@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L17 - G40 BM3 - AetV (Allies) vs PP (Axis)
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What do i have in 110?
How many Planes do i have for a scramble, Adam?Am not in my PC right now.
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No scramble.
My DD will most likely kill your SS :-D
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Best of British to you Kevin!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour moved from Caucasus to Persia
8 artilleries moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Persia
3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
7 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 7 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Bulgaria to Northern Italy
1 tactical_bomber moved from Bulgaria to Northern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northern Italy
Germans attack with 4 artilleries, 7 infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 artilleries, 7 infantry and 2 tactical_bombers in Northern Italy, round 2 : 8/13 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 4 artilleries, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 aaGun, 1 armour, 1 factory_minor and 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Persia, round 2 : 2/9 hits
British roll dice for 1 aaGun, 1 armour and 5 infantry in Persia, round 2 : 2/6 hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Persia, round 3 : 3/7 hits
British roll dice for 1 armour and 4 infantry in Persia, round 3 : 2/5 hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Persia
Germans roll dice for 3 armour and 2 artilleries in Persia, round 4 : 1/5 hits
British roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 3 armour and 1 artillery in Persia, round 5 : 2/4 hits
British roll dice for 1 armour in Persia, round 5 : 0/1 hits
1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 3 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 armour and 5 infantry
Battle in Iraq
Germans attack with 8 artilleries and 7 mech_infantrys
British defend with 1 aaGun, 1 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
Germans roll dice for 8 artilleries and 7 mech_infantrys in Iraq, round 2 : 4/15 hits
British roll dice for 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys in Iraq, round 2 : 1/8 hits
1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans roll dice for 8 artilleries and 6 mech_infantrys in Iraq, round 3 : 3/14 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 8 artilleries and 5 mech_infantrys in Iraq, round 4 : 4/13 hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 8 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Kansu
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Bulgaria to Northwest Persia
3 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Northern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 artillery moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Southern France
1 artillery placed in Western Germany
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber, 1 fighter and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 82 PUs (1 lost to blockades); end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
Enjoy playing with your 2 Russian units! :-P
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Uou two are such comedians!
I am rooting for my German friend. -
I think he will need your support Leo!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Burma to YunnanCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Yunnan
Russians attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,17
Russians : -1,33
Japanese : -0,33 -
Well done Kevin! You successfully eliminated your last two Russian units! :roll:
Earliest I can play is Sunday, so hopefully I will get a chance then. Am up in Mark’s attic tomorrow freezing my appendages off!
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Homo.
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@wittmann:
Homo.
Homophobe!
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I will swap the DD purchase and 1 ipc in the bank for three inf.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits -
OOL in sz37 Kevin? :evil:
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Dent a CV for now and let me know how many hits you got first round Adam.
We go from there and i will Hand out a Ool after that.You know you only have a 36% Chance of winning there?!
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Battle calc here says 55%. One of us is wrong! :?
Okay. Will do that tomorrow and repost.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/20 hits -
Another 11 hits for you to assign Kevin? :-)
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Kill all US CV’s, dent US BB and kill a Anzak SS.
Post a map for round 2 please after your roll.You will regret your attack on my precious Fleet, he he :-D
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/20 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 10/22 hits
Units damaged: 1 battleship owned by the Japanese
4 carriers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 37 Sea Zone, round 3 : 11/20 hits





