@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Casualties order for Cairo?
max defense; tanks die before tacs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in Tobruk
British attack with 1 armour and 1 infantry
Italians defend with 1 bomber
British roll dice for 1 armour and 1 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Tobruk, round 3 : 2/2 hits
Italians roll dice for 1 bomber in Tobruk, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Egypt
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 tactical_bombers; Italians defend with 2 armour, 1 harbour and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/5 hits
Italians roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 3/5 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 fighter owned by the British, 2 armour owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 93 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter moved from 93 Sea Zone to Tunisia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Egypt to Persia
2 artilleries and 3 infantry moved from India to West India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,6,3,2,3,6,4,2,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 2 artilleries and 3 infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to Shan State
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 cruiser and 3 transports
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 4 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shan State, round 2 : 2/7 hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 fighter and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
6 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
Combat - Germans
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser and 1 destroyer
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Egypt
2 artilleries and 3 infantry moved from Romania to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Finland to Karelia
1 aaGun and 1 infantry moved from Norway to Finland
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
21 infantry moved from Belarus to Bryansk
4 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 artilleries moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 infantry moved from Siberia to Amur
2 aaGuns and 14 infantry moved from Buryatia to Amur
Place Units - Russians
3 mech_infantrys placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Good move sinking those transports with ANZAC!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour, 2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
2 tactical_bombers moved from Siam to India
2 fighters moved from 38 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Siam to India
1 bomber moved from Siam to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Siam to Kwangsi
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to Hopei
1 aaGun moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from India to Shan State
1 bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,5,6,3
Japanese collect 41 PUs (4 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
Do you scramble sz 6 or do you intercept strat. bombing in Japan?
intercept sbr
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 13 damage total.
Battle in 6 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
Place Units - Americans
2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs