@Stucifer assumed no scramble to 94
Whackamatt Allies -vs- dawgoneit Axis Combo game #3!
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Game History
Round: 5
Combat Move - Chinese
1 ArmoredCar and 1 Tank moved from Shansi to Chahar
1 Adv.Fighter and 2 Fighters moved from Anhwei to Chahar
1 Fighter moved from Shensi to Chahar
2 Infantrys moved from Szechwan to Hupeh
3 ArmoredCars moved from Lanchow to Hupeh
2 Tanks moved from Lanchow to Hupeh
1 Artillery and 1 Tank moved from N.French Indochina to S.French Indochina
1 ArmoredCar and 1 Tank moved from Kweichow to Hunan
1 Infantry moved from Yunnan to Szechwan
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
4 Infantrys moved from Gobi Altai to Ningsia
3 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
1 Mech.Inf moved from Hsining to Szechwan
1 Fighter moved from Hsining to Shensi
3 Infantrys moved from E.Sinkiang to Gobi Altai
2 Artillerys and 2 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory and 5 Infantrys; Remaining resources: 2 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Chinese win, taking Hunan from Yamamoto with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Fighters and 1 Tank
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 3 Fighters and 1 Tank remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in S.French Indochina
Chinese attack with 1 Artillery and 1 Tank
Yamamoto defend with 2 ArmoredCars
Chinese win, taking S.French Indochina from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Yamamoto: 2 ArmoredCars
Casualties for Chinese: 1 Tank
Battle in Hupeh
Chinese attack with 3 ArmoredCars, 2 Infantrys and 2 Tanks
Yamamoto defend with 1 AAGun and 1 ArmoredCar
Chinese win, taking Hupeh from Yamamoto with 3 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCarNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from S.French Indochina: 1 Artillery
EDIT: Adding units owned by Chinese to S.French Indochina: 1 Tank
EDIT: Turning off Edit Mode
1 Adv.Fighter and 3 Fighters moved from Chahar to ShensiPlace Units - Chinese
1 Factory placed in Yunnan
2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 5
Combat Move - Hisaichi
4 Infantrys moved from Banjarmasin to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Sumatra
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
1 Artillery and 4 Infantrys moved from 75 Sea Zone to N.Sakhalin
1 ArmoredCar and 1 Tank moved from Kwangsi to N.French Indochina
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to N.French Indochina
1 Tank moved from Kwangsi to Hunan
1 ArmoredCar moved from Hong Kong to Hunan
1 Tank moved from Hong Kong to Hunan
1 Tank moved from Hong Kong to 92 Sea Zone
1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Shanghai to 84 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry and 1 Tank moved from 75 Sea Zone to N.Sakhalin
2 Infantrys moved from Kirin to Heilungchiang
1 Tank moved from Chita to Hulunbuir
2 Infantrys moved from Liaoning to Hulunbuir
1 Artillery moved from Kirin to Heilungchiang
1 Artillery, 1 Elite and 1 Infantry moved from Peking to Chahar
1 Infantry moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
1 Infantry moved from Shantung to Anhwei
Hisaichi take Anhwei from Chinese
1 Artillery moved from Shantung to Peking
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to S.French Indochina
1 Bomber moved from Bangkok to S.French Indochina
2 Fighters moved from 110 Sea Zone to S.French Indochina
1 Bomber moved from S.French Indochina to N.French IndochinaPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in N.French Indochina
Hisaichi attack with 2 ArmoredCars, 1 Bomber and 1 Tank
British defend with 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Bomber and 1 Tank in N.French Indochina, round 2 : 1/4 hits
French roll dice for 2 Infantrys in N.French Indochina, round 2 : 2/2 hits
1 Infantry owned by the British and 2 ArmoredCars owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 Bomber and 1 Tank in N.French Indochina, round 3 : 1/2 hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 1/1 hits
1 Infantry owned by the British and 1 Tank owned by the Hisaichi lost in N.French Indochina
Hisaichi win with 1 Bomber remaining. Battle score for attacker is -9
Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
Casualties for British: 2 Infantrys
Battle in S.French Indochina
Hisaichi attack with 2 Fighters and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 2 Fighters and 2 Infantrys in S.French Indochina, round 2 : 2/4 hits
French roll dice for 1 Tank in S.French Indochina, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Tank owned by the Chinese lost in S.French Indochina
Hisaichi win, taking S.French Indochina from French with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 ArmoredCar and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Battle in N.Sakhalin
Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Tank
Russians defend with 1 Bunker; Americans defend with 1 Bomber
Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in N.Sakhalin, round 2 : 4/7 hits
Russians roll dice for 1 Bomber and 1 Bunker in N.Sakhalin, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi, 1 Bomber owned by the Americans and 1 Bunker owned by the Russians lost in N.Sakhalin
Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 18
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Casualties for Americans: 1 Bomber
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Chinese defend with 1 ArmoredCar and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Hunan, round 2 : 1/2 hits
1 ArmoredCar owned by the Chinese and 1 ArmoredCar owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 Tanks in Hunan, round 3 : 2/2 hits
Chinese roll dice for 1 Tank in Hunan, round 3 : 1/1 hits
1 Tank owned by the Chinese and 1 Tank owned by the Hisaichi lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Chinese: 1 ArmoredCar and 1 TankNon Combat Move - Hisaichi
1 Bomber moved from N.French Indochina to Bangkok
2 Fighters moved from S.French Indochina to 110 Sea Zone
3 Infantrys moved from Changchun to KirinPlace Units - Hisaichi
8 Infantrys placed in Changchun
3 Infantrys and 1 Tank placed in Banjarmasin
2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hong Kong
1 Elite and 2 Infantrys placed in PekingTurn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs -
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 5 Bunkers; Remaining resources: 12 PUs;Place Units - Dutch
1 Bunker placed in West Borneo
1 Bunker placed in Java
1 Bunker placed in Sumatra
1 Bunker placed in Lombok
1 Bunker placed in TimorTurn Complete - Dutch
Dutch collect 21 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 5
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 0 PUs;Place Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 5
Combat Move - Romanians
1 Artillery, 1 Fighter and 1 Tank moved from Kiev to Vinnytsia
1 Infantry moved from Odessa to Vinnytsia
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 8 Infantrys; Remaining resources: 6 PUs;Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in Vinnytsia
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 22 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 5
Combat Move - Thai
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery moved from Bangkok to 105 Sea Zone
1 Marine moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from East And South Borneo to West Borneo
1 Artillery and 1 Marine moved from 110 Sea Zone to West BorneoPurchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 2 PUs;Combat - Thai
Battle in West Borneo
Thai attack with 1 Artillery, 1 Infantry and 1 Marine
Dutch defend with 1 Bunker; British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in West Borneo, round 2 : 3/3 hits
Dutch roll dice for 1 Bunker and 1 Infantry in West Borneo, round 2 : 2/2 hits
1 Artillery owned by the Thai, 1 Infantry owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Thai lost in West Borneo
Thai win, taking West Borneo from Dutch with 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Bunker
Casualties for British: 1 Infantry
Casualties for Thai: 1 Artillery and 1 InfantryNon Combat Move - Thai
Place Units - Thai
6 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 12 PUs; end with 14 PUs -
Game History
Round: 5
Combat Move - Americans
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Infantry moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Jaluit to 104 Sea Zone
1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
1 B.Transport and 1 Infantry moved from 104 Sea Zone to 95 Sea Zone
2 Artillerys moved from Wake to 95 Sea Zone
2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
4 Fighters moved from Malaya to 111 Sea Zone
1 Destroyer and 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
1 Cruiser moved from 91 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 104 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Minamitori
1 Adv.Fighter and 2 Fighters moved from Wake to Minamitori
1 S.Bomber moved from Wake to Tokyo
10 Infantrys moved from South Atlantic USA to 26 Sea Zone
4 Tanks moved from Bahia to 35 Sea Zone
5 Infantrys moved from Salvador to 35 Sea Zone
3 B.Transports, 5 Infantrys and 4 Tanks moved from 35 Sea Zone to 38 Sea Zone
2 Tanks moved from 38 Sea Zone to Belgian Congo
2 Tanks moved from 38 Sea Zone to Angola
1 Infantry moved from 38 Sea Zone to Belgian Congo
3 Infantrys moved from 38 Sea Zone to Belgian Congo
1 Infantry moved from 38 Sea Zone to Angola
2 B.Transports and 8 Infantrys moved from 26 Sea Zone to 33 Sea Zone
8 Infantrys moved from 33 Sea Zone to Cape Verde
3 Destroyers and 1 Submarine moved from 35 Sea Zone to 33 Sea Zone
2 Infantrys and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
2 Infantrys moved from 33 Sea Zone to Cape Verde
1 Submarine moved from 26 Sea Zone to 33 Sea Zone
10 Infantrys moved from South Central USA to South Atlantic USA
1 Infantry moved from Colombia to Venezuela
2 Fighters moved from Johnston to West Papua
3 Infantrys moved from Amazon to BahiaPurchase Units - Americans
Americans buy 3 B.Transports, 2 Battleships, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in Tokyo
Bombing raid in Tokyo rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Belgian Congo
Americans attack with 4 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in 111 Sea Zone
Americans attack with 4 Fighters
Hisaichi defend with 1 Submarine
Americans win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in Minamitori
Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Cape Verde
Americans attack with 10 Infantrys
Neutral defend with 1 Infantry
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 10 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Angola
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Infantry
Americans loses 0 PUs for violating Angolas neutrality.
Americans win, taking Angola from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
4 Fighters moved from 111 Sea Zone to Malaya
1 Adv.Fighter moved from Minamitori to 95 Sea Zone
1 Fighter moved from Minamitori to 95 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Minamitori to Wake
1 S.Bomber moved from Tokyo to WakePlace Units - Americans
2 Battleships placed in 95 Sea Zone
1 Destroyer and 2 Submarines placed in 91 Sea Zone
1 B.Transport placed in 83 Sea Zone
3 Infantrys placed in San Francisco
2 B.Transports and 1 Destroyer placed in 26 Sea Zone
1 Marine placed in SalvadorTurn Complete - Americans
Americans collect 114 PUs; end with 115 PUs total -
TripleA Manual Gamesave Post for game: World At War, version: 2.1
Game History
Round: 5
Combat Move - Americans
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Infantry moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Jaluit to 104 Sea Zone
1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
1 B.Transport and 1 Infantry moved from 104 Sea Zone to 95 Sea Zone
2 Artillerys moved from Wake to 95 Sea Zone
2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
4 Fighters moved from Malaya to 111 Sea Zone
1 Destroyer and 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
1 Cruiser moved from 91 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 104 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Minamitori
1 Adv.Fighter and 2 Fighters moved from Wake to Minamitori
1 S.Bomber moved from Wake to Tokyo
10 Infantrys moved from South Atlantic USA to 26 Sea Zone
4 Tanks moved from Bahia to 35 Sea Zone
5 Infantrys moved from Salvador to 35 Sea Zone
3 B.Transports, 5 Infantrys and 4 Tanks moved from 35 Sea Zone to 38 Sea Zone
2 Tanks moved from 38 Sea Zone to Belgian Congo
2 Tanks moved from 38 Sea Zone to Angola
1 Infantry moved from 38 Sea Zone to Belgian Congo
3 Infantrys moved from 38 Sea Zone to Belgian Congo
1 Infantry moved from 38 Sea Zone to Angola
2 B.Transports and 8 Infantrys moved from 26 Sea Zone to 33 Sea Zone
8 Infantrys moved from 33 Sea Zone to Cape Verde
3 Destroyers and 1 Submarine moved from 35 Sea Zone to 33 Sea Zone
2 Infantrys and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
2 Infantrys moved from 33 Sea Zone to Cape Verde
1 Submarine moved from 26 Sea Zone to 33 Sea Zone
10 Infantrys moved from South Central USA to South Atlantic USA
1 Infantry moved from Colombia to Venezuela
2 Fighters moved from Johnston to West Papua
3 Infantrys moved from Amazon to BahiaPurchase Units - Americans
Americans buy 3 B.Transports, 2 Battleships, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in Tokyo
AA fire in Tokyo : 0/1 hits
Bombing raid in Tokyo rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Belgian Congo
Americans attack with 4 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Americans roll dice for 4 Infantrys and 2 Tanks in Belgian Congo, round 2 : 0/6 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits
