!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 42 / 51
Russians : 26 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 34 / 38
UK_Pacific : 6 / 7
Italians : 10 / 10
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.588
Median : 4.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber and 1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber and 1 fighter moved from India to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 fighter in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
1 fighter moved from West India to India
3 fighters moved from Persia to India
3 fighters moved from 112 Sea Zone to Finland
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tanganyika Territory to Ethiopia
1 mech_infantry moved from Norway to Finland
1 infantry moved from Norway to FinlandPlace Units - British
1 destroyer placed in 71 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Syria : 1 flag
Norway : 1 artillery, 3 fighters and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour
Karelia : 2 infantry
112 Sea Zone : 2 transports
80 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
Finland : 3 fighters, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 26 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 40Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10British Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Syria
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
AA fire in Ukraine : 1/1 hits
1 bomber owned by the Italians lost in Ukraine
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/10 hits
2 aaGuns owned by the Russians and 4 infantry owned by the Italians lost in Ukraine
1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Bessarabia
Russians win, taking Syria from British with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 4 infantry
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Off to work
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
54 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
62 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 42 / 51
Russians : 24 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.182
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.750
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Finland : 2 infantry
Production/PUs Summary :
Germans : 42 / 51
Russians : 24 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.182
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.750
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 artillery moved from Archangel to Belarus
1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Belarus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 artillery moved from Archangel to Belarus
1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Belarus
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Belarus to Germany
2 artilleries and 7 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery, 6 infantry and 1 mech_infantry placed in Germany
1 tactical_bomber placed in Western Germany
1 destroyer placed in 105 Sea Zone
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.267
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Samara to Timguska
1 bomber moved from Tsinghai to Timguska
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Samara to Timguska
1 bomber moved from Tsinghai to Timguska
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to BelarusCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Volgograd to Tsinghai
1 bomber moved from Timguska to Tsinghai
3 armour moved from Bryansk to Archangel
1 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to UkrainePlace Units - Russians
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns, 1 bomber and 2 mech_infantrys
Sikang : 1 mech_infantry
Timguska : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 4 artilleries and 1 infantry
Archangel : 3 armour and 1 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 5 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 50
Russians : 25 / 25
Japanese : 65 / 76
Americans : 64 / 87
Chinese : 3 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 11 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.263
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 armour moved from Finland to Novgorod
3 bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 battleship moved from 112 Sea Zone to 127 Sea Zone
5 carriers moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 armour moved from Finland to Novgorod
3 bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 battleship moved from 112 Sea Zone to 127 Sea Zone
5 carriers moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits
4 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 2 armour and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 127 Sea Zone
Americans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 carriers, 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters in 127 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans lost in 127 Sea Zone
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters in 127 Sea Zone, round 3 : 6/6 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 127 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone
Americans winJapanese win with 1 transport remaining with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 2 carriers, 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
4 transports moved from 112 Sea Zone to 127 Sea Zone
3 bombers and 3 fighters moved from Novgorod to Finland
3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
3 armour placed in Finland
3 fighters placed in Norway
2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 1 fighter
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 3 carriers, 1 destroyer and 6 fighters
44 Sea Zone : 1 submarine
46 Sea Zone : 1 destroyer
26 Sea Zone : 3 carriers and 3 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 5 fighters and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Novgorod : 1 armour
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Finland : 1 flag, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 42 / 50
Russians : 27 / 25
Japanese : 71 / 76
Americans : 61 / 81
Chinese : 1 / 3
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 11 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.619
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 63Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.600
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese





