@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
WAR WAR WAR AND MORE WAR!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 54 Sea Zone to Solomon Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 54 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Solomon Islands to 54 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to FinlandTurn Complete - French
Territory Summary for French :
Finland : 2 infantry
Production/PUs Summary :
Germans : 44 / 53
Russians : 24 / 31
Japanese : 67 / 73
Americans : 61 / 82
Chinese : 2 / 3
British : 34 / 35
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 5 infantry moved from Eastern Poland to Belarus
1 fighter moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 127 Sea Zone to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 5 infantry moved from Eastern Poland to Belarus
1 fighter moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 127 Sea Zone to BelarusCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Belarus
Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
2 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Poland
3 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 4 infantry placed in Germany
1 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 armour moved from Smolensk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 mech_infantry moved from Yenisey to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 bomber moved from Evenkiyskiy to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 armour moved from Smolensk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 mech_infantry moved from Yenisey to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 bomber moved from Evenkiyskiy to KansuCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits
Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Kansu
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 3 armour and 1 artillery
Italians defend with 1 mech_infantry
Russians roll dice for 3 armour and 1 artillery in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Bryansk
2 aaGuns moved from Tsinghai to Novosibirsk
1 bomber and 1 fighter moved from Kansu to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 5 artilleries and 2 mech_infantrys
Archangel : 1 armour and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Western Ukraine : 3 armour and 1 artillery
Novosibirsk : 2 aaGuns, 1 bomber, 1 fighter and 2 mech_infantrys
Volgograd : 1 factory_minor
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 51
Russians : 25 / 25
Japanese : 67 / 73
Americans : 61 / 82
Chinese : 2 / 3
British : 34 / 35
UK_Pacific : 7 / 7
Italians : 10 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.094
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Szechwan to Sikang
1 armour moved from Kweichow to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Chahar to Tsinghai
1 tactical_bomber moved from Anhwe to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Szechwan to Sikang
1 armour moved from Kweichow to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Chahar to Tsinghai
1 tactical_bomber moved from Anhwe to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour and 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 fighter in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 fighter in Tsinghai, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 2/2 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from 49 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.634
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 41British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.115
Median : 4.500
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Novgorod
4 bombers moved from Norway to Novgorod
2 artilleries and 1 infantry moved from Finland to Karelia
1 tactical_bomber moved from 112 Sea Zone to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Novgorod
4 bombers moved from Norway to Novgorod
2 artilleries and 1 infantry moved from Finland to Karelia
1 tactical_bomber moved from 112 Sea Zone to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Novgorod
Americans attack with 1 armour and 4 bombers
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Americans roll dice for 1 armour and 4 bombers in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
2 infantry owned by the Germans, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Novgorod
Americans roll dice for 3 bombers in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/3 hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Americans roll dice for 3 bombers in Novgorod, round 4 : 3/3 hits
Germans roll dice for 1 fighter in Novgorod, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Novgorod
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 bomber
Battle in Karelia
Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 bombers moved from Novgorod to Norway
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to FinlandPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 factory_minor placed in FinlandTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 1 artillery and 1 infantry
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 carriers, 1 destroyer and 5 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
54 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
55 Sea Zone : 1 cruiser
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 fighters and 1 infantry
United Kingdom : 3 fighters
Morocco : 1 flag
French Guiana : 2 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Karelia : 2 artilleries and 1 infantry
112 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
Brazil : 1 flag
Finland : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 51
Russians : 25 / 25
Japanese : 70 / 75
Americans : 61 / 81
Chinese : 1 / 3
British : 34 / 35
UK_Pacific : 6 / 7
Italians : 10 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.540
Median : 3.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.417
Median : 5.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Americans Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.057
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35Japanese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Burma to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Burma to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 25 / 25
Japanese : 70 / 75
Americans : 61 / 81
Chinese : 1 / 1
British : 34 / 35
UK_Pacific : 6 / 7
Italians : 10 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.678
Median : 4.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 59Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.417
Median : 5.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Americans Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.057
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.833
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 fighters; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan StateCombat - British
British creates battle in territory 80 Sea Zone
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking 80 Sea Zone from Japanese, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to Tsinghai
3 aaGuns moved from Burma to India
1 mech_infantry moved from West India to India
2 fighters moved from Shan State to India
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from British Somaliland to West India
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Ethiopia
1 armour moved from Ethiopia to Tanganyika Territory
2 infantry moved from Finland to Karelia
1 bomber moved from Egypt to India
1 tactical_bomber moved from Yunnan to TsinghaiPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,5
British collect 33 PUs (1 lost to blockades); end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 mech_infantrys
Tsinghai : 1 fighter and 1 tactical_bomber
Shan State : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
39 Sea Zone : 1 destroyer and 1 submarine
West India : 1 fighter
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Tanganyika Territory : 1 armour
Syria : 1 flag
Norway : 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Karelia : 2 infantry
Novgorod : 1 armour
112 Sea Zone : 3 fighters and 2 transports
80 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 42 / 51
Russians : 27 / 25
Japanese : 68 / 75
Americans : 61 / 81
Chinese : 2 / 1
British : 34 / 38
UK_Pacific : 7 / 7
Italians : 10 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.300
Median : 3.500
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Romania to Southern Italy
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Romania to Southern Italy
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Queensland to 61 Sea Zone