1 Infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 3 Infantrys and 2 Tanks in Belgian Congo, round 3 : 3/5 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits
2 Infantrys owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in 111 Sea Zone
Americans attack with 4 Fighters
Hisaichi defend with 1 Submarine
Americans roll dice for 4 Fighters in 111 Sea Zone, round 2 : 2/4 hits
1 Submarine owned by the Hisaichi lost in 111 Sea Zone
Americans win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in Minamitori
Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys in Minamitori, round 2 : 5/9 hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Cape Verde
Americans attack with 10 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 10 Infantrys in Cape Verde, round 2 : 0/10 hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits
Americans roll dice for 10 Infantrys in Cape Verde, round 3 : 1/10 hits
Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 10 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Angola
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 2 Tanks in Angola, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Angola
Americans loses 0 PUs for violating Angolas neutrality.
Americans win, taking Angola from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
4 Fighters moved from 111 Sea Zone to Malaya
1 Adv.Fighter moved from Minamitori to 95 Sea Zone
1 Fighter moved from Minamitori to 95 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Minamitori to Wake
1 S.Bomber moved from Tokyo to WakePlace Units - Americans
2 Battleships placed in 95 Sea Zone
1 Destroyer and 2 Submarines placed in 91 Sea Zone
1 B.Transport placed in 83 Sea Zone
3 Infantrys placed in San Francisco
2 B.Transports and 1 Destroyer placed in 26 Sea Zone
1 Marine placed in SalvadorTurn Complete - Americans
Americans collect 114 PUs; end with 115 PUs total -
i keep getting booted from the game when i push roll dice
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same for me. I think the dice server is down. :|
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dice are working again!
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not working with me at this game.
i’ll try the other one. -
Hmm. Is it the same error message? Sometimes I have to reenter my login information.
I just loaded the file and was able to use the dice server for this game.
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its kicking me when i hit the neutrals
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but i can battle non neutrals
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Hmm, try this file? I just opened it and was able to attack the neutrals with no errors.
If not, maybe you could post a file with the combat movements and I can see if it will allow me to do the attacks? Then I can manual post back for you to do the rest, if all else fails.
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Still having issues with the file, dawg?
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TripleA Move Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Germans
1 Infantry moved from Estonia to Latvia
5 Infantrys moved from Latvia to Lithuania
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from East Prussia to 24 Sea Zone
1 Artillery and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
1 Elite moved from Pomerania to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Artillery, 1 Cruiser, 2 Elites, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 2 Elites and 3 Infantrys moved from 24 Sea Zone to Helsinki
2 Carriers and 3 Destroyers moved from 22 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to Pomerania
1 Artillery and 4 Infantrys moved from Brandenburg to Bohemia
2 Artillerys and 9 Infantrys moved from Brandenburg to Pomerania
4 HeavyTanks, 5 Mech.Infs and 2 Stukas moved from Kiev to Vinnytsia
1 Infantry moved from Krakow to Vinnytsia
4 HeavyTanks moved from Warsaw to Vinnytsia
5 Mech.Infs moved from Bohemia to Vinnytsia
3 Infantrys moved from Bavaria to Switzerland
3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks moved from Lorraine to Switzerland
2 ArmoredCars moved from Rhine to Switzerland
1 Mech.Inf moved from Navarre to La Mancha
2 Mech.Infs moved from Navarre to Leon
1 Tank moved from Aquitaine to Leon
2 Tanks moved from Aquitaine to La Mancha
2 Tanks moved from Aquitaine to Leon
11 Tanks moved from Navarre to Galicia
2 Submarines moved from 16 Sea Zone to 3 Sea Zone -
well here it is.
