Odonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    triplea_40585_Fre13.tsvg

  • '20 '19 '18 '15 '13

    Scrambles in 98 / 110?

  • '20 '19 '18 '15 '13

    file attached

    Ger 14.tsvg

  • '19 '17 '16

    No scramble.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                5 fighters moved from Western Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
                2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                3 mech_infantrys moved from Ukraine to Romania
                3 mech_infantrys moved from Western Ukraine to Romania
                2 bombers moved from Caucasus to Romania
                1 artillery moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in Romania
                    Germans attack with 2 bombers and 6 mech_infantrys
                    British defend with 1 artillery and 3 infantry; Americans defend with 4 infantry
                        Germans roll dice for 2 bombers and 6 mech_infantrys in Romania, round 2 :  1/8 hits
                        Americans roll dice for 1 artillery and 7 infantry in Romania, round 2 :  3/8 hits
                        3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Romania
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Romania, round 3 :  2/5 hits
                        Americans roll dice for 1 artillery and 6 infantry in Romania, round 3 :  2/7 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Americans lost in Romania
                        Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 4 :  1/3 hits
                        Americans roll dice for 1 artillery and 4 infantry in Romania, round 4 :  2/5 hits
                        1 mech_infantry owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Romania
                    retreated to Romania
                    Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 1 bomber and 6 mech_infantrys
                    Casualties for Americans: 4 infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser; Americans defend with 3 transports
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for British: 1 cruiser
                    Casualties for Americans: 3 transports
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 5 fighters
                    French defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 :  2/6 hits
                        French roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 110 Sea Zone
                    Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Northwest Persia, round 2 :  3/4 hits
                        British roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Slovakia Hungary
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 :  1/4 hits
                        Americans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Romania to Western Germany
                3 armour moved from Volgograd to Caucasus
                2 mech_infantrys moved from Rostov to Caucasus
                5 fighters moved from 110 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                2 carriers moved from 112 Sea Zone to 104 Sea Zone
                7 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France
                3 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 artilleries placed in Caucasus
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 destroyer placed in 115 Sea Zone
                2 mech_infantrys placed in Western Ukraine
                2 fighters placed in Russia
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_40585_Ger14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 :  0/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour in Anhwe, round 5 :  1/1 hits
                        Chinese roll dice for 1 armour in Anhwe, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Anhwe
                    Chinese win with no units remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine; ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan

    Place Units - Japanese
                7 infantry placed in Japan
                3 mech_infantrys placed in Manchuria
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
                Japanese collect 25 PUs (10 lost to blockades); end with 25 PUs

    triplea_40585_Jap14.tsvg

  • '19 '17 '16

    USA14

    USA14.tsvg

  • '19 '17 '16

    China14

    China14.tsvg

  • '19 '17 '16

    UK14

    UK14.tsvg

  • '19 '17 '16

    Holy crap, those are some of the worst dice I’ve ever rolled in sz104!  :-o

    Say, how did you get AAA to post your move?  I’m still not able to.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery moved from Hunan to Kweichow
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 infantry moved from Romania to Eastern Poland
                      British take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                      British take Bessarabia from Germans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Burma to India
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                3 artilleries and 3 mech_infantrys moved from Iraq to Persia
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Place Units - British
                1 armour and 2 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                1 armour placed in Egypt
                1 submarine and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    triplea_40585_UK_14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery moved from Hunan to Kweichow
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 infantry moved from Romania to Eastern Poland
                      British take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                      British take Bessarabia from Germans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Burma to India
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                3 artilleries and 3 mech_infantrys moved from Iraq to Persia
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Place Units - British
                1 armour and 2 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                1 armour placed in Egypt
                1 submarine and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    triplea_40585_UK_14.tsvg

  • '19 '17 '16

    @StuckTojo:

    Holy crap, those are some of the worst dice I’ve ever rolled in sz104!   :-o

    Say, how did you get AAA to post your move?  I’m still not able to.

    Never mind, I got it figured out thanks to P@nther.  Go ahead and use the latest file.  :-)

  • '20 '19 '18 '15 '13

    attached

    Ital14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    triplea_40585_Chi14.tsvg

  • '19 '17 '16

    Ignore the above China file.  Today’s been a bad tech day.

    I’m getting that “parsing” message when I try to play your file now.  I need to think about a solution.  Can you think of anything?

  • '20 '19 '18 '15 '13

    same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords

  • '19 '17 '16

    I wonder if you try downloading the UK file again and just rebuild your Italy turn?  Then save it to your desktop in addition to trying to post it?

    That’s the only thing I can think of.

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 submarines; Americans defend with 1 transport
                    2 submarines owned by the British Submerged
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

    triplea_40585_Ita14.tsvg

  • '20 '19 '18 '15 '13

    still not working.

    Working sporadically for other games, though no this one.

    Can you re-build your UK turn again?

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