i’ll buy 4 heavy tanks
5 half tracks
1 art
1 recon
rest men. -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Germans
1 Infantry moved from Estonia to Latvia
5 Infantrys moved from Latvia to Lithuania
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from East Prussia to 24 Sea Zone
1 Artillery and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
1 Elite moved from Pomerania to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Artillery, 1 Cruiser, 2 Elites, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 2 Elites and 3 Infantrys moved from 24 Sea Zone to Helsinki
2 Carriers and 3 Destroyers moved from 22 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to Pomerania
1 Artillery and 4 Infantrys moved from Brandenburg to Bohemia
2 Artillerys and 9 Infantrys moved from Brandenburg to Pomerania
4 HeavyTanks, 5 Mech.Infs and 2 Stukas moved from Kiev to Vinnytsia
1 Infantry moved from Krakow to Vinnytsia
4 HeavyTanks moved from Warsaw to Vinnytsia
5 Mech.Infs moved from Bohemia to Vinnytsia
3 Infantrys moved from Bavaria to Switzerland
3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks moved from Lorraine to Switzerland
2 ArmoredCars moved from Rhine to Switzerland
1 Mech.Inf moved from Navarre to La Mancha
2 Mech.Infs moved from Navarre to Leon
1 Tank moved from Aquitaine to Leon
2 Tanks moved from Aquitaine to La Mancha
2 Tanks moved from Aquitaine to Leon
11 Tanks moved from Navarre to Galicia
2 Submarines moved from 16 Sea Zone to 3 Sea ZonePurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 19 Infantrys and 5 Mech.Infs; Remaining resources: 1 PUs;Combat - Germans
Battle in Galicia
Germans attack with 11 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
Germans roll dice for 11 Tanks in Galicia, round 2 : 7/11 hits
Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 1/5 hits
2 Infantrys owned by the Neutral, 2 Bunkers owned by the Neutral, 1 Tank owned by the Germans and 1 Artillery owned by the Neutral lost in Galicia
Germans loses 0 PUs for violating Galicias neutrality.
Germans win, taking Galicia from Neutral with 10 Tanks remaining. Battle score for attacker is 15
Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
Casualties for Germans: 1 Tank
Battle in Leon
Germans attack with 2 Mech.Infs and 3 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 Mech.Infs and 3 Tanks in Leon, round 2 : 3/5 hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits
3 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Leon
Germans loses 0 PUs for violating Leons neutrality.
Germans win, taking Leon from Neutral with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Germans: 1 Mech.Inf
Battle in La Mancha
Germans attack with 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Switzerland
Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks
Neutral defend with 6 Bunkers
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks in Switzerland, round 2 : 5/17 hits
Units damaged: 5 Bunkers owned by the Neutral
Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits
3 Infantrys owned by the Germans lost in Switzerland
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks in Switzerland, round 3 : 2/14 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 3/6 hits
3 Infantrys owned by the Germans and 1 Bunker owned by the Neutral lost in Switzerland
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks in Switzerland, round 4 : 6/11 hits
Neutral roll dice for 5 Bunkers in Switzerland, round 4 : 2/5 hits
2 Infantrys owned by the Germans and 5 Bunkers owned by the Neutral lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 20
Casualties for Neutral: 6 Bunkers
Casualties for Germans: 8 InfantrysNon Combat Move - Germans
1 AAGun moved from Bohemia to Krakow
1 AAGun moved from Lorraine to Rhine
2 Carriers and 3 Destroyers moved from 23 Sea Zone to 24 Sea ZonePlace Units - Germans
4 HeavyTanks placed in Warsaw
5 Mech.Infs placed in Bohemia
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
3 Infantrys placed in Bavaria
14 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 109 PUs; end with 110 PUs





